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#21 |
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Join Date: Jan 2010
Location: Germany
Posts: 5,046
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#22 |
Member
Join Date: Dec 2009
Posts: 263
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People are looking at the wrong side of the ability interaction. This is caused by the delay between omni's forswing for repel and the ability taking effect, which while infinitesimally small, exists. Evidently the delay is long enough for the stun on HM to be applied, but not for the damage. I have also witnessed and tested this with other stuns in the past, and while very hard to reproduce, it does exist.
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#23 | |
Member
Join Date: Sep 2009
Location: Cleveland, OH
Posts: 5,388
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#24 | |
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Join Date: Jan 2010
Location: Germany
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I'd have accepted an argument if the stun was cast first and then the damage would be applied, in which case the stun might indeed take (very) few gameticks to actually hit the target, resulting in stun after damage, if that had been the observation. However, this wasn't the case (we are talking about stun without damage). It's probably technically possible to take the damage but not get stunned. But i'm not sure how wc3 handles those stuns with 9999 missile speed cast from 0 distance in relation to other events.
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DotA code of the week:
Jass:
function Func0243 takes nothing returns nothing
call Func0242()
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#25 |
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Join Date: Sep 2009
Location: Cleveland, OH
Posts: 5,388
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I guess you could take the damage but dodge the stun in the same way that you could dodge Sven's Storm Bolt with a blink.
But anyway, that's not his claim.
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#26 |
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Join Date: Sep 2009
Location: Cleveland, OH
Posts: 5,388
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I guess you could take the damage but dodge the stun in the same way that you could dodge Sven's Storm Bolt with a blink.
But anyway, that's not his claim.
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#27 |
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Join Date: Jan 2010
Location: Germany
Posts: 5,046
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That's what i had in mind when writing that.
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I might edit my p0sts frequently and rapidly after posting.
DotA code of the week:
Jass:
function Func0243 takes nothing returns nothing
call Func0242()
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#28 |
Member
Join Date: Aug 2012
Posts: 1
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For what it's worth, I have also been hit by spell effects right as I cast repel which shouldn't have been able to hit me. Specifically, Death Prophet's silence (Standing there with repel and silence both active on me) and mirana's arrow. And I think a few more, but extremely infrequently
I understand little about the internal workings of programs, but my understanding is that the servers process everything that happens in "frames" and when multiple events are processed in the same frame, it doesn't differentiate between when they happened, and can do them in the "wrong" order relative to how you saw it |
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| Last edited by Sjom; 09-15-2012 at 01:09 AM. Reason: undoing previous spelling edit lol | |
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#29 |
Member
Join Date: Jan 2010
Location: Germany
Posts: 5,046
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No, the "server" processes events sequentially (one at a time). If you are stunned first, you can't finish the repel cast. If you repeled first, you won't get stunned.
Now, there are inexplainable wc3 bugs, but you have yet to show us a replay where the situations you described happen. So: ROIDH.
__________________
I might edit my p0sts frequently and rapidly after posting.
DotA code of the week:
Jass:
function Func0243 takes nothing returns nothing
call Func0242()
endfunction
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| Last edited by MauranKilom; 09-15-2012 at 06:48 PM. | |
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#30 | |
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Join Date: Sep 2009
Location: Sasuke doesn't kill people, they fight him and then kill themselves
Posts: 1,340
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Well, i'm glad to see that some people actually had the same scenario as me or at least similiar to it.
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Uh, also, what would be "ROIDH"? |
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#31 |
Member
Join Date: Jul 2011
Posts: 315
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