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Old 09-11-2012, 10:17 PM   #21
MauranKilom
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Default Omni - Repel x Homo Missile


I like how you complain about not having "ROIDH" thrown in your face
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Old 09-12-2012, 02:03 AM   #22
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Default Re: Omni - Repel x Homo Missile

People are looking at the wrong side of the ability interaction. This is caused by the delay between omni's forswing for repel and the ability taking effect, which while infinitesimally small, exists. Evidently the delay is long enough for the stun on HM to be applied, but not for the damage. I have also witnessed and tested this with other stuns in the past, and while very hard to reproduce, it does exist.
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Old 09-12-2012, 07:40 AM   #23
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Default Re: Omni - Repel x Homo Missile

Quote:
Originally Posted by VeWt View Post
People are looking at the wrong side of the ability interaction. This is caused by the delay between omni's forswing for repel and the ability taking effect, which while infinitesimally small, exists. Evidently the delay is long enough for the stun on HM to be applied, but not for the damage. I have also witnessed and tested this with other stuns in the past, and while very hard to reproduce, it does exist.
The stun and damage are applied at the "same time" (they should be performed in subsequent damage events, with no other events processed in between). There is no way you could dodge the latter of the two but not the former.
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Old 09-12-2012, 09:00 AM   #24
MauranKilom
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Default Re: Omni - Repel x Homo Missile

Quote:
Originally Posted by VeWt View Post
People are looking at the wrong side of the ability interaction. This is caused by the delay between omni's forswing for repel and the ability taking effect, which while infinitesimally small, exists. Evidently the delay is long enough for the stun on HM to be applied, but not for the damage. I have also witnessed and tested this with other stuns in the past, and while very hard to reproduce, it does exist.
You did notice that first the damage is dealt and then the stun is cast? This makes your argument invalid.

I'd have accepted an argument if the stun was cast first and then the damage would be applied, in which case the stun might indeed take (very) few gameticks to actually hit the target, resulting in stun after damage, if that had been the observation. However, this wasn't the case (we are talking about stun without damage).

It's probably technically possible to take the damage but not get stunned. But i'm not sure how wc3 handles those stuns with 9999 missile speed cast from 0 distance in relation to other events.
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Old 09-12-2012, 01:58 PM   #25
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Default Re: Omni - Repel x Homo Missile

I guess you could take the damage but dodge the stun in the same way that you could dodge Sven's Storm Bolt with a blink.

But anyway, that's not his claim.
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Old 09-12-2012, 01:58 PM   #26
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Default Re: Omni - Repel x Homo Missile

I guess you could take the damage but dodge the stun in the same way that you could dodge Sven's Storm Bolt with a blink.

But anyway, that's not his claim.
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Old 09-12-2012, 04:09 PM   #27
MauranKilom
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Default Re: Omni - Repel x Homo Missile

That's what i had in mind when writing that.
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Fix OD combo! IMPLEMENTED!
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Old 09-15-2012, 01:08 AM   #28
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Default Re: Omni - Repel x Homo Missile

For what it's worth, I have also been hit by spell effects right as I cast repel which shouldn't have been able to hit me. Specifically, Death Prophet's silence (Standing there with repel and silence both active on me) and mirana's arrow. And I think a few more, but extremely infrequently

I understand little about the internal workings of programs, but my understanding is that the servers process everything that happens in "frames" and when multiple events are processed in the same frame, it doesn't differentiate between when they happened, and can do them in the "wrong" order relative to how you saw it
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Last edited by Sjom; 09-15-2012 at 01:09 AM. Reason: undoing previous spelling edit lol
Old 09-15-2012, 09:43 AM   #29
MauranKilom
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Default Re: Omni - Repel x Homo Missile

No, the "server" processes events sequentially (one at a time). If you are stunned first, you can't finish the repel cast. If you repeled first, you won't get stunned.

Now, there are inexplainable wc3 bugs, but you have yet to show us a replay where the situations you described happen. So: ROIDH.
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function Func0243 takes nothing returns nothing
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endfunction

Fix OD combo! IMPLEMENTED!
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Last edited by MauranKilom; 09-15-2012 at 06:48 PM.
Old 09-15-2012, 03:31 PM   #30
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Default Re: Omni - Repel x Homo Missile

Well, i'm glad to see that some people actually had the same scenario as me or at least similiar to it.

Quote:
Originally Posted by MauranKilom View Post
No, the "server" process events sequentially (one at a time). If you are stunned first, you can't finish the repel cast. If you repeled first, you won't get stunned.

Now, there are inexplainable wc3 bugs, but you have yet to show us a replay where the situations you described happen. So: ROIDH.
This is the problem.
Uh, also, what would be "ROIDH"?
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Old 09-15-2012, 03:51 PM   #31
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Default Re: Omni - Repel x Homo Missile

Quote:
Originally Posted by Wwallace_ View Post
Uh, also, what would be "ROIDH"?
Replay Or It Didn't Happen
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