Originally Posted by HHHNNNGGG
You will die when you are killed.
Enemies won't die when they are killed.
I'm quoting this right away, if you don't mind.
OT: Dota2 update lasts longer the more free time you have.
---------- Post added at 06:02 PM ---------- Previous post was at 05:38 PM ----------
Enemy's collision size is always bigger.
Your hit box is always bigger.
When you notice enemy Ursa missing, he's already got the aegis.
When you notice Techies mines, you're already on them.
When you notice hook, you're already in front of Pudge.
One Observer Ward is enough for the enemy to see the entire map. Four wards for your team is never enough.
If you want to give an ally 1 piece of ward (regardless of being sentry or observer), you're going to place it on the ground.
Trees on enemy's side regenerate more health.
Enemies always destroy meelee rax first. Your team will go for the ranged one.
Your missles move slower, while your impetus moves faster than the enemy's.
In ARDM if you perceed to buy aghs to a hero who's life depends on it (ex. Earthshaker), you'll die without using the ulti once and you'll get randomed a hero that has no use of Aghs.