|
|
#21 |
Member
Join Date: Jun 2009
Location: United States
Posts: 3,177
|
|
|
|
|
#22 |
Banned
Join Date: Jul 2011
Location: Destroying Blueprints. No one can beat me because there wont be any fucking blueprints.
Posts: 4,652
|
I get SR only when i plan on ganking a lot, or having a hard time farming. i prefer a rushed Orchid because at if you can get it fast enough its game over.
|
|
|
|
#23 |
Member
Join Date: Jun 2009
Location: United States
Posts: 3,177
|
I use it a lot of different ways.
If I want to gank, I go clear hard creep camps with pact and gank with mega damage. If I'm sitting in lane farming my rapier I just eat creeps and use it to push towers faster and get gold in my pocket. Or sometimes if someone is pissing me off in lane I'll go eat a creep and keep them away from me by threatening them or even killing them. |
|
|
|
#24 |
Banned
Join Date: Jul 2011
Location: Destroying Blueprints. No one can beat me because there wont be any fucking blueprints.
Posts: 4,652
|
Early SR+boots ganks are epic,
Run to Neutrals (centaur or something equally as big)->SR -> Pact -> WW -> SA on auto -> Run behind enemy -> Strafe -> Kill |
|
|
|
#25 |
Member
Join Date: Aug 2010
Location: Over there.....you see it? NO! OVER THERE! OGMOGGMOGM CAN'T YOU SEE IT?!?
Posts: 6,808
|
1. Arrow
2. WW 3. Arrow 4. WW 5. Strafe 6. Pact 7. Arrow 8. Arrow Max either Strafe or WW if you want. Level 11 and Level 16 get ult.
__________________
My blog: A Retreat
Want a good laugh? Have a look at this: Quotes Portfolio 2.0 Credits to Subway for my Santa Avatar! |
|
|
|
#26 |
Member
Join Date: Jan 2011
Posts: 486
|
imo one lvl of ww and starafe and searing arrows max then max ww and stats
|
|
|
|
#27 |
Member
Join Date: Sep 2011
Posts: 21
|
I would leave ww at lvl 2 and max strafe for increased dps by lvl 10. depends on how aggressive the opponents are being though of course.
|
|
|
|
#28 |
Banned
|
Save skill point until you arrive at lane. If it doesn't look like you're gonna get Level 1 ganked, get Searing Arrows. If it looks like you're in trouble, get Wind Walk, simple.
Searing Arrows / Wind Walk Wind Walk / Searing Arrows Strafe Searing Arrows Searing Arrows Death Pact Searing Arrows Wind Walk Wind Walk / Strafe Strafe / Wind Walk Death Pact Since Searing Arrows has no cool down on Level 1, you can leave it at 1 for a couple of levels. Strafe at 3 is for the odd chance that you catch your opponent in a bad situation or have a Double Damage rune. Proceed to max out Searing Arrows, and then get Wind Walk to Level 3 and Strafe to Level 2. What you do from here does not matter, as with the Wind Walk buff, you should be plenty fast. And Strafe to Level 2, as 6 seconds should be suitable for most situations. |
|
|
|
#29 | |
Member
Join Date: Dec 2009
Posts: 19
|
Quote:
i like this a lot better than original post |
|
|
|
|
#30 |
Member
Join Date: Jan 2012
Posts: 48
|
thanks for information
__________________
|
|
|
|
#31 |
Member
Join Date: Jan 2012
Posts: 5
|
This has been my build for the last year or so:
WW Orb Orb Strafe Orb Pact Orb WW WW WW Pact Strafe Strafe Strafe Stats Pact Boots Wand Oblivion Staff Str Treads Finish Orchid Skadi BFly Always get WW lv1. +20 dmg for 4 last hits does not worth dieing from time to time because of ganks. I tried Soul Ring and it sucked. Some times I got BKB over Skadi and Diffusal Blade over BFly when there was already 3 or more Ghost Staff on the opponent side. |
|
|
|
#32 |
Member
Join Date: Sep 2009
Posts: 161
|
Searing is +30 damage, lvl 4 clinkz with a single wraith band does 85-91 with roughly a shot every 0.7 seconds. Typical hp range is 500-900 with roughly 5 armor, so when shit hits the fan and you are trading hits it certainly hurts.
Go ahead and max ww/stats for maximum standing behind them power, I will stick with the build that most retards like me use. |
|
|
|
#33 |
Banned
|
WW, SA, SA, Strafe, SA, ulti, SA.
WW for early escape/chasing mech at 1. Rule of thumb: Safety/survival comes first. 2 levels of SA for harassing orbwalk purposes Strafe once you have SA level 2 with 0s cooldown. everything else should be self-explanatory past this point using Strafe when SA is not 0s CD yet will make you look dumb. |
|
|
|
#34 | |
Banned
Join Date: Jul 2011
Location: Destroying Blueprints. No one can beat me because there wont be any fucking blueprints.
Posts: 4,652
|
Quote:
|
|
|
|
|
#35 | |
Member
Join Date: Apr 2010
Posts: 264
|
Quote:
ii) pls get WW at lvl 1, this might help u escape in surprise early but-sack iii) skipping death-pack is just retarted... instance gold, extra demage and hp..y skip? IMO a more efficient skill build would be: 1. WW 2. Searing Arrows 3. Searing Arrows 4. Strife 5. Searing Arrows 6. Death Pact 7. Searing Arrows 8. Strafe . . . . |
|
|
|
|
#36 |
Member
Join Date: Sep 2009
Posts: 354
|
|
|
|
|
#37 |
Member
Join Date: Jan 2012
Posts: 219
|
as long as you play agressive, it's all fine.
Your skill build is the same as mine though. Edit : I take strafe at lv 4 instead of windwalk 2 |
|
|
|
#38 | |||||||||
Member
Join Date: Dec 2011
Posts: 1,139
|
Quote:
OHSHT taking me out of context? Hold on, let me take you out of context: Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
|||||||||
|
||||||||||
| Last edited by GodReaper; 01-07-2012 at 04:17 AM. | ||||||||||
|
|
#39 | ||
Member
|
Why is there even a discussion going on in this thread. I expected all threads by this user to die within a few days of being posted...
Skillbuild:
Possible alterations to this build involve taking the first point of strafe earlier in the game. I don't personally like this build because I believe it strains your manapool too much early and encourages you to move around more than you should. If you stay in your lane and do your job you get strafe in time for it to matter anyways. WW @ 1 is really only ever taken soloing the exposed lane against potential trilane ganks and isn't even that effective since if they really wanted to kill you they would have blue wards to frag you in lane and remove your ward on the rune. Some people substitute early stats in instead of some levels of windwalk, however I think that losing out to the immense speed and mobility granted by higher levels of windwalk is not worth the stats.
__________________
![]() |
||
|