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Old 10-18-2011, 08:11 AM   #41
Trentus
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Default [Radiant/Sent-Intel] Gravatron


bumping post up
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Old 10-20-2011, 08:33 AM   #42
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Default Re: [Radiant/Sent-Intel] Gravatron

bumping to see what people think
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Old 11-18-2011, 09:30 PM   #43
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Default Re: [Radiant/Sent-Intel] Gravatron

I will update it in like 2 days so don't freak out. will be redoing all of the blocks of writing and making it easier to understand
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Old 05-13-2012, 03:13 PM   #44
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Exclamation Re: [Radiant/Sent-Intel] Gravatron

HAHA it has been a long time!
I have had the dota2 beta to play so sry bout that, anyway here is a massive update for this hero.
I changed/added heaps of stuff so here is the list:
  • changed my model idea (would love feedback)
  • added proposed casting animation and projectiles stats (feedback pls)
  • added interaction with magic immunity for all abilities
  • added an idea for how the grav wave would look
  • slightly reduced the AoE of Boson Burst and added a bonus projectile speed for this ability
  • COMPLETELY CHANGED THE 3RD ABILITY - pls review - but kept its interaction with Ulti and icon
  • increased the CD, Manna cost, AoE and duration (in build-up and end duration slightly) while reducing the damage and removing the stupid rotation affect/relationship with attacking/casting spells (so bad) of his Ulti
  • updated/changed most of the text

Thanks guys pls comment and review. I really need opinions on these changes
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Last edited by Trentus; 05-13-2012 at 03:20 PM. Reason: fail spelling and i missed stuff
Old 05-29-2012, 03:36 AM   #45
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Default Re: [Radiant/Sent-Intel] Gravatron

Ok Then.
First up , Hi Trent

A small note generally, it would help a lot for clarity purposes if you added a little note to distinguish whether an area is defined by the radius or diameter - just something like 300r or 600d to prevent confusion

Gravity Wave
Seems ok mostly, just seems like a very large AOE... reduce a little maybe perhaps to match the ulti (600)

Boson Burst
--> clarification is needed regarding damage - does the orb itself do any damage? - is it just the same as an auto attack? etc.

--> considering he is an int hero and this deals percent based pure damage, i think that an increasing mana cost is probably needed; i would say 15/20/25/30 seems like a good starting point

Gravitational Singularity
--> the AOE change over the levels is very minimal... (75 units total) you probably may as well just make it constant - 250 or something. Also because there are already 2 other aspects of the spell that improve.

--> the magic immunity can make a big difference in lane early game, so i'd say a rebalanced cooldown will help. i'd recommend 45/35/25/15 so mid-end game, there isnt much difference.

Anti-Gravity Field
--> the mana cost seems a little low for an int hero ulti... might just be me though (used to windrunner and her 400 mana ulti lol). Either the mana cost or the CD need to be changed - both are near the low end for this type of spell but im not sure how much you should change it - you could even do both e.g. mana 200 -> 275, CD 50 -> 60 (final values obviously).

--> need to explain its effect on turning. Also clarify attacking for melee heroes.

-->clarify whether damage is dealt over the duration, or when a unit leaves the field/the effect ends. Also is this the same as the ministun?

-->i know its annoying but more formatting () in the paragraph of explanation will help make it clearer:
--> like this
  • or this
  1. or even this



--> a more fundamental issue for me is what differentiates the effect from firend/foe? i.e. is there any difference in the effect for allies and enemies apart from the damage?

I would suggest that it might be a good idea to find a way to differentiate friend and foe; perhaps by enabling allies to turn while in the field or something... this would mean that the spell would be more useful in situations which aren't planned teamfights or ganks.



I think that just about covers it.

the last thing I will say is don't forget that there is SO MUCH AOE HERE lol; more than Pit Lord/Twin Head/Ancient Apparition and comparable to Tormented Soul. Not that this is a bad thing, just you need to be careful about how you balance it.
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Last edited by darkdawn75; 05-29-2012 at 03:56 AM. Reason: forgot things/found more
Old 05-29-2012, 03:35 PM   #46
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Default Re: [Radiant/Sent-Intel] Gravatron

Here are some of the changes i made in response!

Gravity Wave:
  • CD is now 30 sec
  • clarified that the AoE is diameter
  • decreased the stun duration slightly (0.25 -> 0.2 sec)
this is a slight nerf but i really want to keep the range at 400r



Boson Burst
  • Changed the manna cost to 10/20/30/40
  • clarified that the AoE is diameter
  • clarified the de-buff mechanic
as answer to your point



Gravitational Singularity
  • added a change in manna cost 110/120/130/140
  • changed the CD to 40/30/20/10 sec
  • Changed the AoE to constant 250
  • also changed the casting range to 400/600/800/1000
the manna change was so that it reflects the heal a bit more, the CD and casting range was to nerf the early game and buff the end game where it isnt so gd and the AoE change was coz ur point was right



Anti-Gravity Field
  • Changed the manna cost to 150/200/250
  • changed the CD to 100/85/70 sec
  • reversed the Duration back to 3/4/5 sec
  • clarified that the AoE is diameter
  • changed some txt
the manna and CD changes were to reflect the power of the spell and the reversal of the duration was because i was thinking it was a little OP having a potential 6 sec root. THERE IS NOW TURNING, this is now clarified (previously changed by me as this would be so painful for carries and the like). I am also considering adding that if Gravatron dies the ulti ends and if Gravatron moves more than 800 from the center of the AoE it also ends.

What do u think now?
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Last edited by Trentus; 05-29-2012 at 05:45 PM. Reason: missed some things
Old 06-18-2012, 05:32 AM   #47
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Default Re: [Radiant/Sent-Intel] Gravatron

Just some minor changes to him, coz its exam time and i am working on redoing some of my older heroes.

  • Updated some text; mainly about my other hero ideas and the colour scheme!
  • made is projectile speed 600, IS THIS OK???
  • Increased the manna cost and CD of Anti-Gravity Field (to 200/300/400 manna and 120/100/80 sec) as well as added conditions to how the ulti finishes ie: if the duration ends, if Gravatron dies, or if Gravatron moves more that 1000 units away from the AoE center
The ulti changes were because of a discussion with friends that thought it was way OP
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Old 06-18-2012, 06:25 AM   #48
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Default Re: [Radiant/Sent-Intel] Gravatron

Hi Trentus,

Really great hero idea, absolutely love the backstory and the idea behind a physics/sci fi themed hero. Think that the colour scheme especially with the particle effects in DoTA 2 would look really good, especially the ult. As for balance issues i feel that it has been ironed out pretty well and isnt tooo imbalanced on paper would be interesting to see in an actual game though. Think that Gravatron would be a cool supprt addition to the game.

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Last edited by Smurfy21; 06-18-2012 at 06:26 AM. Reason: typo
Old 06-18-2012, 11:06 AM   #49
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Default Re: [Radiant/Sent-Intel] Gravatron

The ultimate is epic...

First skill, you should change it...currently it is huge aoe low damage and more annoying instead of useful as disable...needs smaller aoe higher damage and I think it should be like first wave stuns second slows third stuns fourth slows fifth stuns etc etc etc...works like toggle skill too but I think as active (like now) it is much better


Seconds skill is good. No change needed...maybe lower last cd to 3 seconds so you can perma de-buff 1 unit at least...

Third skill I don't really like. Kind of gives a filler feeling to me. Laying areas of gravity increase like proximity mines to compare it to something now that would be awesome...similar to AA-s vortexes. You lay down an AoE curse that lasts around 10-20 seconds with very low cd 4-8 and enemies in the AoE are dealt damage, slow or even stun...

I would kind of like it to be around mines and AA vortex...lay down a curse and first unit stuck in it will be dragged to the middle of AoE and stunned there for a few seconds...also deals damage ofc...

Now do whatever you want, I am just giving my ideas because usually I have way too many...
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