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#43 |
Member
Join Date: Dec 2009
Posts: 96
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I will update it in like 2 days so don't freak out. will be redoing all of the blocks of writing and making it easier to understand
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#44 |
Member
Join Date: Dec 2009
Posts: 96
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HAHA it has been a long time!
I have had the dota2 beta to play so sry bout that, anyway here is a massive update for this hero. I changed/added heaps of stuff so here is the list:
Thanks guys pls comment and review. I really need opinions on these changes |
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| Last edited by Trentus; 05-13-2012 at 03:20 PM. Reason: fail spelling and i missed stuff | |
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#45 |
Member
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Ok Then.
First up , Hi Trent ![]() A small note generally, it would help a lot for clarity purposes if you added a little note to distinguish whether an area is defined by the radius or diameter - just something like 300r or 600d to prevent confusion Gravity Wave Seems ok mostly, just seems like a very large AOE... reduce a little maybe perhaps to match the ulti (600) Boson Burst --> clarification is needed regarding damage - does the orb itself do any damage? - is it just the same as an auto attack? etc. --> considering he is an int hero and this deals percent based pure damage, i think that an increasing mana cost is probably needed; i would say 15/20/25/30 seems like a good starting point Gravitational Singularity --> the AOE change over the levels is very minimal... (75 units total) you probably may as well just make it constant - 250 or something. Also because there are already 2 other aspects of the spell that improve. --> the magic immunity can make a big difference in lane early game, so i'd say a rebalanced cooldown will help. i'd recommend 45/35/25/15 so mid-end game, there isnt much difference. Anti-Gravity Field --> the mana cost seems a little low for an int hero ulti... might just be me though (used to windrunner and her 400 mana ulti lol). Either the mana cost or the CD need to be changed - both are near the low end for this type of spell but im not sure how much you should change it - you could even do both e.g. mana 200 -> 275, CD 50 -> 60 (final values obviously). --> need to explain its effect on turning. Also clarify attacking for melee heroes. -->clarify whether damage is dealt over the duration, or when a unit leaves the field/the effect ends. Also is this the same as the ministun? -->i know its annoying but more formatting ( ) in the paragraph of explanation will help make it clearer:--> like this
![]() --> a more fundamental issue for me is what differentiates the effect from firend/foe? i.e. is there any difference in the effect for allies and enemies apart from the damage? I would suggest that it might be a good idea to find a way to differentiate friend and foe; perhaps by enabling allies to turn while in the field or something... this would mean that the spell would be more useful in situations which aren't planned teamfights or ganks. I think that just about covers it. the last thing I will say is don't forget that there is SO MUCH AOE HERE lol; more than Pit Lord/Twin Head/Ancient Apparition and comparable to Tormented Soul. Not that this is a bad thing, just you need to be careful about how you balance it.
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| Last edited by darkdawn75; 05-29-2012 at 03:56 AM. Reason: forgot things/found more | |
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#46 |
Member
Join Date: Dec 2009
Posts: 96
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Here are some of the changes i made in response!
Gravity Wave:
Boson Burst
Gravitational Singularity
Anti-Gravity Field
What do u think now? |
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| Last edited by Trentus; 05-29-2012 at 05:45 PM. Reason: missed some things | |
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#47 |
Member
Join Date: Dec 2009
Posts: 96
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Just some minor changes to him, coz its exam time and i am working on redoing some of my older heroes.
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#48 |
Member
Join Date: Jun 2012
Posts: 1
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Hi Trentus,
Really great hero idea, absolutely love the backstory and the idea behind a physics/sci fi themed hero. Think that the colour scheme especially with the particle effects in DoTA 2 would look really good, especially the ult. As for balance issues i feel that it has been ironed out pretty well and isnt tooo imbalanced on paper would be interesting to see in an actual game though. Think that Gravatron would be a cool supprt addition to the game. Smurfy21 |
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| Last edited by Smurfy21; 06-18-2012 at 06:26 AM. Reason: typo | |
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#49 |
Member
Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 3,037
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The ultimate is epic...
First skill, you should change it...currently it is huge aoe low damage and more annoying instead of useful as disable...needs smaller aoe higher damage and I think it should be like first wave stuns second slows third stuns fourth slows fifth stuns etc etc etc...works like toggle skill too but I think as active (like now) it is much better Seconds skill is good. No change needed...maybe lower last cd to 3 seconds so you can perma de-buff 1 unit at least... Third skill I don't really like. Kind of gives a filler feeling to me. Laying areas of gravity increase like proximity mines to compare it to something now that would be awesome...similar to AA-s vortexes. You lay down an AoE curse that lasts around 10-20 seconds with very low cd 4-8 and enemies in the AoE are dealt damage, slow or even stun... I would kind of like it to be around mines and AA vortex...lay down a curse and first unit stuck in it will be dragged to the middle of AoE and stunned there for a few seconds...also deals damage ofc... Now do whatever you want, I am just giving my ideas because usually I have way too many... |
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