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Old 11-21-2012, 01:37 AM   #221
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Default Pitlord


Pit Lord is stronger now then before. Its F has a possible damage of 500+ AOE, and T as level 1 is good. The new Aura can give him a 20 damage + for lvl 1, so it is reasonable if you have level 4 F, 1 T and 1Aura plus a D. Then Pit Lords ability to push will be very astonishing.
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Old 11-24-2012, 12:30 AM   #222
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Default Re: Pitlord

Correct me if I'm dumb but what is his role in dota?
Support/Tank? Am I correct?
Atrophy is what Pitlord desperately needs.
Kudos to the one who suggested it!
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Old 12-02-2012, 12:30 AM   #223
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Pit of malice should be raised to 3s like before... There is no 5 corpses to use. I think the aura make Pit Lord more tanky. It should add armor rather damage!
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Old 12-02-2012, 08:25 PM   #224
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i agree pit of malice must be 3 sec :)
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Old 12-03-2012, 12:43 AM   #225
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Default Re: Pitlord

Quote:
Originally Posted by arvinkasumi View Post
Correct me if I'm dumb but what is his role in dota?
Support/Tank? Am I correct?
Atrophy is what Pitlord desperately needs.
Kudos to the one who suggested it!
lane support\disabler\nuker\pusher
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Old 12-03-2012, 12:58 PM   #226
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Default Re: Pitlord

i really cant find myself attacking hero so much...
i dont know, maybe im just used with more-skill less-attack strategy on pitlord so +dmg is not much of a help.. BUT the dmg reduction is indeed a good skill for tanking.. maybe we can change the +dmg to something else.. hmmm...
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Old 12-06-2012, 03:24 AM   #227
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I agree that pit lord is much stronger now than before. The athropy aura makes him strong as it negates damage to nearby enemy units + gaining temp dmg per unit kills, 30 for heroes. By now, my skill build for him is to maximize first the 3rd and 2nd skill of him, then turn phase boots into treads for faster attack, then SnY, BattleFury, Cuirass, Radiance, and conditional ones..
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Old 12-06-2012, 08:58 AM   #228
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Default Re: Pitlord

yeah strong now whats the used of 5 corpse from pit of malice hehe
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Old 12-17-2012, 09:16 PM   #229
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NEED HIM IN DOTA 2
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Old 01-03-2013, 10:29 PM   #230
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the aura helps alot on lane control for last hitting (if you are not planning to push YET). if you farm with firestorm it would push the lane so much.
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Old 01-19-2013, 09:35 AM   #231
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Default Re: Pitlord

i take back everything i said about pitlord before!!! the new pitlord is imba angd can even take on a well farmed naga siren 1v1 easily!!!!!
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Old 01-25-2013, 11:35 PM   #232
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Default Re: Pitlord

Ok, ive got to ask this:
since recent updates, his firestorm no longer damages buildings (i deals 0-1 dmg )
is this a bug or its supposed to be like this?
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Old 01-26-2013, 06:07 AM   #233
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Default Re: Pitlord

Quote:
Originally Posted by Rowdyruff View Post
Ok, ive got to ask this:
since recent updates, his firestorm no longer damages buildings (i deals 0-1 dmg )
is this a bug or its supposed to be like this?
Intended.
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Old 02-27-2013, 07:42 AM   #234
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Default Re: Pitlord

I've just started playing him recently and he's so much fun. I love how the aura synergies with firestorm (obviously) and makes him such a beast pusher.

His ult is extremely fun and hopefully in dota 2 you'll be able to right click it to alert your allies to gather around you.
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Old 03-14-2013, 03:57 AM   #235
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i would like the damages from the aura is pernament when a hero dies nearby
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Old 03-14-2013, 09:40 AM   #236
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Default Re: Pitlord

bring his pit of malice flying vision back
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Old 05-16-2013, 02:46 PM   #237
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Squishy. Doesn't have an exact role. Slow. What the hell, IceFrog?
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