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#181 | ||
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Join Date: Jan 2013
Posts: 2,949
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Sounds like League of Legends bullshit >_> Just learn to play the game or go play League of Casuals.
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Why not only 1 hero? it's much more efficient to balance, and it takes out the need for a long and boring drafting phase that is so game deciding and unbalanced, tbh, they should reduce the amount of items while they are at it, maybe lets say... boots and circlets?
While we are at it lets removes neuts and lanes, it's not efficient having to consider that many different creeps and several lanes let alone roshan. It would also be a lot more efficient if towers didn't do damage to heroes, it's way too hard to balance. |
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#182 |
Member
Join Date: Jan 2013
Posts: 409
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ok
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Let me know if you want a Dota 2 invite.
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#183 |
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Join Date: Feb 2013
Posts: 2
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Wow I hate it when people say that this game is any bit similar to LoL. This game is far superior to League in every competitive way.
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#184 |
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Join Date: Nov 2011
Posts: 179
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Dota without Heroes isn't Dota...
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*Puts on hipster shades* I played DotA before there was a "meta" :P
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#185 |
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Join Date: Nov 2011
Location: US
Posts: 134
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Tyru quit spamming the forum with nonsense.
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#186 |
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Join Date: Jan 2010
Posts: 292
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wtf is wrong with you!?
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#187 |
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Join Date: Oct 2012
Location: New York
Posts: 265
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I'd be content with no techies
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#188 |
Member
Join Date: Jan 2013
Posts: 453
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The game is perfectly fine. What you don't understand is, that the win ratio of all heros cannot be between 49% - 51%. Balance includes that heros like Drow and Treant exists.
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I am the chemotherapy.
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#189 |
Member
Join Date: Nov 2011
Posts: 179
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Real life isn't 100% balanced either, exhibit A, Chuck Norris.
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*Puts on hipster shades* I played DotA before there was a "meta" :P
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#190 | |
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Join Date: Mar 2012
Posts: 210
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Quote:
Too much spamming around Tyru , and then making "WTF?ImajustDiscussin guyz!" posts which involves even more spamming.
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#191 |
Member
Join Date: Feb 2013
Posts: 388
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HELL no.95% of all heroes are fun to use.
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#192 |
Member
Join Date: Dec 2012
Location: Don't worry! We'll meet in the afterlife!
Posts: 1,149
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It's not like in LoL. Heroes aren't new releases of previous heroes that do the same thing better, or just alternate versions of them.
Every hero in DotA has a unique mechanic/game style. If it was LoL, where all classes play the same, then yes. Otherwise no. |
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#193 |
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Join Date: Jul 2012
Posts: 120
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This thread... Dota is not a game of heroes X and Y have equal winrates therefore they are balanced nor is it about R hero counters S hero. Its a game of innate complexity due to the possible combinations. This large number of combinations is actually a large part of why the game is so well balanced; some combination is likely to be a good solution to a problem. This doesnt work as well for lol because heroes are copy/pasted to a large extent so there are effectively many fewer combos (id say there are basically just ~15-20 "classes" in lol that do meaningfully different things). As long as individual hero balance remains reasonable this system keeps overall balance fairly well in line..
Im curious: you keep invoking balance issues as motivation for a change but what are the specific issues? I didnt read all 10 pages so maybe i missed them but just saying that they exist without explicitly listing them doesnt help resolve them. I think most people who play Dota competently are pretty content with its current state. Of course there will always be tweaks here and there that may be necessary but a call for such a drastic change must be motivated by some serious issues. I can see one having the view that specific heroes are imbalanced or whatnot, im sure one could come up with legitimate justifications for some on an individual basis, but saying that >70% are severely flawed enough to necessitate removal is pretty radical. Another aspect is the meta-element of balance. We all know the story here; fads and whatnot influencing choices and therefore the perception of the state of the game. This makes it incredibly difficult to deduce the true state of balance. All of these factors in a balance discussion make for a system so deeply complicated that any attempt to drastically redesign it would almost certainly break it. Lets just do some simple calculations to get a feel of the scope of the game; 2 teams of 5 out of a pool of 100 is 4362197983022880 possible matchups. With a hero pool of 30 it goes down to 7571343780. So you think you could balance all 7.6 billion matchups better than players could achieve balance themselves by experimenting in a pool of 4.4 quadrillion? That is what lol has tried to do among their ~1 million effective matchups; a much simpler task but it still hasnt worked too well for them. Currently in Dota2, for example, for every problem there are 51971283 lineups to choose from that may be a solution (96560646 in Dota1). Reducing the pool to 30 means only 53130 options. Now i agree that any hero that is completely overshadowed by another that does the same thing better isnt necessary but i really dont see many examples of that in Dota. If that was the case i would prefer they be redesigned to add something new giving players more options to find solutions, not throw them out to limit the possibilities. |
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#194 |
Member
Join Date: Feb 2013
Posts: 75
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NO.
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![]() If you have time, check out my short FanFics www.playdota.com/forums/showthread.php?t=1272794 Consumed. www.playdota.com/forums/showthread.php?t=1276576 Spite. |
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#195 |
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Join Date: Apr 2012
Posts: 124
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Play random draft if you want 20 heroes, everyone has to pick from the same pool of heroes.
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