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#41 |
Member
Join Date: Jun 2009
Posts: 3,688
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#42 |
Member
Join Date: Oct 2010
Location: Marseille, France
Posts: 1,157
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T-up, that drawing explains it so well.
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#43 |
Member
Join Date: Nov 2009
Location: Moscow, Russia
Posts: 222
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Codeable?
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#46 |
Member
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This is easy to fix, just change the attachment of model from "head" to base", since "head" gives various angles due to movement of head while "base" remains constant because it will always punch the ground.
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