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Old 09-28-2012, 04:40 PM   #41
Drikam
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Default [FIX] Hand of God


lol t-null
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Old 09-28-2012, 06:25 PM   #42
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Default Re: [FIX] Hand of God

T-up, that drawing explains it so well.
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Old 09-29-2012, 01:35 AM   #43
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Default Re: [FIX] Hand of God

Codeable?
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Old 09-29-2012, 02:07 AM   #44
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Default Re: [FIX] Hand of God

Easy and simple fix. T-up!
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Old 09-29-2012, 09:15 AM   #45
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Default Re: [FIX] Hand of God

I literally LOL'd at this one.

I never found it annoying to be honest, but since it's easy to fix (as far as I know), then it's good.
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Old 09-29-2012, 11:08 AM   #46
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Default Re: [FIX] Hand of God

This is easy to fix, just change the attachment of model from "head" to base", since "head" gives various angles due to movement of head while "base" remains constant because it will always punch the ground.
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Old 09-30-2012, 02:54 AM   #47
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Default Re: [FIX] Hand of God

You mean the attachment point from "chest" to "origin".
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