Murphy's Law in DotA
Your attacks always deal minimal value of your attack damage range, your enemies always hit for maximum.
Your crit and bash never procs unless the enemy is at 20 HP.
Enemy void backtracks all damage, you always take full damage.
You never multicast, yet enemy always gets it 4x
Your wards always time out right before enemy ganks, enemy wards are always up and running.
Your casting animation always gets canceled if enemy is juking, enemy always finishes casting.