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Old 09-09-2012, 03:49 PM   #21
YoTengoUnLCD
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Default stuff seemingly wrong in dota2


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Originally Posted by TapSiLogMACHINE View Post
Are you sure about that? 'Cause I'm sure that centaur and furbolg creeps do have their custom cast animations (cent somehow looks like leshrac's split earth animation, and the furbolg literally claps).


I am also sure that the neutral clap and stomp have their respective delays. I think the only neutral skills that are instacast are the satyr mana burn, purge, and shockwave, and the troll raise skeletons (the troll ensnare seems to be instacast but the caster stops for a short time before actually hurling the net, so no it's not instacast). And oh, roshan too.
Centaurs have no animation when they Neutrals, they do when you convert them (HotD,HP,Ench).

If you're gonna report some of this stuff in the Dota2dev forums, report the Big Lightning lizards stomp bug (they use it everytime it's off cooldown starting from their spawnw, even if there's no enemy at sight).
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Or clone me, raise the clone as your child for a few decades, and then have the clone be your meepo player at least until he undergoes an existential crisis and engages in brave and brazen yet petty heroics in an attempt to differentiate himself from the real clan_iraq and make a legacy of his own so he doesn't live in my shadow, at which point you as his father are forced to make the tragic decision to put him down with his cerebral remote explosive implant so that the bloodshed comes to an end, and emotionally shattered by your choice you turn to drink and become a broken man living out of bars and with a syringe always in your veins until a pretty redhead comes into your life and
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Old 09-10-2012, 12:22 PM   #22
TapSiLogMACHINE
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Default Re: stuff seemingly wrong in dota2

Quote:
Originally Posted by YoTengoUnLCD View Post
Centaurs have no animation when they Neutrals, they do when you convert them (HotD,HP,Ench).

If you're gonna report some of this stuff in the Dota2dev forums, report the Big Lightning lizards stomp bug (they use it everytime it's off cooldown starting from their spawnw, even if there's no enemy at sight).
I'll look into that as soon as I can. I believe the easiest way to confirm this is to pull a creep wave into a centaur camp. And about the lizards, I haven't seen that before. How long is the cooldown of that stomp? Last I checked, they seem to be behaving just fine (or so I thought).

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Originally Posted by MauranKilom View Post
Well, those were from when i last played dota 2. It apparently changed since then.

I hope people see why DotA 2 questions shouldn't be asked here.

I only answered because you asked if your DotA 1 behaviour was correct, but i shouldn't have gone into the DotA 2 mech.
I was only browsing around the AM forum when I found this thread, and I do know some stuff that seems to be wrong in dota2 so what the hell, I posted anyway (which really doesn't happen a lot).
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