Originally Posted by GodReaper
Always get level 2 Wind Walk by level 4.
The ability to overlap your wind walk is essential, do not listen to anyone else.
The ability to shoot with +110as when a kill presents itself is essential, don't listen to anyone else
Overlapping windwalk is utter shit in lane. Clinkz is a good laner and needs farm so he absolutely shouldn't get in a position where he just stays back and leeches xp. By the time bigger fights happen he has lvl2 ww anyways.
If clinkz gets some sobis and robes mana isn't that big of an issue. The fact that you get strafe doesn't mean you have to burn your mana with it, it just gives you the chance to put out some serious hurt if you get in a good position.
Searing and pact are no-brainers.
+since clinkz has retardedly bad animation, projectile and base damage searing at level 1 is usually better than ww, especially with the last buff removing the cd. Just make sure you don't have a 3 man squad waiting to bend you over.
Essentially what ztrnxz said.