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#1 |
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Join Date: Dec 2011
Location: Yami no Heya
Posts: 1,286
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#2 |
Banned
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If there are targets in the area, Juggernaut will attack at an interval of 0.4 seconds each. So, to answer your question..
1.2 Seconds / 2.4 Seconds / 3.6 Seconds. This is assuming that you gain no additional slashes from Juggernaut's Attack Speed. |
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#3 |
Member
Join Date: Apr 2011
Posts: 2,859
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The duration of omni is completely independent of the number of normal attacks he performs, as the triggers move him every 0.4 seconds regardless of if he completes an attack, is halfway through an animation, or is doing some other cool stuff.
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#4 |
Member
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the normal attacks are done between the .4 second triggered "attacks" that interrupt juggernaut's actions.
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#5 |
Member
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it doesn't matter if juggernaut is interrupted or given any other orders, since the trigger will always move him every 0.4 seconds, regardless of whatever juggernaut is doing, overall duration stays the same
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#6 |
Member
Join Date: Jan 2010
Location: Germany
Posts: 5,042
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That's exactly what he was saying...
The "extra" attacks are done in between the slashes, with the slashes interrupting his attacks.
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I might edit my p0sts frequently and rapidly after posting.
DotA code of the week:
Jass:
function Func0243 takes nothing returns nothing
call Func0242()
endfunction
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#7 |
Member
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^oh nvm me then, i read wrong between 'attacks' and 'slashes'
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#8 |
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Join Date: Sep 2009
Location: Sasuke doesn't kill people, they fight him and then kill themselves
Posts: 1,337
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Also, i remember that the invul lasts .4 seconds longer than Omnislash, is this correct?
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#9 |
Member
Join Date: Sep 2009
Location: Cleveland, OH
Posts: 5,355
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Invulnerability begins at spell effect and ends 0.4 seconds after the last slash.
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#10 |
Forum Staff
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I know that omnislash is based off of a 1000ms storm bolt.
My understanding is that the first slash takes place at 0.00 when the storm bolt hits the target, with each slash taking place .4 sec later, with invulnerability ending .4 sec after the last slash. Is this correct? |
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#11 |
Member
Join Date: Jan 2010
Location: Germany
Posts: 5,042
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Not really. You are right that omnislash is based on a 0.01 second stormbolt with 1000 ms (that interrupts channeling on the first target).
The stormbolt arrives at roughly the same time as yournero starts slashing, but one doesn't depend on the other (you could blink-dodge the stormbolt and he would still slash you).
__________________
I might edit my p0sts frequently and rapidly after posting.
DotA code of the week:
Jass:
function Func0243 takes nothing returns nothing
call Func0242()
endfunction
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#13 |
Member
Join Date: Jan 2010
Location: Germany
Posts: 5,042
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0 seconds: Yournero reaches his casting point while casting Omnislash from 450 range (target doesn't move). He is made invulnerable, has his pathing and the bladestorm ability removed, raises his blade and has the FX attached to his blade.
0.4 seconds: Yournero gets moved next to the target, plays attack animation, deals 175-250 physical damage and is ordered to attack the target. With enough attackspeed and enough luck to have a low attack delay, he might hit an additional attack. 0.45 seconds: Stormbolt arrives and ministuns target for 0.01 seconds. 0.8 seconds: Yournero is moved to another valid target in 450 triggered aoe and does the same as above. Note that his normal attack might still be in cooldown. Also note that SetUnitPosition() is used so, he is issued a stop order before every attack order. etc. You might also want to check this.
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I might edit my p0sts frequently and rapidly after posting.
DotA code of the week:
Jass:
function Func0243 takes nothing returns nothing
call Func0242()
endfunction
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| Last edited by MauranKilom; 06-20-2012 at 12:00 PM. | |
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#14 |
Member
Join Date: Sep 2009
Location: Cleveland, OH
Posts: 5,355
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The "Yournero casts Omnislash" above should be "Yurnero reaches his cast point."
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#15 |
Member
Join Date: Jan 2010
Location: Germany
Posts: 5,042
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Are you pointing out that the trigger stuff happens before the stormbolt is released (instead of after)?
__________________
I might edit my p0sts frequently and rapidly after posting.
DotA code of the week:
Jass:
function Func0243 takes nothing returns nothing
call Func0242()
endfunction
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#16 |
Member
Join Date: Sep 2009
Location: Cleveland, OH
Posts: 5,355
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No, I'm pointing out that the triggered stuff happens at the same moment that the projectile is released: that is, at spell effect rather than spell cast.
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#17 |
Member
Join Date: Jan 2010
Location: Germany
Posts: 5,042
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Hm, seems i have a different interpretation of when a spell is cast than you. Nevertheless, i already changed it to something unambigous, so nobody should misunderstand it.
__________________
I might edit my p0sts frequently and rapidly after posting.
DotA code of the week:
Jass:
function Func0243 takes nothing returns nothing
call Func0242()
endfunction
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#18 |
Member
Join Date: Sep 2009
Location: Cleveland, OH
Posts: 5,355
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A spell is "cast" at EVENT_UNIT_SPELL_CAST.
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