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#1 | |||||||||||
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Join Date: Jun 2009
Location: Singapore!
Posts: 1,259
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Energon, Energy Mage Story: Born as an orphan, Energon was adopted by a Scientist to aid him in his research. The Scientist specialized in the research of energy and its many sources. Energon soon learnt how to use energy at its best. After the Scientist's death, Energon wandered the land, searching for someone who was interested in his ability and was willing to pay him for it.
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Stats: Attack Damage: 15-20 (39-44 with stats) Base Attack Time: 1.70 Movement Speed: 290 Strength: 18 + 1.60 Agility: 13 + 1.20 Intelligence: 20 + 2.50(Primary Attribute) |
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Abilities: Quote:
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Scenarios Note: Scenario may be exaggerated. Please help me improve it ![]() Quote:
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13/07/2009- Initial Release 14/07/2009- Changed 2nd, 3rd skill. Rebalanced things. Reworked Tooltips. Thanks to: Zirath and crazy sheep for tooltip and name suggestions! 15/07/2009- Tweaked numbers. Added a Scenario section, idea goes to katzian 06/08/2009- dotapaz gave me a hand bumping this thread and gave me some good ideas. Therefore, I have updated the hero slightly. 07/08/2009- Once again, more motivation and ideas from dotapaz Updated some stuff and added a scenario.
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#2 |
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Stats: Pure caster. Hopeless from early game to late thanks to subpar Str.
Convert: Simple but original. Where do the orbs go? And can you still regain your mana after storing them in the orbs? 2 points you need to clarify there. Black Energy: So if all 4 hands grab the same unit at the same time you get a 4 second disable? Original, but the randomness isn't that good. Null vote on this. Green Energy: Lasers, I like them. Better yet, I haven't seen nukes with slows... oh wait. This is now just a modified Venomous Gale. Hmm. Same as above then, null vote. Blue Energy: Expends mana to destroy enemies. T-up based on originality. Overall: Modify 2nd and 3rd skills if you really want an original hero. Otherwise, he's good to go as he is now.
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Hero/Item suggestions, they're where I stay nowadays.
Don't PM me if you want stories/reviews for your hero/item, currently busy IRL. Click here if you like: DBSK/Super Junior/SS501/SNSD/any other Korean artistes Suggestions needing comments so far: ![]() Gauntlets of Doom | Blade of the Elders | Battle Axe My fanfic: Legend of the Soul Linker Two guides under construction: Orb Walking miniguide and Hero Balance miniguide. |
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#3 |
Member
Join Date: Jun 2009
Location: Singapore!
Posts: 1,259
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Well, I'll explain the first skill.
When you use it, you spend some mana (75) and create an energy orb. The energy orb is worth that amount of mana. Therefore, if you use a spell, instead of using mana from your mana pool. When you consume enough mana, an energy Orb is destroyed- you lose the mana regen bonus. Also, the Orbs kinda circle around you like Invoker's Reagants. This makes NA less effective against you, mainly because you use an alternative pool of mana which he cannot do anything to. As to the second skill, I doubt all 4 hands can grab a unit at once. Its kinda like freezing field, come close to a hand and you get disabled. Not sure about the duration. Maybe change this skill completely due to lack of originality when I created this hero. I agree, the third ability is not the best. I was thinking of some form of delayed nuke that synergizes with the ultimate and 2nd skill. May change it tomorrow. Thanks for the comment. Will improve on it soon. Thanks again! |
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#4 |
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No problems, I "lurk" around here mainly.
![]() Ok, so the Orbs aren't individual units somebody can pick off in the middle of a teamclash. Good then, T-up for the idea itself. I get the idea of the random hands then. Hmm. Randomness still says null for Black Energy. Hope you can get something original tomorrow then!
__________________
Hero/Item suggestions, they're where I stay nowadays.
Don't PM me if you want stories/reviews for your hero/item, currently busy IRL. Click here if you like: DBSK/Super Junior/SS501/SNSD/any other Korean artistes Suggestions needing comments so far: ![]() Gauntlets of Doom | Blade of the Elders | Battle Axe My fanfic: Legend of the Soul Linker Two guides under construction: Orb Walking miniguide and Hero Balance miniguide. |
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#5 |
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Consumes all mana is a bad cost because then you tend to end up with 0 mana, aka. you're hero is nearly useless.
Also, you greatly over use the word energy. Let me demonstrate: The hero creates a field of energy that materializes hands of energy randomly in the area. Creates an energy being that shoots a wave of green energy after 2 seconds. You can probably drop the second energy in both of these and re-arrange the second part of the 3rd ability.
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While I have partially returned to the forums, I am still not making test maps. If you have a small request, you can PM and I will try to work something out, but I do not have the time to make full test maps.
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#6 |
Member
Join Date: Jun 2009
Location: Singapore!
Posts: 1,259
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Remade second and Third ability. More original now, although you may think of Dream Coil when looking at the second skill.
Third ability is slightly complicated. May think about reducing its complications. And Zirath, thanks. I used the word "energy" less. Also, you do notice that you should be able to either: a) Spam all the mana from your Mana Orbs until nothing before you cast your ultimate b) Use your spells and leave some Mana Orbs to be converted to mana when you use your Ultimate. You can then attempt to use your Third skill to finish it off. You could get a few of it in if you decide to purchase Arcane Ring. Hope you guys like the changes
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#7 |
Member
Join Date: Jun 2009
Posts: 2,614
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Wow, I really like how your hero works. You might need some tweaking with the tooltips though but I really find your hero very interesting.
I also like the remake you did, it added more flavor to your hero compared to the first time I read it. I'll give a fuller review some other time, but right now, suffice to say, this one's a great suggestion.
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Hi, I'm new here. Hope people could help me out start a new suggestion!
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#8 |
Member
Join Date: Jun 2009
Location: Singapore!
Posts: 1,259
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Thank you! I was thinking of how I should remake some of the abilties in school xD.
How do you think I can improve the tooltips? Should I shorten them or make them more easy to understand? |
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#9 |
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Oh, I misread. I thought that the Orb would be consumed by the Ult as well. That's not nearly as bad.
Here you go: 2nd Skill - Black Energy The hero creates a negatively-charged field. Causes a 30% movement and attack speed reduction to enemy units in the area. Leaving the field will cause a malfunction in the hero's body, disabling attacks and spells. 3rd Skill - Green Energy Shoots a bolt of Green Energy. The bolt will move in a line and deal damage to the first unit it hits. Does damage based on maximum health if target has above 50% of maximum health or does fixed damage. If the Bolt comes within 300 on an enemy hero, it move towards it until it hits or moves its maximum range. Ultimate - Blue Energy Converts all remaining mana into an Energy Bomb and all energy Orbs into mana. The bomb is launched at a target point, causing massive damage based on the mana consumed. Hope that helped a little.
__________________
While I have partially returned to the forums, I am still not making test maps. If you have a small request, you can PM and I will try to work something out, but I do not have the time to make full test maps.
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#10 |
Member
Join Date: Jun 2009
Location: Singapore!
Posts: 1,259
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Thanks! That's a great help! I modified some of the tooltips slightly.
I hope to get more comments so I can improve on this HI
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#11 |
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You could rename Black Energy, Green Energy and Blue Energy. Although they explain the skill, it sounds more like filler names to me.
BTW, Black Energy doesn't feel like Dream Coil to me. Not yet. Possible names to use: Replacing Black Energy:
__________________
Hero/Item suggestions, they're where I stay nowadays.
Don't PM me if you want stories/reviews for your hero/item, currently busy IRL. Click here if you like: DBSK/Super Junior/SS501/SNSD/any other Korean artistes Suggestions needing comments so far: ![]() Gauntlets of Doom | Blade of the Elders | Battle Axe My fanfic: Legend of the Soul Linker Two guides under construction: Orb Walking miniguide and Hero Balance miniguide. |
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#12 |
Member
Join Date: Jun 2009
Posts: 63
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Didn't really read, just saw the pic. Model sucks honestly.
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#13 |
Member
Join Date: Jun 2009
Location: Singapore!
Posts: 1,259
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Thank you for spamming. Model is up to Icefrog, I just thought I'd work on the hero with the Acolyte Model. If you hate the model, send a complaint to Blizzard, get them to replace it.
I find it fitting and there were no objections against the model thus far, so I don't really see why you're complaining. Like I said: "Vote On Concept, Criticize Numbers". This falls under neither concept nor numbers. However, if you had at least spent some time reading before posting this comment, I would not have minded. Please, don't post such comments anymore. Thank you. |
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#14 |
Member
Join Date: Jun 2009
Posts: 63
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Couldn't understand well the first spell, give an usage example of the hero. Ultimate is imho imba, get mana items, kill a entire team.
Skills don't waste much mana, and it's a int hero with high gain. The thing about the model is that it seems like a creep, in fact it's like using the ghouls as a hero (well Naix uses it, but it's more sized and has tiny differences). In Warcraft III this unit is an Acolyte, a totally common unit. Hero models are bigger, shinier, not based on the common workers. Damage is like Puck, it's well. We need to know the MS of the unit in order to think of a situation, please post it. This hero can't farm easy neither gank. And the ulti actually needs some items, so farming should be improved with a spammable skill. I don't like the third skill. It's like a faster Puck Illusory Orb but does less damage unless hero has more than 50% of his hp. Cooldown is too low. 8 sec cooldown will be better I think. Ulti is a good idea maybe... Dunno. Wont t-up or t-down (anyway this forum isn't mean to be used t-up/down way). You should give example situations and (please) change the model. And tell us the MS, please. The second skill is not far from being better than Puck one (except Puck initiation skills are because of his silence + ulti combo). Also it's easy to land a good ulti by using the second skill, and ulti will be imbalanced then. |
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| Last edited by katzian; 07-15-2009 at 02:30 AM. | |
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#15 | ||||
Member
Join Date: Jun 2009
Location: Singapore!
Posts: 1,259
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I'll skip the second line, will answer it later. 2.5 INT gain is not high. His life is not the highest in the world either. Quote:
The damage is not awesome, yeah. It wasn't supposed to be. Ok, forgot about the MS. Should be something around 290-ish. Will get it up soon. Quote:
The Third skill is meant to be spammed till the end. The low mana cost allows you to get a good cast of this skill in to kill an escaping enemy after consuming most of your mana when using your ultimate. I was thinking of buffing the damage though. The inability to farm quickly makes his ultimate more balanced. Quote:
Puck's ultimate prevents enemies from escaping almost 100%. This just slows them and disables attack and spellcast after leaving the area. This doesn't really prevent escape much. I think there shall be a short cast time. Thanks for the comments. Will rebalance the numbers and add stuff. Thanks again! |
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#16 |
Member
Join Date: Jun 2009
Posts: 63
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Well, if the hero has 1000 mana and 8 orbs = 1600 mana. 1600 mana = 1120 damage (lvl 16). Quite much for being AoE.
Some things I said (like that this hero can not gank) I said them before reading all. You could make third skill 8 sec cooldown, 300ms, nerf ulti (maybe buff it when using Aghanim). Concept is good. Again, I don't like the model (sorry). I will search one and post it here to see if u like it See if you like these models (there will be MSI but think we don't have to care about it now) http://www.hiveworkshop.com/forums/m...-wizard-50644/ http://www.hiveworkshop.com/forums/i...ncleric-58504/ |
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| Last edited by Cp6uja; 07-16-2009 at 12:08 PM. | |
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#17 |
Member
Join Date: Jun 2009
Location: Singapore!
Posts: 1,259
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The thing is, the Orbs do not add to your Mana Pool. Your spells have no Mana Cost requirement, but they will check if you have enough mana in your Orbs, then it checks your mana pool.
Your orbs can give you "extra mana pool" when casting spells that your hero has. However, it does not add to the mana pool. Its like an external mana pool that you tap on when casting spells, nothing else (except the slight Mana Regen). Therefore, you will only deal ~700 damage, not 1120. Not to mention that it will drain all your mana (1000...) and give you 450 mana from the Orbs. Meaning that the ultimate cost ~550 mana with a 700 damage to an AoE, but it forces you to be left with 2 less mana regeneration and only 450 mana. Might think about the model. Sticking with this one for the time being. |
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#18 |
Member
Join Date: Aug 2009
Posts: 383
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I really like the idea with the orbs, but right now he doesnt make enough use of them.
I made a concept using ur orb idea, which really involves them into the gameplay and makes him not too easy to play. Like that he would be a powerful Ganker and the usage of the ultimate would not automatically disable him because you dont have mana My suggestions would give you a bit work though because youd have to change a lot again... Skill 1: keep the orbs , its ur BIG idea mana storage per orb: 20/40/60/80 (taken from your mana pool) orbs: 2/4/6/8 cooldown: 20/15/10/7 manacost: 40/40/40/40 (in addition to your the stored mana creates balance for his almost imba manastorage ability, but becomes less important towards the end) Targeting: instant To avoid imbaness (if progable) half of your orbs will vansih in presence of the fountain (1/2/3/4) At will, the Eneron can drain 75% of the energy of the orbs to regain mana, the other 25% get lost in the process. Skill 2: The basic nuke needs to be based on the orbs, we wanna make use of those thingys Eneron releases the orbs surronding his body and directs them to enemy targets to causing damage You fire one orb, have 0.XX seconds until you can fire the next one. If you don not shoot the next one within 2 seconds your cooldown hits in (thats gonna be some cool shooting...) dmg: 75/125/150/225 orbs: 1/1/2/3 cooldown: 15 seconds gap between orbs: -/-/0.5/0.25 seceonds manacost: 0, you sacrifice your orb Targeting: Target unit and point missle speed: 1500 ministun: 0.01/0.03/0.06/0.1 Skill 3: Eleron shoots an orb to a point within a 850 range where it remains for a short while creating heavy gravitation energy making it hard for enemys to move. slow:10/15/20/30 % castin range: 850 aoe : 250/300/350/450 manacost: 0, you sacrifice your orb cooldown: 11 duration: 2.5/3/3/4 seconds Targeting: target ground missle speed: 900 Ultimate Eneron releases all of his stored energy to overload the body of a single target. Damage is based on mana pool. manacost:all your mana damage: 0.5/0.6/0.7(5) of your mana pool cooldown:180/155/110 targeting: target unit Because you can decide weather to keep the orbs or not you can act and use ur skills even after using your ult... I hope you like it, i put a lot of effort in the thinking... Cant be bothered writing scenarios, i know there are lots.... as always numbers can be fixed but a concept has to be good. ty for reading edit: i read that people prefer to have scenarios so i am working on a few so you will understand and like/dislike the mechanichs of this hero edit: You are Sentinel in all scenarios Scenario 1: The Gank(level 14+) You go from mid to bot, because you see a single hero free farming in the bot lane beyond the river. Because of his foolishness, you decide to go and show him who owns this forest by whacking him. As you arrive at his flank, you have to aim well and try to hit all of your three orbs, through the trees, in his face, ministunnig him with each of them. Now you have a decision to make, is my ulti with my current mana pool strong enough to kill him or do i need to invest my 4 ramaining orbs into my mana pool to increas my ultis damage?? Another aspect for the decision is, is it enough when i ult without the orbs, wait for the cooldown of my orbs and chase him, with the risk to not hit him with my orb. You decide to invest three of your remaining orbs in your mana pool and keep one for your slowing orb. After casting the ult, you immediatly fire your orb on the ground, as close to him as possible, or maybe a bit in front of him to create the slow filed. Since he is now slowed by 30% you give him 2 hits and kill him with the third, easy gank. ![]() Scenario 2:Fleeing(lvl 9, lvl 3 orbs, lvl 4 orb shooting, lvl 1 slow, lvl 1 ulti, six orbs surrounding you, half of mana pool) As you are pushing the top lane with your creep wave a magic missle of Vengeful Spirit appears and stuns you. By the time the stun duration is over and vs already got a couple of hits in an Ursa arrive a bit too late luckily. You turn around run away and throw a slowing orb slightly in front of you. You keep running and the greedy Ursa (who seems to be a bit of a noob by this time) tries to follow you through your slowing field... Just as he reaches tower range you turn around and fire 3 orbs exactly in his face. While he is not sure if he shud still go for it, you have your coldown for your slow orb back and fire it behind him. He tries to turn around and run, now you decide to use your last orb to enhance your manapool and give him a nice Kick up his butt with your ult ![]() One more hit and he falls. All you think: omg nap ^^ |
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| Last edited by dotapaz; 08-06-2009 at 03:51 PM. Reason: added a second scenario | |
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#19 |
Member
Join Date: Jun 2009
Location: Singapore!
Posts: 1,259
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Thank you for the ideas. I do think that the Orbs should be put to more use, but not every ability needs to have something to do with the orb.
I have read the ideas, and I will use some of it for the original hero suggestion. Thank you for the reply, you will be credited (of course )
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#20 |
Member
Join Date: Aug 2009
Posts: 383
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I just thought, that if both his abilities use the orbs he would be rather interesting to play.
Also remember, that you dont need the orbs for his ultimate. You just need to convert so many, that you come to a full manapool agian or until you deem the dmg high enough to kill your enemy... you can even create more orbs before you use ur ulti, to "save" some mana because your enemy has very low life and your ulti drains all of your mana... come to think of it.. but it is your hero ^^ i just like it
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