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Old 07-13-2009, 12:29 PM   #1
Zack1996
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Default [Hero] Eneron, Energy Mage (Neutral-Int)


Quote:
Energon, Energy Mage


Story: Born as an orphan, Energon was adopted by a Scientist to aid him in his research. The Scientist specialized in the research of energy and its many sources. Energon soon learnt how to use energy at its best. After the Scientist's death, Energon wandered the land, searching for someone who was interested in his ability and was willing to pay him for it.
Quote:
Stats:
Attack Damage: 15-20 (39-44 with stats)
Base Attack Time: 1.70
Movement Speed: 290


Strength: 18 + 1.60
Agility: 13 + 1.20
Intelligence: 20 + 2.50(Primary Attribute)
Quote:
Abilities:

Quote:
1st Skill- Convert
The hero converts 75 of his mana into an Energy Orb for use when casting spells.

Level 1- Cap of 2 orbs
Level 2- Cap of 4 orbs
Level 3- Cap of 6 orbs
Level 4- Cap of 8 orbs

Mana Cost: 75/75/75/75
Cooldown: 25/20/15/10

Note: This basically gives you a bonus mana pool. It doesn't show but you can tap on these orbs for mana when casting your other spells (not items!) This allow you to use your combo.
Also, if you have 8 orbs and you have used 250 mana, you will have 5 orbs left and one will have 1 orb with 35 mana.
Quote:
2nd Skill- Black: Corrupted Circle
The hero creates a negatively-charged field. Causes a 30% movement and attack speed reduction to enemy units in the area. Leaving the field will cause a malfunction in the hero's body, disabling attacks and spells.
0.5 second cast time.
375 AoE.

Level 1- Field lasts 2 seconds. Malfunction lasts 0.5 second.
Level 2- Field lasts 3 seconds. Malfunction lasts 1.0 seconds.
Level 3- Field lasts 4 seconds. Malfunction lasts 1.5 second.
Level 4- Field lasts 5 seconds. Malfunction lasts 2.0 second.

Mana Cost: 175/175/175
Cooldown: 45/40/35/40

Note: Anything within the AoE is slowed. Upon leaving the AoE, they get a buff, which silences and disables attack for a short duration.
Quote:
3rd Skill- Green: Haunting Orb
Shoots a bolt of Green Energy at the target point, seeking enemy heroes within 300 range of it. If an orb touches an enemy, it will take variable damage when above 50% health or set damage when below 50% health. Consuming an Orb causes enemy to lose an equal amount of mana.

Level 1- Does 4% maximum life/40 damage.
Level 2- Does 8% maximum life/80 damage.
Level 3- Does 12% maximum life/120 damage.
Level 4- Does 16% maximum life/160 damage.

Mana Cost: 75/75/75/75
Cooldown: 20/15/10/5

Note: Moves at a slightly higher speed than Elune's Arrow. It works like arrow, except it will attempt to hit an enemy unit within 300 AoE, moving up to the seeking range to hit it (will perish if seeking/normal range is reached). If the enemy has more than 1/2 of their health, it does x% of maximum life as damage, else it is specified. Both damages are magical.
Quote:
Ultimate- Blue: Energy Bomb
Converts all remaining mana into an Energy Bomb and launches it at a target point, causing massive damage based on the mana consumed. 1.5 second impact delay. Some mana stored in the Orbs will be converted into mana.
400 AoE.

Level 1- 0.3 damage per mana. 0.25 of Orbs converted.
Level 2- 0.5 damage per mana. 0.5 of Orbs converted.
Level 3- 0.7 damage per mana. 0.75 of Orbs converted.

Mana Cost: Consumes all mana
Cooldown: 100/100/100
Quote:
Scenarios
Note: Scenario may be exaggerated. Please help me improve it

Quote:
Early Game- You get chased by two enemies: Lion and Rexxar. You might not survive, with the low amount of life you have left. You see your allies coming, but not quickly enough.
As you approach your allied tower, you decide to use your level 2 Black: Corrupted Circle. You slow the enemies but they continue chasing. Lion moves towards you to cast Impale, but triggered the malfunction. You get a second more to live.
You're allies then appear, ready to help. You seize the opportunity and use your Ultimate. A weak damage- 150- is dealt after a short delay. However, the enemies are close to death thanks to your ally and towers and decided to escape. You cast your Green: Haunting Orb ability and waited... You just killed Lion and your ally pawned Rexxar. Gank Countered.
Quote:
Middle Game- You come across an Invisibility Rune. You decide to take it and kill the Phantom Assasin fattening herself at Middle Lane.

Armed with a Dagon, you stealth towards the Phantom Assasin. She has full health, but you have all your abilities. You position yourself behind her and does the following:
Green: Haunting Orb
Black: Corrupted Circle
Blue: Energy Bomb
Phantom Assasin is instantly left with a small amount of health after your attacks and spells, she is also unable to fight you due to Corrupted Circle's sub-effect. You use your Dagon (after some regeneration -_-) and kills.Hero Killed
Vote On Concept, Criticize Numbers
Changelog:
Quote:
13/07/2009- Initial Release
14/07/2009- Changed 2nd, 3rd skill. Rebalanced things.
Reworked Tooltips. Thanks to: Zirath and crazy sheep for tooltip and name suggestions!
15/07/2009- Tweaked numbers. Added a Scenario section, idea goes to katzian
06/08/2009- dotapaz gave me a hand bumping this thread and gave me some good ideas. Therefore, I have updated the hero slightly.
07/08/2009- Once again, more motivation and ideas from dotapaz Updated some stuff and added a scenario.
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Last edited by Zack1996; 10-25-2009 at 07:14 AM. Reason: UPDATE!
Old 07-13-2009, 12:59 PM   #2
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Default Re: [Hero] Eneron, Energy Mage (Neutral-Int)

Stats: Pure caster. Hopeless from early game to late thanks to subpar Str.

Convert: Simple but original. Where do the orbs go? And can you still regain your mana after storing them in the orbs? 2 points you need to clarify there.

Black Energy: So if all 4 hands grab the same unit at the same time you get a 4 second disable? Original, but the randomness isn't that good. Null vote on this.

Green Energy: Lasers, I like them. Better yet, I haven't seen nukes with slows... oh wait. This is now just a modified Venomous Gale. Hmm. Same as above then, null vote.

Blue Energy: Expends mana to destroy enemies. T-up based on originality.

Overall: Modify 2nd and 3rd skills if you really want an original hero. Otherwise, he's good to go as he is now.
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Old 07-13-2009, 01:14 PM   #3
Zack1996
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Default Re: [Hero] Eneron, Energy Mage (Neutral-Int)

Well, I'll explain the first skill.
When you use it, you spend some mana (75) and create an energy orb. The energy orb is worth that amount of mana. Therefore, if you use a spell, instead of using mana from your mana pool. When you consume enough mana, an energy Orb is destroyed- you lose the mana regen bonus.
Also, the Orbs kinda circle around you like Invoker's Reagants.
This makes NA less effective against you, mainly because you use an alternative pool of mana which he cannot do anything to.

As to the second skill, I doubt all 4 hands can grab a unit at once. Its kinda like freezing field, come close to a hand and you get disabled.
Not sure about the duration. Maybe change this skill completely due to lack of originality when I created this hero.

I agree, the third ability is not the best. I was thinking of some form of delayed nuke that synergizes with the ultimate and 2nd skill. May change it tomorrow.

Thanks for the comment. Will improve on it soon.
Thanks again!
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Old 07-13-2009, 01:24 PM   #4
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Default Re: [Hero] Eneron, Energy Mage (Neutral-Int)

No problems, I "lurk" around here mainly.

Ok, so the Orbs aren't individual units somebody can pick off in the middle of a teamclash. Good then, T-up for the idea itself.

I get the idea of the random hands then. Hmm. Randomness still says null for Black Energy.

Hope you can get something original tomorrow then!
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Old 07-13-2009, 01:59 PM   #5
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Default Re: [Hero] Eneron, Energy Mage (Neutral-Int)

Consumes all mana is a bad cost because then you tend to end up with 0 mana, aka. you're hero is nearly useless.

Also, you greatly over use the word energy. Let me demonstrate:

The hero creates a field of energy that materializes hands of energy randomly in the area.

Creates an energy being that shoots a wave of green energy after 2 seconds.

You can probably drop the second energy in both of these and re-arrange the second part of the 3rd ability.
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Old 07-14-2009, 08:02 AM   #6
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Default Re: [Hero] Eneron, Energy Mage (Neutral-Int)

Remade second and Third ability. More original now, although you may think of Dream Coil when looking at the second skill.
Third ability is slightly complicated. May think about reducing its complications.

And Zirath, thanks. I used the word "energy" less. Also, you do notice that you should be able to either:
a) Spam all the mana from your Mana Orbs until nothing before you cast your ultimate
b) Use your spells and leave some Mana Orbs to be converted to mana when you use your Ultimate. You can then attempt to use your Third skill to finish it off. You could get a few of it in if you decide to purchase Arcane Ring.

Hope you guys like the changes
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Old 07-14-2009, 08:20 AM   #7
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Default Re: [Hero] Eneron, Energy Mage (Neutral-Int)

Wow, I really like how your hero works. You might need some tweaking with the tooltips though but I really find your hero very interesting.

I also like the remake you did, it added more flavor to your hero compared to the first time I read it. I'll give a fuller review some other time, but right now, suffice to say, this one's a great suggestion.
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Old 07-14-2009, 08:39 AM   #8
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Default Re: [Hero] Eneron, Energy Mage (Neutral-Int)

Thank you! I was thinking of how I should remake some of the abilties in school xD.
How do you think I can improve the tooltips? Should I shorten them or make them more easy to understand?
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Old 07-14-2009, 12:28 PM   #9
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Default Re: [Hero] Eneron, Energy Mage (Neutral-Int)

Oh, I misread. I thought that the Orb would be consumed by the Ult as well. That's not nearly as bad.

Here you go:

2nd Skill - Black Energy
The hero creates a negatively-charged field. Causes a 30% movement and attack speed reduction to enemy units in the area. Leaving the field will cause a malfunction in the hero's body, disabling attacks and spells.

3rd Skill - Green Energy
Shoots a bolt of Green Energy. The bolt will move in a line and deal damage to the first unit it hits. Does damage based on maximum health if target has above 50% of maximum health or does fixed damage. If the Bolt comes within 300 on an enemy hero, it move towards it until it hits or moves its maximum range.

Ultimate - Blue Energy
Converts all remaining mana into an Energy Bomb and all energy Orbs into mana. The bomb is launched at a target point, causing massive damage based on the mana consumed.

Hope that helped a little.
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Old 07-14-2009, 12:33 PM   #10
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Default Re: [Hero] Eneron, Energy Mage (Neutral-Int)

Thanks! That's a great help! I modified some of the tooltips slightly.
I hope to get more comments so I can improve on this HI
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Old 07-14-2009, 12:47 PM   #11
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Default Re: [Hero] Eneron, Energy Mage (Neutral-Int)

You could rename Black Energy, Green Energy and Blue Energy. Although they explain the skill, it sounds more like filler names to me.

BTW, Black Energy doesn't feel like Dream Coil to me. Not yet.

Possible names to use:
Replacing Black Energy:
Dark Pulse
Negative Rift
D-Rift [if you like corny stuff]

Replacing Green Energy:
Soul Seeker
Spirit Ripper

Replacing Blue Energy:
Energy Bomb
Energy Dump
Mana Splash
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Old 07-14-2009, 01:07 PM   #12
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Default Re: [Hero] Eneron, Energy Mage (Neutral-Int)

Didn't really read, just saw the pic. Model sucks honestly.
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Old 07-14-2009, 01:14 PM   #13
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Default Re: [Hero] Eneron, Energy Mage (Neutral-Int)

Quote:
Originally Posted by katzian View Post
Didn't really read, just saw the pic. Model sucks honestly.
Thank you for spamming. Model is up to Icefrog, I just thought I'd work on the hero with the Acolyte Model. If you hate the model, send a complaint to Blizzard, get them to replace it.
I find it fitting and there were no objections against the model thus far, so I don't really see why you're complaining.
Like I said: "Vote On Concept, Criticize Numbers". This falls under neither concept nor numbers. However, if you had at least spent some time reading before posting this comment, I would not have minded.

Please, don't post such comments anymore. Thank you.
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Old 07-15-2009, 02:27 AM   #14
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Default Re: [Hero] Eneron, Energy Mage (Neutral-Int)

Couldn't understand well the first spell, give an usage example of the hero. Ultimate is imho imba, get mana items, kill a entire team.
Skills don't waste much mana, and it's a int hero with high gain.

The thing about the model is that it seems like a creep, in fact it's like using the ghouls as a hero (well Naix uses it, but it's more sized and has tiny differences). In Warcraft III this unit is an Acolyte, a totally common unit. Hero models are bigger, shinier, not based on the common workers. Damage is like Puck, it's well.

We need to know the MS of the unit in order to think of a situation, please post it.

This hero can't farm easy neither gank. And the ulti actually needs some items, so farming should be improved with a spammable skill. I don't like the third skill. It's like a faster Puck Illusory Orb but does less damage unless hero has more than 50% of his hp.
Cooldown is too low. 8 sec cooldown will be better I think.

Ulti is a good idea maybe... Dunno. Wont t-up or t-down (anyway this forum isn't mean to be used t-up/down way). You should give example situations and (please) change the model. And tell us the MS, please.

The second skill is not far from being better than Puck one (except Puck initiation skills are because of his silence + ulti combo). Also it's easy to land a good ulti by using the second skill, and ulti will be imbalanced then.
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Last edited by katzian; 07-15-2009 at 02:30 AM.
Old 07-15-2009, 08:59 AM   #15
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Default Re: [Hero] Eneron, Energy Mage (Neutral-Int)

Quote:
Originally Posted by katzian View Post
Couldn't understand well the first spell, give an usage example of the hero. Ultimate is imho imba, get mana items, kill a entire team.
Skills don't waste much mana, and it's a int hero with high gain.
The first spell uses your mana to create a mana orb. Each mana orb is equal to 75 mana. Whenever you use a spell, you will use mana from your mana orb instead of from your mana pool- with the exception of your ultimate.
I'll skip the second line, will answer it later.
2.5 INT gain is not high. His life is not the highest in the world either.

Quote:
Originally Posted by katzian View Post
The thing about the model is that it seems like a creep, in fact it's like using the ghouls as a hero (well Naix uses it, but it's more sized and has tiny differences). In Warcraft III this unit is an Acolyte, a totally common unit. Hero models are bigger, shinier, not based on the common workers. Damage is like Puck, it's well.

We need to know the MS of the unit in order to think of a situation, please post it.
I don't see how an Acolyte can't be a hero. I know it may not look as awesome as hero models, but I don't think there's a better replacement for it ATM.
The damage is not awesome, yeah. It wasn't supposed to be.
Ok, forgot about the MS. Should be something around 290-ish. Will get it up soon.

Quote:
Originally Posted by katzian View Post
This hero can't farm easy neither gank. And the ulti actually needs some items, so farming should be improved with a spammable skill. I don't like the third skill. It's like a faster Puck Illusory Orb but does less damage unless hero has more than 50% of his hp.
Cooldown is too low. 8 sec cooldown will be better I think.
I disagree. Your second skill should work terribly wonderful in a team fight. Attempts to escape will cause the other team to be useless for 2 seconds, with the exception of using items and running away. Also, this hero is not meant for farming, but rather for nuking/harrassing.
The Third skill is meant to be spammed till the end. The low mana cost allows you to get a good cast of this skill in to kill an escaping enemy after consuming most of your mana when using your ultimate. I was thinking of buffing the damage though.
The inability to farm quickly makes his ultimate more balanced.
Quote:
Originally Posted by katzian View Post
Ulti is a good idea maybe... Dunno. Wont t-up or t-down (anyway this forum isn't mean to be used t-up/down way). You should give example situations and (please) change the model. And tell us the MS, please.

The second skill is not far from being better than Puck one (except Puck initiation skills are because of his silence + ulti combo). Also it's easy to land a good ulti by using the second skill, and ulti will be imbalanced then.
Ok, will do. Also, the second skill is slightly weaker than Smoke Screen. May consider slight nerfs.
Puck's ultimate prevents enemies from escaping almost 100%. This just slows them and disables attack and spellcast after leaving the area. This doesn't really prevent escape much. I think there shall be a short cast time.

Thanks for the comments. Will rebalance the numbers and add stuff. Thanks again!
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Old 07-15-2009, 02:31 PM   #16
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Default

Well, if the hero has 1000 mana and 8 orbs = 1600 mana. 1600 mana = 1120 damage (lvl 16). Quite much for being AoE.
Some things I said (like that this hero can not gank) I said them before reading all. You could make third skill 8 sec cooldown, 300ms, nerf ulti (maybe buff it when using Aghanim). Concept is good. Again, I don't like the model (sorry). I will search one and post it here to see if u like it

See if you like these models (there will be MSI but think we don't have to care about it now)
http://www.hiveworkshop.com/forums/m...-wizard-50644/
http://www.hiveworkshop.com/forums/i...ncleric-58504/
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Last edited by Cp6uja; 07-16-2009 at 12:08 PM.
Old 07-16-2009, 11:45 AM   #17
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Default Re: [Hero] Eneron, Energy Mage (Neutral-Int)

The thing is, the Orbs do not add to your Mana Pool. Your spells have no Mana Cost requirement, but they will check if you have enough mana in your Orbs, then it checks your mana pool.
Your orbs can give you "extra mana pool" when casting spells that your hero has. However, it does not add to the mana pool. Its like an external mana pool that you tap on when casting spells, nothing else (except the slight Mana Regen).
Therefore, you will only deal ~700 damage, not 1120. Not to mention that it will drain all your mana (1000...) and give you 450 mana from the Orbs. Meaning that the ultimate cost ~550 mana with a 700 damage to an AoE, but it forces you to be left with 2 less mana regeneration and only 450 mana.

Might think about the model. Sticking with this one for the time being.
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Old 08-06-2009, 01:41 PM   #18
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Post Re: [Hero] Eneron, Energy Mage (Neutral-Int)

I really like the idea with the orbs, but right now he doesnt make enough use of them.
I made a concept using ur orb idea, which really involves them into the gameplay and makes him not too easy to play.

Like that he would be a powerful Ganker and the usage of the ultimate would not automatically disable him because you dont have mana

My suggestions would give you a bit work though because youd have to change a lot again...

Skill 1:

keep the orbs , its ur BIG idea

mana storage per orb: 20/40/60/80 (taken from your mana pool)
orbs: 2/4/6/8
cooldown: 20/15/10/7
manacost: 40/40/40/40 (in addition to your the stored mana creates balance for his almost imba manastorage ability, but becomes less important towards the end)
Targeting: instant
To avoid imbaness (if progable) half of your orbs will vansih in presence of the fountain (1/2/3/4)

At will, the Eneron can drain 75% of the energy of the orbs to regain mana, the other 25% get lost in the process.

Skill 2:

The basic nuke needs to be based on the orbs, we wanna make use of those thingys

Eneron releases the orbs surronding his body and directs them to enemy targets to causing damage

You fire one orb, have 0.XX seconds until you can fire the next one.
If you don not shoot the next one within 2 seconds your cooldown hits in
(thats gonna be some cool shooting...)

dmg: 75/125/150/225
orbs: 1/1/2/3
cooldown: 15 seconds
gap between orbs: -/-/0.5/0.25 seceonds
manacost: 0, you sacrifice your orb
Targeting: Target unit and point
missle speed: 1500
ministun: 0.01/0.03/0.06/0.1

Skill 3:

Eleron shoots an orb to a point within a 850 range where it remains for a short while creating heavy gravitation energy making it hard for enemys to move.

slow:10/15/20/30 %
castin range: 850
aoe : 250/300/350/450
manacost: 0, you sacrifice your orb
cooldown: 11
duration: 2.5/3/3/4 seconds
Targeting: target ground
missle speed: 900

Ultimate

Eneron releases all of his stored energy to overload the body of a single target.
Damage is based on mana pool.

manacost:all your mana
damage: 0.5/0.6/0.7(5) of your mana pool
cooldown:180/155/110
targeting: target unit

Because you can decide weather to keep the orbs or not you can act and use ur skills even after using your ult...


I hope you like it, i put a lot of effort in the thinking...
Cant be bothered writing scenarios, i know there are lots....


as always numbers can be fixed but a concept has to be good.

ty for reading

edit: i read that people prefer to have scenarios so i am working on a few so you will understand and like/dislike the mechanichs of this hero

edit:
You are Sentinel in all scenarios

Scenario 1: The Gank(level 14+)

You go from mid to bot, because you see a single hero free farming in the bot lane beyond the river.
Because of his foolishness, you decide to go and show him who owns this forest by whacking him.

As you arrive at his flank, you have to aim well and try to hit all of your three orbs, through the trees, in his face, ministunnig him with each of them.
Now you have a decision to make, is my ulti with my current mana pool strong enough to kill him or do i need to invest my 4 ramaining orbs into my mana pool to increas my ultis damage??
Another aspect for the decision is, is it enough when i ult without the orbs, wait for the cooldown of my orbs and chase him, with the risk to not hit him with my orb.
You decide to invest three of your remaining orbs in your mana pool and keep one for your slowing orb. After casting the ult, you immediatly fire your orb on the ground, as close to him as possible, or maybe a bit in front of him to create the slow filed.
Since he is now slowed by 30% you give him 2 hits and kill him with the third, easy gank.

Scenario 2:Fleeing(lvl 9, lvl 3 orbs, lvl 4 orb shooting, lvl 1 slow, lvl 1 ulti, six orbs surrounding you, half of mana pool)

As you are pushing the top lane with your creep wave a magic missle of Vengeful Spirit appears and stuns you.
By the time the stun duration is over and vs already got a couple of hits in an Ursa arrive a bit too late luckily.
You turn around run away and throw a slowing orb slightly in front of you. You keep running and the greedy Ursa (who seems to be a bit of a noob by this time)
tries to follow you through your slowing field... Just as he reaches tower range you turn around and fire 3 orbs exactly in his face. While he is not sure if he shud still go for it, you
have your coldown for your slow orb back and fire it behind him. He tries to turn around and run, now you decide to use your last orb to enhance your manapool and give him a nice Kick up his butt with your ult
One more hit and he falls. All you think: omg nap ^^
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Last edited by dotapaz; 08-06-2009 at 03:51 PM. Reason: added a second scenario
Old 08-07-2009, 07:55 AM   #19
Zack1996
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Default Re: [Hero] Eneron, Energy Mage (Neutral-Int)

Thank you for the ideas. I do think that the Orbs should be put to more use, but not every ability needs to have something to do with the orb.

I have read the ideas, and I will use some of it for the original hero suggestion. Thank you for the reply, you will be credited (of course )
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Old 08-07-2009, 11:18 AM   #20
dotapaz
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Default Re: [Hero] Eneron, Energy Mage (Neutral-Int)

I just thought, that if both his abilities use the orbs he would be rather interesting to play.
Also remember, that you dont need the orbs for his ultimate. You just need to convert so many, that you come to a full manapool agian or until you deem the dmg high enough to kill your enemy...
you can even create more orbs before you use ur ulti, to "save" some mana because your enemy has very low life and your ulti drains all of your mana...

come to think of it..

but it is your hero ^^ i just like it
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