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![]() The Airbender Monk Gyatso Strength - 21 + [2.6] Agility - 13 + [1.3] Intelligence - 19 + [2.1] ![]() Link to Hiveworkshop ![]()
![]() Keep on Track - (Active, Affects Enemy Heroes)Picture: |
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#2 |
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Updated alot!
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#3 |
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Skll 1 = Duration is horribly short. The concept is good, but it needs a little more tweaking.
Skill 2 = What exactly do you want to accomplish with the skill? Its a bit anti-synergetic with the 1st skill. Skill 3 = Simple skill, pushback. Nothing else. Good spam skill. Ultimate = Can you explain further? The tool-tip doesn't sound right. I'll continue later on after the clarifications. |
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#4 |
Forum Staff
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Review as Requested
Skill 1 : Hmm... sounds quite similar to knockback to me (move for a distance + disable). I know it's unique but it sounds similar Skill 2 : Why spinning is needed? The original part is spinning and I think it's unnecessary. Also, as king_james says, it's bit anti-synergic with 1st skill Skill 3 : Nothing original. Try to improve / remake this Ulti : Not that clear but I think it's quite similar to shackle shot of WR in beta version. Clarify it please...
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#5 |
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Updated alot #2!
Reviews are more than welcome and in looking for a nice idea of spell #3!
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#6 |
Forum Staff
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New 2nd skill : Much better support!
New 3rd skill : U know my answer. Don't u? Need rmk... New Ulti : Sounds much better. Synergize good with 2nd skill I think
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#7 |
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If you're going to the effort of making suggestions, you might as well put an extra bit in to improve the overall look of your suggestion. First impressions do matter so if i were you, I'd finish adding in hero models, basic stat numbers, icons etc as this allows us to see the finer points of conceptualization in a hero.
Keep on Track: Low CD and manacost spell which forces a single target to move in the direction that you are facing i'm guessing? Use is limited and sounds like a tricky snare to land. By itself, its not too flash of a skill. Circle Spin: If i'm not mistaken it functions similar to a blink where you cast it X range from an enemy unit and appear X units behind it. Skill's rather underpowered despite allowing the hero to reposition him-or-herself as the target itself is unharmed. Tornado Call: Where does the tornado appear from? From behind you, from the point where you casted it? Simple skill and one which you can build a good hero around with a few tweaks here and there. Catastrophal Collision: I'm not really sure how this skills works. Its a self-buff that knockbacks units whenever they make contact with you and deals damage based on their MS if i'm not mistaken. Its a nice skill if thats what it is. The problem with knocking units back with melee units is that they get knocked out of your attack range. This ultimate is better suited to a ranged hero i think as they are better able to take advantage of the knockback. Overall: Synergies are there but the problem is that individually, Keep on Track and Circle Spin don't stand out when used on their own. Circle Spin and Catastrophal Collision are skills that are better suited to a ranged hero then a melee hero for the reason that i've outlined above. Needs some work, PM me if i've misunderstood something or want me to take another look. |
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#8 |
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Keep on Track is still good. The duration is still short. Add a little .25 on each to make it a little better.
Circle Spin... let me get this straight. When casted, you split into 2 ghosts, 1 going the enemy's way, one the other way. Then it damages all in the way? Quite weird. 3rd skill is quite the same, its ok. But I don't think its really nice with the hero, this needs a fix. Catastophical Collision is fine. The push from the 3rd skill is good for spreading the debuff. |
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#9 | ||||||
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Quote:
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king_james: I dont think increasing the duration would be balanced. Just imagine a crystal maiden standing at your tower just about to go back but you accomplish to let her run into your tower. Would be kind of insta-kill. Maybe I will add a spell-cancel for unit/hero-collisions as well. Quote:
I might add a 3. ghost going right through the middle. But then again it would be alot like morphs wave just a little bit more restricted. Quote:
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And you are truly right with the range thing. I should maybe change the hero(which doesnt exist yet :/) to a range hero. But more for that when the Icons,Models,Stats come...so hopefully soon!!! Thanks for the review really appreciate some help! (king_james,eddehhhn,NoThInG)
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#10 |
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Released the actual Hero idea. Now keep the reviews coming guys.
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#11 |
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Join Date: Sep 2009
Posts: 4
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overal a good concept,if i'm corect dis id d monk model frm D3,name needs 2b reworked.. |
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#12 | |
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GUYS some reviews are needed!!! I wanna improve some more but without feedback its kind of hard.
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#13 | |
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LOLz, newest released D3 Character? And now mixed to Avatar xD Cool. I'll review it later 'cuz i'm tired, finished right now my hero rework.
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#14 |
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quick review
1st skill makes a target run straight to a direction until he hits something and stops = free force staff 2nd skill is kinda like ancestral spirit only more situational 3rd skill is a knockback skill, which would be better if it was a simple tornado skill where it damages enemies and maybe when a target is within the radius of the tornado for like 3 seconds, he gets dragged up for 1 second. ulti is a defensive charge of darkess. |
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#15 | ||
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Wrong, its more like morphs wave as those "ghost" are actually not existent. You basically blink and 2 Wind-animations go around the target and damaging in their ways. True for the more situational, the spell got limited possabilitys. Quote:
Well wrong again, Its more like mixture of rupture, voids bash (the 1 sec "stun") and a greater bash. Thanks for the help with the 3. skill, but please at least read the stuff before you comment on skills you dont actually get...
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#16 |
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Good that you've added icons and are using the PD template, its much easier to read.
Stats numbers are all wrong, he's a melee STR hero with piss-poor starting HP and low base damage. Base HP / MP for all heroes is 150/0 if i recall correctly, so calculate the amount that each point of STR and INT adds to HP/MP. Stat gains are far below average at only 5.6 but thats not always necessarily an issue. I'd say find a suitable model from inside the WC3 engine that isn't already used rather then using the D3 Monk model. I might come back later and take another look when i'm not so constrained for time. |
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#17 |
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General Hero Idea: Watching avatar?
Hmm, well, wind theme isnt exactly something new, the story includes imo too much Avatar and has not enough Dota style. 12/15 Skill 1: I personally would remove the silence and prolong the duration to 2/3/4/5 seconds, brings more originality into it, because the original effect has a higher weight, imo this is too much focused on silence atm. Skill is good and original, I like it. 7/10 Skill 2: Do the airghosts hit the targeted enemy, or do they only fly around him? Skill resembles Waveform, but has a unique targeting mechanism. Could still need an a bit more original effect, though. Damage looks rather weak, but okay. 6/10 Skill 3: Abbreviation for damage is dmg not dam afaik. Basically, this is an aoe knockback in form of a line in the direction of Gyatso. Its average, nothing that new, but not really bad either. 5/10 Ult: Honestly, this sounds pretty weak. The damage wont be really high, the stun is average. The duration is 7 seconds, okay, but it can only happen once every 2 seconds, which makes it weak. Furthermore, you push the enemy out of your attack-range, which is bad sometimes. Overall, the skill is pretty nice, I like the concept, but Im not yet sure about the workout. 6/10 Synergies: Keep on Track could have better synergies if theres a skill, which needs placement. As it is now Keep on Track only has average synergies. The last three skill work well with each other, thats clear, the first skill has awesome hero synergies. Good, but still improvements possible. 20/25 Gameplay: Hmm, I agree with eddehhh. Circle spin and the Ult are more suited for ranged heroes. The 3rd skill helps, though, but this makes the hero too much dependent on the third skill, which isnt good either. For me personally this hero could use + 100 range, so that its 400, would be better for gameplay. 6/10 Stats: balanced. 5/5 Model/Icons: Cool model, nice icons. 5/5 Overall: 72/100 = 72% Still improvements needed. Id change skill 3 to something which synergizes better with skill 1, but still as well with the other 2 skills. If I have an idea Ill post it. |
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#18 |
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Thanks JJE92 for your post!
Updated the ultimate and the range. Thinking about turning "keep on track" into a spell where the hero gets moved in the facing direction but is able to turn in any direction during duration and cast spells/attack enemies on his way etc. Would increase the duration then.
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#19 |
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!!! reviews please !!!
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#20 |
Forum Staff
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tornado skill is like invokers
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