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Old 11-07-2009, 08:37 PM   #1
-Yuuh™
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Arrow [ITEM] Rampage •|Reviews Needed|•


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Vote on concept not on numbers!
I suggest to read everything before post!

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Changelog:
(Format: dd/mm/yy)

- 10/11/09
  • Removed the "- Can only carry one"
  • Added new info to Madness ability
- 09/11/09
  • Replaced War Instinct Effect for Madness
  • Reduced the bonus damage 25% to 20%
  • Decreased the mana cost 60 to 50
  • New item description, name and icon
- 07/11/09
  • Release Date
  • Insanity Skill reworked, new: name, bonus and mana cost.
  • New effect added: War Instinct


Credits:


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Quote:


RAMPAGE
5850



Alternative Icons:
As Bow/Crossbow:


As Mask/Helm (Suggested by K1T):


(Originaly from: wowwiki.com and hiveworkshop.com)


Bought From:
Enchanted Artifacts

Ancient elven bow which possess an mystical enchantment in its strings that makes it versatile and agile at battlefield. Rumors say those that had used this weapon had been crazy.


||
1900|_3300|_650


+25 Agility
Lifesteal (passive)
Insanity (active)
Madness (passive)


Old Bonus:

Mask of Madness:
17% Lifesteal
Berserk[Active] (+100 IAS, 20% Bonus MS, take 30% extra dmg | 12 sec duration, 25 mana cost and 25 sec cooldown)

Eaglehorn:
+25 Agility



- Movement speed bonus does not stack with Phase Boots bonus movement speed and Boots of Travel

Lifesteal
Gives 20% lifesteal on attacks
Orb Effect


Insanity
Gives +100 attack speed, +20% bonus damage and +25% movement speed but causes you to take 40% extra damage
Lasts 15 seconds, costs 50 mana and 30 second cooldown


Madness
Gives +15 attack speed and +10% bonus damage when nearby enemy heroes hit points are below 40%
Does not stack
900 AoE
Quote:
Author's Note: New Recipe to Eaglehorn and Mask of Madness!!
2 in 1 <(^o^<)
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Last edited by -Yuuh™; 11-10-2009 at 10:12 AM. Reason: Check Changelog.
Old 11-07-2009, 08:44 PM   #2
Krecix
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Default Re: [ITEM] Berserk Helmet

Good idea but icon isn't good for this item.

T-UP
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Old 11-07-2009, 08:46 PM   #3
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Default Re: [ITEM] Berserk Helmet

Quote:
Originally Posted by Krecix View Post
Good idea but icon isn't good for this item.

T-UP
Yeah, I'm trying to find a better one. Thanks
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Old 11-07-2009, 08:49 PM   #4
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Default Re: [ITEM] Berserk Helmet

I think Insanity is insane (in a good way). T-UP!
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Old 11-07-2009, 09:02 PM   #5
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Default Re: [ITEM] Berserk Helmet

The item is not bad in concept (read: it's better than 80% of the unreasonable thing they propose in this forum), but feel really a bit off in design.
For example i'd remove the bonus agility on insanity. I understand you've used Armlet as an ispiration, but armlet give strenght, and strenght give hp, that armlet in itself doesn't give (it give armor, damage and ias). In this item Agility give ias that would overlap with the ias the ability already give. Why not giving simply damage or more ias then? The users will understand better the real benefit of the item at first glance. Also, insanity is debatably worse than Berserk. 15% more damage on you is a lot, and i wouldn't exchange 20 agility for it, especially on non agi-heroes. If anything, i'd make the bonus damage lower, to give a real differentiating trait from berserk. Berserk make you take a lot of damage, this does not. Giving 20 more ias or 20 more damage feel less "different" than making it not damaging you, imho. Or even etter give it a damage numbing mechanic. You take 30% less damage now and then 30% more damage then ? Create a parallell with the old 30% bonus too, looks better overall (keep in mind that a "numbing" mechanic is REALLY STRONG, so you'd have to balance it differently).

All random thoughts, take them as you like.
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G.ZZZ on dota2.

Look my reorganization of the weapon shop for:
• Organized shop layout (ala Sena the Accesorizer)
• More unique +dmg items (BoA ,Broadswoard & Claymore)
• Items and recipes are more logical and intuitive
• Hammer is the old Javelin (the %chance fits naturaly in Basher + Mael)
• Desolator is now made from swords
and more!
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Last edited by Gheizen64; 11-07-2009 at 09:04 PM.
Old 11-07-2009, 09:52 PM   #6
-Yuuh™
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Default Re: [ITEM] Berserk Helmet

Quote:
Originally Posted by Gheizen64 View Post
The item is not bad in concept (read: it's better than 80% of the unreasonable thing they propose in this forum), but feel really a bit off in design.
For example i'd remove the bonus agility on insanity. I understand you've used Armlet as an ispiration, but armlet give strenght, and strenght give hp, that armlet in itself doesn't give (it give armor, damage and ias). In this item Agility give ias that would overlap with the ias the ability already give. Why not giving simply damage or more ias then? The users will understand better the real benefit of the item at first glance. Also, insanity is debatably worse than Berserk. 15% more damage on you is a lot, and i wouldn't exchange 20 agility for it, especially on non agi-heroes. If anything, i'd make the bonus damage lower, to give a real differentiating trait from berserk. Berserk make you take a lot of damage, this does not. Giving 20 more ias or 20 more damage feel less "different" than making it not damaging you, imho. Or even etter give it a damage numbing mechanic. You take 30% less damage now and then 30% more damage then ? Create a parallell with the old 30% bonus too, looks better overall (keep in mind that a "numbing" mechanic is REALLY STRONG, so you'd have to balance it differently).

All random thoughts, take them as you like.
I didn't used Armlet as a inspiration, I was trying to get some buff from eaglehorn and put it to Insanity. I'll consider your suggestion, and make some changes. But I don't want Insanity to be different of Berserk, the concept of ability is the same but with little changes. It's more a improvement of MoM than a new item.
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Old 11-08-2009, 12:19 AM   #7
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Default Re: [ITEM] Berserk Horn

Concept-wise : I'm leaning towards a negative in terms of the aura. Mask of Madness is typically gotten on a hero that specializes in fighting solo against another hero (such as Barathrum and Void), so having an aura that benefits nearby allies (and in such a small way) seems... arbitrary. I would opt out for it and instead make it more aggressive -- perhaps make it add a debuff to the enemy you attack, instead? This would also fit its theme better -- when you're berserk, you do not go "ok guys, let's get 'im!" -- you rush in alone.

In terms of overall... this item might work. I've been wanting an upgrade to both Eaglehorn and Mask of Madness for a while now (and its similar to how Helm of the Dominator + Reaver = Satanic).

Outlook : Good.
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Old 11-08-2009, 01:26 AM   #8
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Default Re: [ITEM] Berserk Horn

Quote:
Originally Posted by Meve View Post
Concept-wise : I'm leaning towards a negative in terms of the aura. Mask of Madness is typically gotten on a hero that specializes in fighting solo against another hero (such as Barathrum and Void), so having an aura that benefits nearby allies (and in such a small way) seems... arbitrary. I would opt out for it and instead make it more aggressive -- perhaps make it add a debuff to the enemy you attack, instead? This would also fit its theme better -- when you're berserk, you do not go "ok guys, let's get 'im!" -- you rush in alone.

In terms of overall... this item might work. I've been wanting an upgrade to both Eaglehorn and Mask of Madness for a while now (and its similar to how Helm of the Dominator + Reaver = Satanic).

Outlook : Good.
I quote. The aura was present also before? Because i noticed it only now and look a bit messy to me too.

Just ideas.
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G.ZZZ on dota2.

Look my reorganization of the weapon shop for:
• Organized shop layout (ala Sena the Accesorizer)
• More unique +dmg items (BoA ,Broadswoard & Claymore)
• Items and recipes are more logical and intuitive
• Hammer is the old Javelin (the %chance fits naturaly in Basher + Mael)
• Desolator is now made from swords
and more!
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Old 11-08-2009, 02:33 AM   #9
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Default Re: [ITEM] Berserk Horn

So its a gimped up MoM with Centaur Khan and Alpha Wolf benefits. Reminds me a bit of Bloodfrenzy. Oh, and Meve, perhaps check Bloodfrenzy for your concern.

Pardon the advertisement.
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Last edited by seikishi; 11-08-2009 at 02:49 AM.
Old 11-09-2009, 04:08 PM   #10
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Default Re: [ITEM] Berserk Horn

Quote:
Originally Posted by Meve View Post
Concept-wise : I'm leaning towards a negative in terms of the aura. Mask of Madness is typically gotten on a hero that specializes in fighting solo against another hero (such as Barathrum and Void), so having an aura that benefits nearby allies (and in such a small way) seems... arbitrary. I would opt out for it and instead make it more aggressive -- perhaps make it add a debuff to the enemy you attack, instead? This would also fit its theme better -- when you're berserk, you do not go "ok guys, let's get 'im!" -- you rush in alone.

In terms of overall... this item might work. I've been wanting an upgrade to both Eaglehorn and Mask of Madness for a while now (and its similar to how Helm of the Dominator + Reaver = Satanic).

Outlook : Good.

It's realy hard to give MoM a new concept in a mix with eaglehorn. Thanks for the advice about the Solo Style of MoM, I've reworked the bonuses abilities and now it has a solo special effect and IMO will fit greatly the MoM Solo Style.
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Old 11-09-2009, 04:27 PM   #11
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Default Re: [ITEM] Rampage •|Reviews Needed|•

very nice adea! love everything with it, i like the skullbow icon most. i think its because its a mask and bow combined for it T-UP
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Old 11-09-2009, 08:15 PM   #12
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Default Re: [ITEM] Rampage •|Reviews Needed|•




this one for joke (capinan america mask, Spiderman's helm)


and this one is really insane
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Old 11-09-2009, 08:58 PM   #13
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Default Re: [ITEM] Rampage •|Reviews Needed|•

Quote:
Originally Posted by K1T View Post



this one for joke (capinan america mask, Spiderman's helm)


and this one is really insane

Thanks ;D

Added the Insane one to alternatives. Credited.
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Old 11-09-2009, 09:30 PM   #14
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Default Re: [ITEM] Rampage •|Reviews Needed|•

It's even better than before!
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Old 11-09-2009, 11:00 PM   #15
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Default Re: [ITEM] Rampage •|Reviews Needed|•

I love the first bow for icon. DotA lack of bows.

For numbers, I think the active ability is bit OP. If you consider 100% AS, 20% dmg is quite powerful. I think bonus damage is unneeded.

Also, I think "rampage" as the active skill name is better while the bow name is something else....
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Old 11-09-2009, 11:09 PM   #16
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Default Re: [ITEM] Rampage •|Reviews Needed|•

Remove "can only carry ONE" from the tooltip coz it isn't matter, imo.
And don't make it doesn't stack with boots Coz it makes this item to be an anti boots item.

Insanity is nice but the taken dmg is too much.
Madness, is it stackable?
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Old 11-10-2009, 05:04 AM   #17
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Default Re: [ITEM] Rampage •|Reviews Needed|•

So what if a huge wave of creeps (say ten) is reduced to below 40% due to ally spell casters. Would that mean gaining an instant +100% bonus damage, and for how long?
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Old 11-10-2009, 10:05 AM   #18
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Default Re: [ITEM] Rampage •|Reviews Needed|•

Quote:
Originally Posted by MegaWeedle View Post
It's even better than before!
Thanks MegaWeedle ;D

Quote:
Originally Posted by NoThlnG View Post
I love the first bow for icon. DotA lack of bows.

For numbers, I think the active ability is bit OP. If you consider 100% AS, 20% dmg is quite powerful. I think bonus damage is unneeded.

Also, I think "rampage" as the active skill name is better while the bow name is something else....
Before was a +20 agility bonus, so I changed to make it more effective for any hero adding a +20% damage for 15 sec only isn't too much IMO. But can be nerfered. I liked the skillname as Insanity/Rampage/Rage, any of these fit the theme. I'll think on it.

Quote:
Originally Posted by xy4kuz4x View Post
Remove "can only carry ONE" from the tooltip coz it isn't matter, imo.
And don't make it doesn't stack with boots Coz it makes this item to be an anti boots item.

Insanity is nice but the taken dmg is too much.
Madness, is it stackable?
I'll remove, thanks. 25% bonus movement speed stacking with BoT or PB bonus effect will make it very unbalanced about MS. Basicaly this item will be used by majority AGI/STR and these does not use BoT so much IMO. The extra damage taken is a price that you'll have to pay to use Rampage(everything has the good and the bad side) :) and Madness does not stack, I'll add this info Thanks.

Quote:
Originally Posted by seikishi View Post
So what if a huge wave of creeps (say ten) is reduced to below 40% due to ally spell casters. Would that mean gaining an instant +100% bonus damage, and for how long?
Thanks for the point. I'll edit it and add this info, it's only for enemy heroes. and the +100% that you've mentioned isn't earned by Madness ability, it's from active skill Insanity. Madness is actived when a enemy hero with hp below 40% step in the range of this item ability effect and gives +15 bonus attack speed and +10% bonus damage.
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Old 11-10-2009, 01:15 PM   #19
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Default Re: [ITEM] Rampage •|Reviews Needed|•

I see, glad to be of help.
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Old 11-10-2009, 01:34 PM   #20
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Default Re: [ITEM] Rampage •|Reviews Needed|•

Good item
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