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#1 |
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| Last edited by TheDamneD; 05-19-2010 at 12:06 AM. | |
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#2 | |
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1) Remove the TM besides the Skills-->Illusory Orb please.
2) Change 0.75 silence to 0.1 silence at the skill build. 3) Change Nerub to NA/Nerubian Assasin please. (Some people can confuse with Nerubian Weaver) 4) Quote:
Clarify please. You should also tell when to spam it. Also, I've seen a Phase Shift build once, for fun. Why not add it too?
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#3 | |
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Done, thanks.
Quote:
I don't really understand what you meant there... E: Will add the Rift build.
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#4 |
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This. What's the relationship with the bolded ones?
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#5 |
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If you play against heavy nukers, you are bound to leave phase on, which consumes a LOT of mana. So let's say you're playing against Zeus, he is spamming Chain Lightning, and you waste a LOT of mana, which ultimately leads to the low mana pool thing.
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#6 |
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Level 4 phase consumes only 20 mana. Level 1 consumes 50. And around mid - lategame you just orb in > silence > coil and that pretty much makes everyone focus you, 3 seconds of phase shift should be sufficient for your allies to finish up before you blink out/ fight them without getting focused.
Orb> level 4 phase > press E = escape usually all the time. Or level 4 phase > blink. And the better build would be orb > rift > rift > phase > rift > coil > rift. Why? 1. Orb is a joke to dodge, especially once enemies get magic wand, so most of the damage would be wasted if it misses. 2. Rift and orb both do the same damage, but rift has a silence that is very valuble for ganking. Level 1 phase shift will not save you from multiple stuns and disables/ spells coming your way when you just orb in. 3. You don't really need phase shift so early yet if you play carefully, and getting more burst damage at level 3 is because that's usually when the killing starts. 4. When escaping before you get level 4 phase shift, no one will just let you orb away. 3 seconds of silence if sufficient for you to make your gettaway without fear of getting disabled. |
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| Last edited by Stwy; 11-21-2009 at 06:31 PM. | |
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#8 |
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First of all, I apologize to all that have been waiting.
I am not going to work on the guide for at least a week. I should have posted that...
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#9 |
Member
Join Date: Nov 2009
Posts: 270
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Nice guide. My favorite part was the quote: "
A living proof that size doesn't matter" - Puck I have also come up with a quote: "I like to Puck" - Puck In conclusion, Puck is the best hero to play, except Pandaren and Storm Spirit, because you can get your enemies to rage by saying Puck you. Also Phase Shift can escape every spell in the whole game. No offense to Storm Spirit's ultimate though. |
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#10 |
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^ Agreed.
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#12 |
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I couldn't have known, I have some net problems, so...
Again, I'm sorry, real sorry.
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#13 |
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Join Date: Jul 2009
Posts: 1,299
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Note that starting agility is incorrect.
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#15 |
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Join Date: Jul 2009
Posts: 3,893
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don't skip phase for stats.
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#16 |
Forum Staff
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i rather take lvl 2 rift than lvl 2 orb..... 1s silence is so much better than 0.1.... most of the time i even skip phase for the early levels if i don't desperately need it
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#17 |
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Join Date: Jan 2010
Posts: 1,779
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I usually level up orb and phase first.
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#18 |
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What's with all the activity?
Anw that's the orb(pub) build, don't think I'm that stupid not to post the rift build... Anyways I shouldn't do this, so this reply was never posted. kthxbie
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#19 |
Member
Join Date: Dec 2009
Location: Bucharest, Romania
Posts: 1,069
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MAKE THE GUIDE.thnx
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#20 |
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No u.
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