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Old 11-08-2009, 11:15 PM   #1
WrathoftheLamb
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Thumbs up [Sentinel Strength] Kusk, the Huskar Warlord


INTRODUCTION



Summon Kusk Bloodtooth, the Tuskarr Warlord (Fun name: the Walrus King)

Destined and prophesized to be the leader of the Tuskarr, Kusk was named for the founder of his tribe. Being the fiercest and greatest warrior on the Iceland peninsula, he was feared by even the undead. After the legions invasion, Kusks tribe was almost destroyed. After constructing a small raft, he floated to Kalimdor where he swore revenge against the conquerers of his tribe. With his mastery of cold weather and the cold he brings with him, even the most hardened and lifeless of scourge warriors do not yet know the cold he brings to the battle.

Strength – 23 + 2.1 (Main Attribute)
Agility – 18+1.85
Intelligence – 20 +1.4


Learns Winters Night, Bleeding Cold, Hypothermia, and Freezing Wrath

Attack range: Melee (134)
Movement speed of (300)

__________________________________________________
HERO INFORMATION




Affiliation: Sentinel
Role: Ganker/Hero Killer
Theme: Ice/Cold

Kusk

Starting Hitpoints: 590
Starting Mana: 380
Starting Damage: 46
Starting Armor: 3
__________________________________________________
HERO ABILITIES




Winter's Night

Kusk remembers the harsh winters of his youth and summons a miniature icestorm to share the unfriendly experience to his enemies. Units in the icestorm have their attack speed and movespeed reduced and units in the icestorm take damage. AoE, reductions, damage, and duration increase per level.

Level 1 – Slows MS by 5%, AS by 10%. Icestorm lasts 1.25 seconds. AoE of 250 and damage of 15 damage per wave..
Level 2 – Slows MS by 10%, AS by 20%. Icestorm lasts 2.5 seconds. AoE of 325 and damage of 30 damage per wave.
Level 3 – Slows MS by 15%, AS by 30%. Icestorm lasts 3.75 seconds. AoE of 400 and damage of 45 per wave.
Level 4 – Slows MS by 20%, AS by 40%. Icestorm lasts 5 seconds. AoE of 475 and damage of 60 per wave.

Basically Kusk calls down blizzard in an area which deals damage per wave. The freezing area however will slow units inside the icestorm, making it ideal for team fights. Kusk channels it for 0.5 seconds before it finally comes down however.


Casting Range is 500
Casting Time is 0.5

Cooldown: 50/40/30/20
Mana Cost: 110/110/110/110
__________________________________________________



Cold Blooded Cold(T)

Kusk’s trusty ax brings the cold of Northrend with it, bearing down upon enemies icy blows.

Level 1 – For every attack, the unit is slowed by 10% with a +1% slowing effect added on to it. The unit will freeze if the stack counter reaches 6 (16% slow)
Level 2 – For every attack, the targeted unit is slowed by 12%, followed by a +2% slowing effect on with every attack. The unit will freeze if the stack counter reaches 5 (22% slow)
Level 3 – For every attack the targeted unit receives, it is slowed by 14%, followed by a +3% slowing effect with every attack. The unit freezes if the stack counter reaches 4 (26% slow)
Level 4 – For every attack the targeted unit receives, it is slowed by 16%, followed by a +4% slowing effect stack with every attack. The unit freezes if the stack counter reaches 3(28% slow).

Frozen units are ministunned for .5 seconds and experience a purge-like effect.
Orb Effect (Does not freeze if other hero slows make the unit slower than the % alloted for Freeze)

This is a complex spell. The attacking unit receives a base slow damage per strike and every attack on that unit landed after that is a mini slow added onto the original slow. Once the unit reaches max slow effect (the x% slow) they are frozen. Every time they are frozen, the counter is set back to 0.

Duration of base slow is: 3/6/9/12 seconds, every attack after that lasts 4/7/10/13 seconds, unless frozen




__________________________________________________




Hypothermia

Kusk freezes a units very bones, causing them to receive excruciating pain during attacks.

Level 1 – Targets base armor is put to zero and targets are slowed by 5% if hit by an attack.
Level 2 – Targets armor is put to zero and targets are slowed by 10% if hit by an attack.
Level 3 – Targets armor is put to -2 and targets are slowed by 15% if hit by an attack.
Level 4 – Targets armor is put to -4 and the target is slowed by 20% if hit by an attack.
*This does stack with other armor negate effects(I.E Stygian, Assault Curiass, etc.)*

At level 1 this puts your base armor to 0, which means armor boosting items will still add armor. After level 1 however, the targets armor will be at 0/-2/-4 for the duration of the spell. Along with being slowed slightly if hit by an attack.

Duration is 5 seconds
Casting Range is 400
Casting Time is 0

Cooldown: 12/12/12/12
Mana Cost: 50/50/50/50

__________________________________________________



Winter's Curse

Kusk creates a freezing pit within a target, causing that unit to slow themselves based on how they move. No damage given unless frozen solid.

Level 1 – Kusk puts a freezing pit inside a unit, making them slowly freeze themselves if they move too much or don’t move enough. Slows by 1% every second of not moving and for every 200 units moved is slowed by 10%. If a unit reaches 100% movespeed reduction, they are Frozen Solid
Level 2 – Kusk puts a freezing pit inside a unit, making them slowly freeze themselves if they move too much or don’t move enough. Slows by 1% every second or not moving and for every 200 units moved the target is slowed by 20%. If a unit
Reaches 100% movespeed reduction, they are Frozen Solid
Level 3 – Kusk puts a freezing pit inside a unit, making them slowly freeze themselves if they move too much or don’t move enough. Slows by 5% every second of not moving and for every 200 units moved the target is slowed by 25%. If a unit reaches 100% movespeed reduction, they are Frozen Solid.

Frozen Solid: If the unit is frozen solid, it takes 200 pure damage and cannot move for 1.5 seconds.

*Note* Units slowed by spells NOT cast by Kusk will NOT make the unit freeze. I.E Kusk casts Freezing Wrath and the unit runs into a Warlock Upheavel, the unit will still lose MS but will not freeze.

Basically like rupture, except they do not take damage unless frozen solid. When they move too much, they are slowed but if they don’t move at all they get slowed at a considerably lower rate.

Duration is 5/7.5/10
Casting Range is 300
Casting Time is 0.01
Cooldown: 75/75/75
Mana Cost: 160/160/160

*Note* Spell text that is yellow are the hotkeys.
_________________________________________________

Skill Synergy


The target is not only slowed considerably, but is now walking around without or no armor. Its a giant sign saying "Kill Me" over their head.


The target is slowed already, and is being slowed even more by Kusk's attacks


If they move, they slow themselves, if they stay, they slow themselves. Its a win-win for you and your allies.


(Achieved Late Game)
Pretty much if all spells are used in succession, the target wants to move out of Winters Night, but if they do they know they will get slowed by Winter's Curse. Also, if they are under the Hypothermia effect, they will be torn to shreds by Cold Blooded.



__________________________________________________

Hero Synergy
Works well with:
Pudge, Bloodseeker, Darkseeker, Traxex, Warlock, etc. (Mainly heroes that can slow, and pull.)

Eats him to bits:
Magina, Priestess of the Moon, Queen of Pain, Voidwalker, etc. (Mainly heroes that can blink and have stuns/slows themselves.)


ITEM SYNERGY

Early Game Items1-7
Bracerx2, Tangoes, Ring of Health, Stout Shield, Boots, Ring of Basilus
If you can farm all of this, then Congrats. The bracers are for survivability/Mana/AS boost. The Ring of Health and Stout Shield is for Vanguard and the Boots are pretty self-explanatory. Ring of basilus is for Vladmirs midgame

Middle Game Items 8-18
Bracerx2, Vanguard, Power Treads, Mystic Staff, Vladimir’s Offering
Bracers should be complete, along with Vanguard and you should have a Power Treads.
Mystic Staff is for Shivas, because slow is the main component on this hero and he needs the mana.
Vladmir’s offering because this hero is, A. Melee and B. Has a pretty nice orb effect, and C. Benefits nicely from the auras.

Late Game Items 19-25
Power Treads, Vanguard, Shivas, Heart of Tarrasque, Vladimir’s Offering, Armlet
Again, Kudos if you can farm all of this together.
*Power Treads because they are cheap and with your vast amount of slows you probably wont need higher than 360 MS anyway.
*Vanguard and Heart is for survivability and Health. (Replace Bracers)
*Shivas is for another slow.
*Armlet is for Attack Speed, insta-strength gain (but strength loss over time) and damage.
__________________________________________________


Numbers can change and please express your opinion on the hero and not just “T-down.”

*Changelog*

2/20/10: Fixed Cold Blooded numbers to actually scale correctly
2/18/2010: Renamed Bleeding Cold -> Cold Blooded, renamed Frozen Wrath to Winter's Curse. Rescaled Cold Blooded and fixed some of the effects on Hypothermia (now it stacks with Stygian and Assault Cuirass) Changed hotkeys from random order to R,T,Y,U.
1/22/2010: Rescaled Winters Night accordingly, (Reduced Manacost 140-110 and reduced damage, 25/50/75/100->15/30/45/60 per wave.
Buffed Intelligence At start, slight nerf on gain 18->20, 1.5->1.4. Max mana value now displays correct values.
12/23/2009: Added icons, rescaled the damage and duration of Winters Night. (Credits to Amoe, give him props )
12/22/2009: Fixed alot of the spells Manacosts, durations and effects, along with some base effects. Added some clarity. Also removed the Captain Falcon "Yes!" sign as it was not working. Fixed title description and added a Thread Description.

11-12-2009: Reduced Bleeding Cold duration from 6/9/12/15->3/6/9/12

11-11-2009: Fixed a few things that were overpowered, and a few typo changes.

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Pandamonium! (yea, makes no sense)
Quote:
Originally Posted by Kasad View Post
I find a lot items better on huskar but armlet.Even a sange and yasha is damn right better in all aspects except the orb effect.
Kusk, the Tuskarr Warlord (needs input)
Incredibly supported: Lina Fiery Soul Remake
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Last edited by WrathoftheLamb; 02-20-2010 at 02:48 PM. Reason: Read the Changelog!
Old 11-11-2009, 01:33 PM   #2
WrathoftheLamb
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Default Re: [Sentinel Strength] Kusk, the Huskar Warlord

Fixed alot of typo errors, made some things clearer and reasoned with a few numbers.
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Pandamonium! (yea, makes no sense)
Quote:
Originally Posted by Kasad View Post
I find a lot items better on huskar but armlet.Even a sange and yasha is damn right better in all aspects except the orb effect.
Kusk, the Tuskarr Warlord (needs input)
Incredibly supported: Lina Fiery Soul Remake
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Old 11-11-2009, 02:25 PM   #3
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Default Re: [Sentinel Strength] Kusk, the Huskar Warlord

Fix the title.
Fix hero stats.
Fix the shortcut.

Don't make any skill has cheaper manacost, if the effect is better.

Winter's Night
- if i don't wrong, it's like blizzard of archmage in ladder game, but without channeling.

Bleeding Cold
- duration is insane. Fix it.

Hypothermia
- ok, anti-DK skill. Increase the cooldown a bit.

Freezing Wrath
- i don't agree with solid enemy until duration is over. It's too OP.
- but, i like solid concept.
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Old 11-11-2009, 03:33 PM   #4
WrathoftheLamb
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Default Re: [Sentinel Strength] Kusk, the Huskar Warlord

Hmm. Okay I like the feedback. I'll change some of the numbers a bit.

*Edit* Fixed some manacost issues. Added some clarification to Ultimate and reduced duration on Bleeding Cold.

Also, the title was meant to be Kusk the TUSKAR Warlord, but a typo made it Kusk the Huskar Warlord. T

Keep helping the idea please.
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Pandamonium! (yea, makes no sense)
Quote:
Originally Posted by Kasad View Post
I find a lot items better on huskar but armlet.Even a sange and yasha is damn right better in all aspects except the orb effect.
Kusk, the Tuskarr Warlord (needs input)
Incredibly supported: Lina Fiery Soul Remake
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Last edited by WrathoftheLamb; 11-11-2009 at 03:42 PM.
Old 11-11-2009, 04:00 PM   #5
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Default Re: [Sentinel Strength] Kusk, the Huskar Warlord

I agree with yakuza, don't reduce the manacost if you are buffing the effects. The effects btw are kind of overpowered.

Winter's Night - refer to Pit Lord's flame thing, since it is the same, BUT because your skill causes a Slow, it must do less damage, if it does the same, the cost needs to be increased.

Bleeding Cold - like yakuza said, insane duration, and it's a bit unoriginal, like Geostrike and Storm's old Overload rolled into one.

Hypothermia - I'm not liking how EVERY single skill has a slow attached to it.

Freezing Wrath - Once again, every skill this guy has is a slow. And a bit too OP to have a disable that can last THAT long. 10 second disable that is incredibly easy to execute is imba, and being an ulti, it CANNOT countered by BKB. I would suggest a complete remake for this skill, preferably one that doesn't revolve around slowing.

I'll come back after you fix stuff (hopefully). And another thing, change the title from Huskar to Tuskarr, please.
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Old 11-11-2009, 11:39 PM   #6
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Thumbs up Re: [Sentinel Strength] Kusk, the Huskar Warlord

K.

For Winters Night I reduced the damage, but left everything else the same

Bleeding Cold I left alone other than reducing the duration by alot.

Hypothermia: Now the unit is only slowed if an attack is hit on that unit.

Freezing Wrath: Left Untouched except for that now it does pretty much nothing if the unit is slowed by an outside influence.

Keep up with the reviews people!
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Pandamonium! (yea, makes no sense)
Quote:
Originally Posted by Kasad View Post
I find a lot items better on huskar but armlet.Even a sange and yasha is damn right better in all aspects except the orb effect.
Kusk, the Tuskarr Warlord (needs input)
Incredibly supported: Lina Fiery Soul Remake
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Old 11-12-2009, 05:23 AM   #7
spooky_kz
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Default Re: [Sentinel Strength] Kusk, the Huskar Warlord

Quote:
Bleeding Cold - duration is insane. Fix it.
Agree.

Winters Night - Seems like Pitlord's Fire Storm
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Old 11-12-2009, 08:37 PM   #8
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Default Re: [Sentinel Strength] Kusk, the Huskar Warlord

K.

Reduced Bleeding Cold duration from 6/9/12/15->3/6/9/12

Fixed a typo

Keep up with the reviews!
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Pandamonium! (yea, makes no sense)
Quote:
Originally Posted by Kasad View Post
I find a lot items better on huskar but armlet.Even a sange and yasha is damn right better in all aspects except the orb effect.
Kusk, the Tuskarr Warlord (needs input)
Incredibly supported: Lina Fiery Soul Remake
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Old 12-23-2009, 01:11 AM   #9
WrathoftheLamb
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Default Re: [Sentinel Strength] Kusk, the Huskar Warlord

After a month I have:
Fixed a few spells
Added clarity
Fixed the topic title
Added a changelog.

*Bump*
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Pandamonium! (yea, makes no sense)
Quote:
Originally Posted by Kasad View Post
I find a lot items better on huskar but armlet.Even a sange and yasha is damn right better in all aspects except the orb effect.
Kusk, the Tuskarr Warlord (needs input)
Incredibly supported: Lina Fiery Soul Remake
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Old 12-23-2009, 04:32 AM   #10
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Default Re: [Sentinel Strength] Kusk, the Huskar Warlord

can't even review this hero, your explaintions for each level are huge paragraphs
Lose some effects, make some numbers constants
KISS!!
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Old 12-23-2009, 09:12 PM   #11
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Default Re: [Sentinel Strength] Kusk, the Huskar Warlord

Gave ultimate icon the right borders:

http://infcore.net/w3icon/button.php...oghPM&type=BTN

http://infcore.net/w3icon/button.php...PM&type=DISBTN

And the skillset:

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Last edited by Amoe; 12-23-2009 at 09:15 PM.
Old 12-23-2009, 11:00 PM   #12
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Default Re: [Sentinel Strength] Kusk, the Huskar Warlord

Umm... Skill 1 does 600 damage at level 4... sure its from 6 waves, but that is a LOT of damage for Skill 1.
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[AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen.
[STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN.
[STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive.
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Old 12-23-2009, 11:30 PM   #13
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Default Re: [Sentinel Strength] Kusk, the Huskar Warlord

Thanks Amoe for the skillset and icons

Rescaled it, slightly. Makes it stronger late-game. May increase mana cost + Cooldown if anyone else thinks the spell is too powerful.
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Pandamonium! (yea, makes no sense)
Quote:
Originally Posted by Kasad View Post
I find a lot items better on huskar but armlet.Even a sange and yasha is damn right better in all aspects except the orb effect.
Kusk, the Tuskarr Warlord (needs input)
Incredibly supported: Lina Fiery Soul Remake
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Old 01-01-2010, 06:41 PM   #14
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Default Re: [Sentinel Strength] Kusk, the Huskar Warlord

Nerf 1st ability damage, instead of 25/50/75/100 damage, make it 30/45/60/75. Right now its MUCH better than firestorm, for example. And it has slow and stuff.

Do a basic nerf (reduce numbers by 20% or 30%) of second ability ,and it'll be ok. =)

third skill is very very very imba. you simply IGNORE target's armor and just set it to a specific number? no.

ultimate is good and creative.
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Old 01-02-2010, 03:52 PM   #15
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Default Re: [Sentinel Strength] Kusk, the Huskar Warlord

ok i didnt read it all so forgive me... but i had the thought. he would need a massive mana pool. or be a int hero. too many spells not a single passive ability.
4 active spells should be a int hero. give him a passive kinda like frostmourne or drunken brawler and I'd read on. in my opnion a good str hero has two active spells. preferably one of them uses hp or 0 mana.
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Old 01-15-2010, 08:50 AM   #16
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Default Re: [Sentinel Strength] Kusk, the Huskar Warlord

Sir I have a question, where did you get the hero's moving picture and where did you get the icon?
he has too many skills but nice concept, but the 1st skill is like firestorm right?
And how do you do the things after your comments?
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Last edited by AyUZ; 01-15-2010 at 08:54 AM.
Old 01-23-2010, 01:30 AM   #17
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Default Re: [Sentinel Strength] Kusk, the Huskar Warlord

Quote:
Originally Posted by evgod View Post
ok i didnt read it all so forgive me... but i had the thought. he would need a massive mana pool. or be a int hero. too many spells not a single passive ability.
4 active spells should be a int hero. give him a passive kinda like frostmourne or drunken brawler and I'd read on. in my opnion a good str hero has two active spells. preferably one of them uses hp or 0 mana.
He has one passive ability and about 380 mana (Good at start, but low Int Gain overall to balance out how awesome his spells are)

Quote:
Originally Posted by ~Maktor~ View Post
Nerf 1st ability damage, instead of 25/50/75/100 damage, make it 30/45/60/75. Right now its MUCH better than firestorm, for example. And it has slow and stuff.

Do a basic nerf (reduce numbers by 20% or 30%) of second ability ,and it'll be ok. =)

third skill is very very very imba. you simply IGNORE target's armor and just set it to a specific number? no.

ultimate is good and creative.
Thank you, I'll reduce the skills slightly.

@ Ayuz: In order:Google, Hiveworkshop.com, Has normal amount of skills (4), and yes, it is like Firestorm. . .
Theres an EDIT button.
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Quote:
Originally Posted by Kasad View Post
I find a lot items better on huskar but armlet.Even a sange and yasha is damn right better in all aspects except the orb effect.
Kusk, the Tuskarr Warlord (needs input)
Incredibly supported: Lina Fiery Soul Remake
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Last edited by WrathoftheLamb; 01-23-2010 at 01:35 AM.
Old 02-17-2010, 07:21 AM   #18
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Default Re: [Sentinel Strength] Kusk, the Huskar Warlord

Is there any better shortcut than N?
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Old 02-18-2010, 02:40 AM   #19
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Default Re: [Sentinel Strength] Kusk, the Huskar Warlord

Skill 1 - The skill should be channeling if you want to balance out the effects. You must mean Winter Nights instead of Winters Nights. "N" is a horrible hotkey. Make it "E" or "G" instead.

Skill 2 - The skill name is horrible. Why not something like Arctic Axe, Winter Wounds, Frozen Fury or something? Secondly, the numbers are impractical. When is a melee hero going to consistently hit a hero 10 times in back-to-back fashion? Cut the counter total in half and then tone down the numbers to balance it out.

Skill 3 - "O" is a horrible hotkey. The name makes sense, but I think something like Bone Chill or something would be better, and it would also get a better hotkey. This skill is actually a good concept, though it would make other armor reductions kind of pointless for your team. I think the armor reduction should be a flat reduction so other reductions can be applied as well for the sake of balance.

Skill 4 - The name is too bland. Hypothermia in this case would work quite well here. The concept is good, but the numbers are once again impractical. Furthermore, the mechanic of not having other slows apply doesn't make sense concept-wise or in practice. If a unit is being slowed because of the cold, other things that happen to slow the unit should be applied as well and not be separate. I also think the frozen effect could be a bit stronger.

Anyway, there are already a lot of ice-themed heroes in the game, but this hero does bring some new things to the table.
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Last edited by NHP54; 02-18-2010 at 02:50 AM.
Old 02-18-2010, 07:32 PM   #20
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Default Re: [Sentinel Strength] Kusk, the Huskar Warlord

Didnt change anything about skill one, its a very short spell.

Changed second skill name to Cold Blooded

Changed all hotkeys to make them equal R/T/Y/U

Changed name to Winter's Curse. And the only slows that will work during this spell is Kusk's because other slows would prove to be overkill. They will still help Kusk reach whatever goal he has, but because they don't affect the Ultimate directly, they are still a factor.

And thanks for the review!
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Quote:
Originally Posted by Kasad View Post
I find a lot items better on huskar but armlet.Even a sange and yasha is damn right better in all aspects except the orb effect.
Kusk, the Tuskarr Warlord (needs input)
Incredibly supported: Lina Fiery Soul Remake
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