Originally Posted by MauranKilom
Anyways, spell steal doesn't care about the level of the spell when it was cast but the current level, right?
No, it is the other way around.
The obvious way to get extra armor is to exploit -noherolimit or the like, but in a normal match, I think the cap is 1370.6.
In my party, replace Lich with Dazzle, and have Dazzle dominate both the Wildkin and an Ogre Magi to place a frost armor (+8 armor instead of +9).
Rubick can then use levels 2, 3, and 4 Warcry in battle (with Refresher), giving +27 armor instead of +12.
So instead of the cap being 1356.6 it's 1356.6 + 15 - 1 = 1370.6.
I don't see how Rearm could help here.