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#2 |
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Slark can get up to +148.26 armor from Essence Shift alone. No other hero can come close, with the exception of Omniknight's ultimate, which gives +1000 armor.
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#3 |
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Excluding Omni who just beats everything, that'd mean the highest possible armor would be a fully stacked Slark paired with Dazzle/Sven/Roof/Lich, near an enchanted Wildkin and an Ogre, and with an assault cuirass/RoB/Vlad aura plus mek plus buckler on one of the allied heroes. Or did I miss something in the plus armor item/heroes category?
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Slark has 0 base armor, which is reduced by 1 due to a gameplay constant. At level 25, he has 51 agi (15 + 1.5 * 24), which adds 51 * 0.14 = 7.14 armor. So Slark's final armor (for at most one second) is 0Slark unit data: def=0 - 1Gameplay constants: AgiDefenseBase=-1.00 + 7.14Gameplay constant: AgiDefenseBonus=0.14; Slark unit data: AGI=15, AGIplus=1.5; 0.14 * (15 + 24 * 1.5) = 7.14 + 201.61440 agi from Essence Shift (see above) * 0.14 (see above) = 201.6 + 30Max armor reduction from Weave (Dazzle/Rubick) + 12Warcry (Sven/Rubick) + 4Living Armor (Rooftrellen) + 9Frost Armor (Lich/Rubick) + 1000Guardian Angel (Omniknight/Rubick) + 9015 (Shiva) * 6 = 90 + 5Devotion Aura (AC or Vlads) + 2Restore (Mekansm) or Armor Bonus (Buckler) + 3Toughness Aura (Enraged Wildkin) + 0lolnothing = 1356.6 If anybody knows any way to get more than 1356.6 armor in DotA, I would like to hear about it.
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#7 |
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Actually 98.7714384%.
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#9 |
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#10 |
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It doesn't stack in DotA 1, because the item armor bonuses it uses don't stack with each other and the trigger removes all of them before applying the current number. So the armor would switch between the 2 rising values, but never be the sum.
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function Func0243 takes nothing returns nothing
call Func0242()
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#11 | |
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#12 |
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How would you get 4 levels of warcry onto the same unit within the timeframe of the duration (without using duplicate heroes)?
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DotA code of the week:
Jass:
function Func0243 takes nothing returns nothing
call Func0242()
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#13 | |
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Sven has lvl.2 warcry and two unused skillpoints. Lvl.2 already got stolen by Rubick. Rubick and Sven have both refresher orb. Rubick casts lvl.2 warcry. Sven learns lvl.3 and casts it, so that Rubick can steal it and cast it. Both refresh and do the same for lvl.4 warcry.
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#14 | |
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#15 |
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Anyways, spell steal doesn't care about the level of the spell when it was cast but the current level, right? So Rubick could have level 1 already, cast it, then sven levels up warcry, rubick steals level 2 and casts it, sven levels warcry to level 3, casts it, refreshes and levels it to level 4 and casts level 4 warcry.
But don't we need rubick for other stuff already? I mean, he could still have 1 other spell ready (refresher-trick) and steal another one with refresher during the fight...
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DotA code of the week:
Jass:
function Func0243 takes nothing returns nothing
call Func0242()
endfunction
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#16 | |
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But hey. Add a lvl.25 tinker in the enemy team and you're set.
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#17 | |
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The obvious way to get extra armor is to exploit -noherolimit or the like, but in a normal match, I think the cap is 1370.6. In my party, replace Lich with Dazzle, and have Dazzle dominate both the Wildkin and an Ogre Magi to place a frost armor (+8 armor instead of +9). Rubick can then use levels 2, 3, and 4 Warcry in battle (with Refresher), giving +27 armor instead of +12. So instead of the cap being 1356.6 it's 1356.6 + 15 - 1 = 1370.6. I don't see how Rearm could help here.
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#18 |
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If mauran were right, it would have made a 4th stack of warcry possible.
Oh also NOW it allows the enmy team to have a lich. => +9 instead of +8 armor, since you can steal the licharmor due to masssteal-rearm.
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#19 |
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How would Rearm make it possible to cast four Warcries?
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#20 |
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[facepalm.jpg] I somehow thought rearm would increase the number of spells stealable, but I forgot that he need to steal rearm in the first place...
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