Re: Necrolyte Needs a Buff
user is on ignore list, but by thread title i guess what he is saying:
"waaaaaah...icefroggy! i suck at necrolyte! i can't beat the bots with him even though i played against them three times! isn't it 'three times the charm' instead of 'practice makes perfect(as can be)'? and my opponents and allies are always so mean when i pick him! i always try to heal my allies and then i get killed. i run out of mana constantly and then i consequently run out of health! nothing goes right! i'm pretty sure the hero needs a huge overhaul, or at the very least some rebalancing so that i can actually use him without bothering to learn how to play how he is now."
necrolyte is fine as he is, he's just widely misunderstood. players refuse to acknowledge how to properly play him, keep playing him the same way, and lose and blame the hero rather than themselves, while other players win games with him and get good kill counts.
1) death pulse. mana cost increases with level. players max it out too fast. players would rather heal an ally than damage an enemy. the spell does more damage to an enemy than how much it heals your ally.
2) heartstopper. players don't keep enemies in range, so the ability does next to nothing. players don't level it up early, which is a mistake because it's their primary source of damage.
3) sadist. does almost nothing until you buy a force staff or kill with your ultimate. yet players max it out relatively early. bad call.
4) reaper's scythe. players use it only to kill steal, which is slightly incorrect use of it. you're supposed to use it to secure a kill. it stuns for 1 full second before dealing damage. this means that any damage your allies can do in that 1 second will also make the difference in the damage calculation for your ultimate. using this spell while having sadist learned will restore your mana, yet players refuse to use the spell because they'd rather heal their allies with their remaining mana(even buying mek to exacerbate the problem). if they just used the ultimate, they'd get the mana needed to use their heal. they'd also earn an urn of shadows charge, which is far more useful than a mek, which they buy even though it's crap on intelligence heroes, which don't have enough health to make full use of the heal and the armor bonus.
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