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Old 11-11-2009, 07:02 AM   #1
Ez_Mystery
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Wink Prophet's Sprout


● Trees suddenly pops out from nowhere and then suddenly disappear



● Play the trees' birth animation at 1100% speed when they appear
● Play the trees' reversed birth animation at -1100% speed when they disappear, but instant remove for dead trees
● Scale the trees to 0.80
● Add special effects using EntBirthTarget at the trees when they appear and disappear (optional)
● Play ForceOfNatureBirth sound when casted (optional)
Testmap
Attached Files
File Type: w3x [EFFECT] Prophet's Sprout.w3x (18.1 KB, 99 views)
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Last edited by Ez_Mystery; 03-24-2011 at 06:47 AM.
Old 11-11-2009, 07:49 AM   #2
SUperPhat
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Default Re: Prophet's Sprout

Looks very good, better than trees popping out of nowhere. You could also make it so that the trees play the birth animation so it looks like its growing too.
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Old 11-11-2009, 08:01 AM   #3
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Default Re: Prophet's Sprout

not bad.. T-UP
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Old 11-11-2009, 08:06 AM   #4
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Default Re: Prophet's Sprout

Quote:
Originally Posted by SUperPhat View Post
Looks very good, better than trees popping out of nowhere. You could also make it so that the trees play the birth animation so it looks like its growing too.
yeah but the trees' birth animation is kinda slow, can make it faster?
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Old 11-11-2009, 08:21 AM   #5
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Default Re: Prophet's Sprout

If it takes time to grow, it might become a Remake instead of a Visual suggestion. Null vote.
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Old 11-11-2009, 10:51 AM   #6
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Default Re: Prophet's Sprout

??? I'm confused
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Old 11-11-2009, 11:00 AM   #7
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Default Re: Prophet's Sprout

Quote:
Originally Posted by Shikain View Post
??? I'm confused
Quote:
add the EntBirth effect to the trees when they appear/dissapear and play the ForceOfNatureBirth sound effect when casted
still confused?
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Last edited by Ez_Mystery; 12-08-2009 at 08:39 AM.
Old 11-11-2009, 11:01 AM   #8
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Default Re: Prophet's Sprout

good.. xD t-up
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Old 11-11-2009, 11:12 AM   #9
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Default Re: Prophet's Sprout

Looks quite good. But animation like this need test map IMO. Isn't it?
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Old 11-11-2009, 11:13 AM   #10
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Default Re: Prophet's Sprout

makes more sense and avoid some bugs
t-up
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Old 11-11-2009, 11:14 AM   #11
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Default Re: Prophet's Sprout

Quote:
Originally Posted by NoThlnG View Post
Looks quite good. But animation like this need test map IMO. Isn't it?
ok, will make one later
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Last edited by Ez_Mystery; 11-12-2009 at 02:39 AM.
Old 11-11-2009, 03:08 PM   #12
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Default Re: Prophet's Sprout

T-up

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Old 11-12-2009, 03:50 AM   #13
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Default Re: Prophet's Sprout

Update
Quote:
● added testmap
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Old 11-12-2009, 04:25 AM   #14
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Default Re: Prophet's Sprout

I tested it. I'll support your idea. ANimation looks cool
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Old 11-12-2009, 05:36 AM   #15
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Default Re: Prophet's Sprout

maybe the tree will appear fast with this animation.
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Old 11-12-2009, 01:36 PM   #16
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Default Re: Prophet's Sprout

T-Up
looks great
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Old 11-12-2009, 02:35 PM   #17
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Default Re: Prophet's Sprout

It need not affect gameplay, the growing trees will still block sight and movement if coded right.

T-up.
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Old 11-12-2009, 03:40 PM   #18
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Default Re: Prophet's Sprout

T-up. Animation >>> no Animation. Especially this one, it is fitting and looks cool.
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Old 11-12-2009, 04:35 PM   #19
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Default Re: Prophet's Sprout

T-up,do it in 6.65 ^_^
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Old 11-12-2009, 09:40 PM   #20
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Default Re: Prophet's Sprout

YES plz! T-up
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