Originally Posted by nonw0w
if radiant, top is offline/hard lane/long lane, i guess you got some misunderstanding
the lane is good as it is, but i guess radiant got a overall advantage, their long lane can pull and stack ancients with easy and the short lane of radiant cant pull every creep camp unlike dire
I usually call the lanes by this:
Radiant top lane/Dire bottom lane: Short/hard lane
Radiant bottom lane/Dire top lane: Long/easy lane
I don't think it matters much on how easier which side can pull Ancients. Even if you made them both equal, a hero on the hard lane is a hero without farm.
Originally Posted by Semi-Formal
Pubs don't play on the level of TI. Warding the pull spot makes it a simple duo lane. Killing the person who pulls or are left behind is easy as well. Or you can push the tower down. It's not a pointless lane unless you send someone solo against a strong duo e.g., AM/CM and SK/Lina.
Yes, I do know that not all pubs will do counterwarding. But if you have a jungler in the enemy woods, your duo lane combo may not be strong enough to deter their pull of other creep camps.
Beside, it is much easier to pull safely than trying to gank the enemy near their tower. At day time, the enemy has so much vision that they can tell whether you are trying to mess with their pull. They can back off a little and harass you at a distance, while still being close to their towers.
And like I said earlier, most of the pubbers love to jungle. It will definitely be a 1-2-2 (Radiant Side) situation most of the time.