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Old 11-11-2009, 09:18 PM   #1
geo8
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Arrow Vairus, The Plague Lord (TestMap) NEED REVIEW


Vairus, The Plague Lord

Name Changed from Epivirus to Vairus

English is not my first lenguage, so sorry for the spelling mistakes

INTRODUCTION



Summon Vairus

As a parasite, borned from the earth`s wounds, disease itself adquires a shape, and raises as a specter whos only porpouse is to make the world become as corrupted as himself.


Strength - 15 + 1.5
Agility - 20 + 2.4
Intelligence - 20 + 2.6 (Main Attribute)

Learns Plague Sacks, Infestors, Disease Cloud and Epidemic

Attack range of 600 (ranged)
Movement speed of 300

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HERO INFORMATION

Affiliation: Scourage
Role: Weird Suporter and killer
Theme: Disease and Corruption


Heroes Name, Sub Title

Starting Hitpoints: 475
Starting Mana: 270
Starting Damage: 40-46
Starting Armor: 3

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HERO ABILITIES



Plague Sacks


By Infecting corpses, the plaguelord is able to create hudge sacks where microorganisms proliferate. Sacks are volatil and blow when enemys are close enought, dealing 80 damage in 200 aoe.

Level 1 - Turn corpses into Plague sacks, range 400
Level 2 - Turn corpses into Plague sacks, range 600
Level 3 - Turn corpses into Plague sacks, range 800
Level 4 - Turn corpses into Plague sacks, range 1000

Cooldown: 6/4/2/0.5
Mana Cost: 100/90/80/70


You can have any number of them, they last for ever
They have 1HP, 100 range of sight, they are NOT magic inmune

Uses:
Put them in corners and on ramps where enemys wont see them until it is to late
Attack with 1000 range by turning corpses into sacks, making more dificult for your enemys to rush
Block important paths and protect your base from creeps while you are far away

Overpowered? Not realy, techies mines are invisible and deal more than 5 times this damage. Also the sacks are not magic inmune, so meele heroes can also destroy them from far


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Infestors

Vairus summons the Infestors, creatures whos minds where twisted by the Plaguelord`s evil disease. His minions will move to targeted position, exploding and dealing 80 damage in 200 aoe if they engage an enemy. If they dont detonate after 20 seconds, they will morph into plague sacks

Level 1 - Summons two Infestors
Level 2 - Summons four Infestors
Level 3 - Summons six Infestors
Level 4 - Summons eight Infestors


Duration is 20s
Casting Range is : Al map

Cooldown: 20
Mana Cost: 140


Infestors aren`t controlable (in the test map i was unable to achieve this)
They have:
200 HP
500 Movment speed
400 adquisition range
400 sight range
200 aoe damage[/COLOR]

Uses:
Deal lots of damage to a close enemy
Send them from distance to help allies to defeat enemys
Try to guess where low hp heres may be and get an easy kill (As Clockwork Missle)
Explore Areas where you think enemys mey hide
Block paths with plague sacks where you cant cast Plague Sacks Ability

Its a lot of damage, but is not to umbalanced, in my test map infestors aren`s to smart, so dealing full damage to someone is really dificult


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Disease Cloud
A strange disease sorrounds Vairus. When someone who is host of the disease becomes attacked, the disease will try to spread, jumping to a random unit nearby within 500 range, dealing 40 damage and slowing for 2s.

Level 1 - use as a host the plaguelord itself.
Level 2 - The disease can use as a host allies, and the plaguelord itself, the cloud has 400 range.
Level 3 - The disease can use as a host allies, enemys and the plaguelord itself, the cloud has 600 range.
Level 4 - The disease can use as a host allies, enemys and the plaguelord itself, the cloud has 800 range.


PASSIVE


It works like this, when someone afected by the aura is atacked, it will cast a slowing spell to a near unit, this is perfect on 1vs1 battles becouse your enemy will recive the efect when he attacks you and when you attack him. This will also couse strugle on massive fights
This is the only skill i consider really overpowered, but im not sure how to make it more balance witout removing the awesome efect that is suposed to have in fights.

__________________________________________________


Epidemic

Vairus uses the same evil escense that compose him to make Infestors and Plague sacks even more lethal. Becouse his body is the same as his disease, he can use it to make his current life equal to 70% of his total mana points.


Level 1 - Becouse of my lack of experience while building the test map, with each level coldown and mana cost are reduced, nothing more, but becouse this is a vital skill for Vairus, reducing cooldown is really usefull
Level 2 -
Level 3 -

In Depth Explanation: This is the skill that provides Vairus of his full potential, is a skill that has difrent efect depending the target. It impruves you Plague sacks and Infestors, and can make your current health to be a determinated value... im trying to add also a cool parasite style efect when targeting an enemy, when i finaly succed on creating this on the test mape, i will reveal how it works

Casting Range is 800

Cooldown: 40/30/20
Mana Cost: 300/200/100


When target is a Plague Sack, this will morph into a Doom Sack, this is an improved version of the old one. It deals 500 damage when detonating, 500 aoe, has 400Hp and 400 sight radius.

When target is an Infestor, this will morph into a Plague Carrier, this is an improved version of the old one. It deals 500 damage when detonating, 500 aoe, has 800Hp and 400 sight radius.

If cast on self, your total life points will become the same as 70% of your current mana.
[/COLOR]
Example:If you have 120/1500 HP and 1000/2000Mp, your total life point will become 700/1500
If you have 1400/1500Hp and 1000/2000Mp, your total life points will become 700/1500


__________________________________________________

HERO SYNERGY


Vengefull Spirit
Create a mine field, then its vengefull spirit`s turn to swap positions and BOOM

Bat rider
Create a mine field, then its bat rider`s turn to catch someone and BOOM
And also tiny, storm spirit, any heroe that can hold an enemy while you create Sacks or Infestors:

Naix, the life stealer
If you are chased while using naix, entering into a Doom sack will be preaty fun (low hp heroes wont aproach)

Dirge, the Undying
Sacks are units, the work for your Soul Rip



THE POST ITS ALMOST FINISHED
Attached Files
File Type: w3x Vairus, The Plague Lord.w3x (44.6 KB, 102 views)
__________________
Sorry the spelling mistakes, English is not my first Lenguaje, IM FROM ARGENTINA

Take a look to my unic HERO, Geo, The ShapeShifter
http://www.playdota.com/forums/92665...er/#post462219

Look at my unic heroe, Epivirus, The Plaguelord (with test map) NEEDS REVIEW
http://www.playdota.com/forums/10523...d-test-map-me/

Take a look to my unic item, Guardian of the defenseless
http://www.playdota.com/forums/95099...tion-guardian/
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Last edited by geo8; 11-24-2009 at 06:26 PM. Reason: No one ever give an opinion about the character
Old 11-11-2009, 11:04 PM   #2
xy4kuz4x
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Default Re: Epivirus, The Plague Lord( With test map by me

Need better layout, i think u must use dark kenshi template coz it's more simple to use. And add hero information such stats, role and many more.

I'll review later.
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Old 11-12-2009, 12:09 AM   #3
geo8
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Default Re: Epivirus, The Plague Lord( With test map by me

First, I said I am still working on it.
Second, What is dark "kenshi template"?
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Sorry the spelling mistakes, English is not my first Lenguaje, IM FROM ARGENTINA

Take a look to my unic HERO, Geo, The ShapeShifter
http://www.playdota.com/forums/92665...er/#post462219

Look at my unic heroe, Epivirus, The Plaguelord (with test map) NEEDS REVIEW
http://www.playdota.com/forums/10523...d-test-map-me/

Take a look to my unic item, Guardian of the defenseless
http://www.playdota.com/forums/95099...tion-guardian/
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Old 11-12-2009, 12:19 AM   #4
-Yuuh™
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Default Re: Epivirus, The Plague Lord( With test map by me

Quote:
Originally Posted by geo8 View Post
First, I said I am still working on it.
Second, What is dark "kenshi template"?


This: [TEMPLATE] Dark Kenshi's Hero Suggestion Template

Or you can use this one: [HERO TEMPLATE] Official PD

Or you can make your own with the all needed informations.
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NEW DOTA HERO COMING: Nightcrawler BY IceFrog
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Old 11-19-2009, 09:01 PM   #5
geo8
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Default Re: Vairus, The Plague Lord (TestMap) Review Pleas

Please someone say something, it has been a long time since i create this heroe and the test map, and nobody has said nothing about it. Only a few have comented and that was becouse the template.
I cant perfect the character without usefull opinions.
__________________
Sorry the spelling mistakes, English is not my first Lenguaje, IM FROM ARGENTINA

Take a look to my unic HERO, Geo, The ShapeShifter
http://www.playdota.com/forums/92665...er/#post462219

Look at my unic heroe, Epivirus, The Plaguelord (with test map) NEEDS REVIEW
http://www.playdota.com/forums/10523...d-test-map-me/

Take a look to my unic item, Guardian of the defenseless
http://www.playdota.com/forums/95099...tion-guardian/
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Old 11-20-2009, 01:24 AM   #6
FlamingFist
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Default Re: Vairus, The Plague Lord (TestMap) Review Pleas

Quote:
Originally Posted by geo8 View Post

Level 1 - Level 1 Effects
Level 2 - Level 2 Effects
Level 3 - Level 3 Effects

[i]In Depth Explanation

Casting Range is 800

Cooldown: 40/30/20
Mana Cost: 300/200/100



__________________________________________________

HERO SYNERGY

[img]Hero Head Icon[/img]
Vengefull Spirit
Create a mine field, then its vengefull spirit`s turn to swap positions and BOOM
[img]Hero Head Icon[/img]
Bat rider
Create a mine field, then its bat rider`s turn to catch someone and BOOM
And also tiny, storm spirit, any heroe that can hold an enemy while you create Sacks or Infestors:

[img]Hero Head Icon[/img]
Naix, the life stealer
If you are chased while using naix, entering into a Doom sack will be preaty fun (low hp heroes wont aproach)


[img]Hero Head Icon[/img]
Dirge, the Undying
Sacks are units, the work for your Soul Rip

__________________________________________________

ITEM SYNERGY

Early Game Items
[img]Item 1[/img][img]Item 2[/img][img]Item 3[/img][img]Item 4[/img][img]Item 5[/img][img]Item 6[/img]

Middle Game Items
[img]Item 1[/img][img]Item 2[/img][img]Item 3[/img][img]Item 4[/img][img]Item 5[/img][img]Item 6[/img]

Late Game Items
[img]Item 1[/img][img]Item 2[/img][img]Item 3[/img][img]Item 4[/img][img]Item 5[/img][img]Item 6[/img]

__________________________________________________

THE POST ITS ALMOST FINISHED
VOTE FOR THE CONCEPT, NO FOR THE NUMBERS
Where are the hero icons and the Ulti level 1,2,3?

why should we give review, you lack many information

You didnt even know your theme, which is obviously parasite

fix you information/descriptions
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Last edited by FlamingFist; 11-27-2009 at 03:19 AM.
Old 12-25-2009, 12:38 PM   #7
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Default Re: Vairus, The Plague Lord (TestMap) NEED REVIEW

ARGENTINO xD i'm Argentinian too.!! xD...
Yo pense que no iba a ver un argentino por este foro xD...
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Old 12-25-2009, 07:31 PM   #8
GeorgeIsGreaT
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Default Re: Vairus, The Plague Lord (TestMap) NEED REVIEW

Gonig to test it out with your map.

(Just my opinion)My initial problem with your hero is the model. Yeah it looks cool and stuff but it is Razor lookalike. Not thats wrong and it hasnt happenened before (Traxex and Windrunner)

Give my feedback after testing it out
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Old 01-21-2010, 05:59 AM   #9
gtarwanab
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Default Re: Vairus, The Plague Lord (TestMap) NEED REVIEW

the overall theme is nice but a couple of suggestions, aura is mega buff so redo the numbers or scrap. and the infestors should be dummy units and i was kind of thinking something like a small aoe march of the machines, or a single target and they chase until dead or they get suidice proximity or the 20 sec to turn to sac, prob make it like 10 sec
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