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Old 11-13-2009, 03:55 PM   #1
Kape Puro
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Thumbs up [Shop-Mode]Goblin Trade Ship


Hi everyone! I made a similar suggestion back in DA but it didn't get the attention that I think it deserves. So now I'm bringing this to you new and improved. This suggestion also doubles as a brainstorming thread so I hope you all like it. This is your chance/excuse to show off that really creative item of yours that you think doesn't quite fit in. Or if you liked this suggestion but don't feel like commenting just bump it.

Goblin Trade Ship


Changelog:
14/11/09 tweaked Happy Fun Rock.
15/11/09 Suggested an alternate flight path.
Added Life Insurance, Greater Clarity potion, Condensed Healing Salve, Flask of Pure Mojo and invisibility potion.
16/11/09 Tweaked torch.
17/11/09 Added Time bomb and Mini scout tank.
Suggested Game mode.
18/11/09 Made corrections.
23/11/09 Made minor changes on Horadric Bag.
24/11/09 Buffed torch.


My suggestion is to add 2 shops that will enter and leave the map at a regular basis. Specifically these shops will be the Goblin Trade Ships. They will sell items and give services only unique to them. This is only available via game mode. -TS

These ships are basically shops that will enter the scourge and sentinel bases and park themselves on the fountain area. One will enter from the lower left corner for the sentinel and another at the upper right corner for the scourge at exactly daybreak, which is when the first creep wave leave the base. They will stay on their respective bases for 6 minutes and be back after another 6 minutes. They are invulnerable to any attacks just like all the other shops.

Alternate fight path:
Another good idea would be that the ships would enter from the goblin labs and travel to the secret shops then to the bases all within 6 mins.



These are the things that I had in mind for sale and you are all welcome to contribute if you wish.
Items and Services:


Reveal: 50g

Reveals a target area on the map for 5 seconds. Shows invisible units.

Additonal info:
It has an 800 aoe and a 1 min cooldown.


Greater Flying Courier: 300g

Upgrades your flying courier making it faster and tougher.

Additional info:
It gives 150 life(300 total).
It will now always move at burst speed.
Courier shield lasts 10 seconds at 20 seconds cooldown.
gives 400 bounty.


Horadric Bag: 500g

A 3 slot bag that allows you to disassemble items and transmute it into gold. It mutes all non consumable items inside it. Items that drop upon death inside it will remain intact but are always muted.

Additional info:
It has 3 slots but really only gives 2 extra slots. the other 3 slots are for the Transmute(sell), disassemble and return to inventory buttons. (I will update with a jpg later)
It allows you to use the following items:
Potions, Healing Salves, Tangos, Wards, Magic Bottle and any consumable item not mentioned here.
It has multiple tactical advantages.


Superior Serpent Wards: 150g

Allows you to place a Serpent Ward on a target location that deals chaos damage. contains 2 charges.

Plun... Imported from the Darkspear Tribe.

Additional info:
Deals 50-50 chaos damage, has 2 medium armor, and 600 range. Lasts 1 minute.
You can only buy 3 stacks at a time and has a 6 min restock time.
Gives 20-35 bounty each.


Ivory Tower: 200g

Creates 1 ivory tower on a target location that has unobstructed sight and limited true sight. Each player can only have 1.

Additional info:
It has 1000 life, 10 fortified armor 1900/900 day/night vision, 500 true sight and regenerates at 1 life per second.
It is considered a building and therefore can be targeted by town portal.
Has a 5 second construction time.
You can only buy 1 at a time and it has a 12 min restock time. If you use another one the previous will be destroyed.
It lasts forever or until destroyed.
Gives 50-75 bounty.


Torch:150g

Allows you to see just as far at night as you would during the day but also gives away your position to nearby enemies. Gives limited true sight. When you die while the torch is lit you will still gain vision of the area for the remainder of the duration. Has 3 charges that last 1 min per charge.

Additional info:
Your enemy will see you if you come within 900 range of them at night.
Gives 250 aoe true sight.


Life insurance: 500g

When you are killed by an enemy your team will be given 600 gold.

Does not cover self inflicted death, occupational hazard and stupidity.

Additional info:
The 600 gold is divided amongst your team. Similar to a tower being destroyed.
Killing yourself will use up the scroll but you and your team will not gain any benefits.
Has a 5 min cooldown.


Greater Clarity Potion:100g

Restores 200 mana over 30 seconds.

Additional info:
Its advantage over buying 2 clarity potions from the normal shops is it restores twice as much mana over the same period of time.


Condensed Healing Salve:200g

Restores 500 life over 10 seconds. and it cannot be interrupted by damage.

Additional info:
Its is still targeted and cannot be interrupted by damage.

Flask of Pure Mojo: 500g

Gives you double damage for 45 seconds. It will expire after not using it for 2 minutes.

Additional info:
It's effects are exactly the same as a bottled Double damage rune and has a 2 min Restock time.


Invisibility Potion:500g

Makes you invisible for 45 seconds with a 2 second fade time.

I'm telling you, it's in there.

Additional info:
It's effects are exactly the same as a bottled invisibility rune and has a 2 min Restock time.


Time Bomb: 600g

Sets a high explosive bomb on a target building or mechanical unit that causes
500 siege damage to all nearby units. Needs 1 second to arm and explodes after 5 seconds.

You wouldn't want to be anywhere near when this baby goes off.

Additional info:
It has a 5 min cooldown and a 1 min restock time.
It can only be targeted on buildings and mechanical units.
You can use it on friendly buildings and units as well and damages both friend or foe and it will still explode even after the target has been destroyed beforehand.
It has a 500 aoe.
It will show an ally only countdown on top of the target and it will show the countdown to the enemy after 3 seconds.
This isn't imba because of it's price, cooldown and can be prevented easily.


Mini Scout Tank: 200g

Summons a very durable mini scout tank that is immune to spells and has true sight to scout for 2mins.

Additional info:
It has 250 ms, 300 life, 20 heavy armor, spell immunity and true sight.
it has a 3 min restock time.


Happy Fun Rock:1000g

Trow this rock to an ally or enemy, if they have inventory space they will catch it. If not, it will drop on the ground. Deals 1 damage and a .01 second mini stun. Drops upon death.

Why is this here?

Additional info:

It can be thrown to both friendly and enemy heroes and deals its effects to either.
It is considered a rune-item and cannot be destroyed.
A stone shaped rune will show on the ground where it's been dropped.
It can only be bought once form either shops.
Drops upon Death.
It cannot be bottled.
Requires sense of humor.




More items and services will come soon. Right now I need some feedback.
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Last edited by Kape Puro; 11-24-2009 at 12:20 AM.
Old 11-14-2009, 10:36 AM   #2
teStud0
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Default Re: [Shop]Goblin Trade Ship

The Trade Ship concept is nice. However it seems that the concept itself will be too game breaking to begin with. That's a LOT of new items there.
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Old 11-14-2009, 10:48 AM   #3
Kape Puro
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Default Re: [Shop]Goblin Trade Ship

The items inside is a separate instance. If you find something useful then good. But my main concern is the shop itself.
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Old 11-14-2009, 10:49 AM   #4
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Default Re: [Shop]Goblin Trade Ship

Well T-up for concept, T-down for Rock
Rock is for me to imba its a counter against all casting time Heroes and TP users.
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Old 11-14-2009, 11:02 AM   #5
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Default Re: [Shop]Goblin Trade Ship

I don't think we need a new shop, because we have many shops around the map.
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Old 11-14-2009, 11:08 AM   #6
Kape Puro
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Default Re: [Shop]Goblin Trade Ship

Quote:
Originally Posted by Hautamaeki View Post
Well T-up for concept, T-down for Rock
Rock is for me to imba its a counter against all casting time Heroes and TP users.
LoL I knew someone would say that.
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Old 11-14-2009, 11:34 AM   #7
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Default Re: [Shop]Goblin Trade Ship

Can be sight blocking also..... Anyway, T-up for concept but T-D for rock
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Old 11-14-2009, 12:04 PM   #8
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Default Re: [Shop]Goblin Trade Ship

t-up wonderful(fantastic) things
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Last edited by Fate Trap; 11-16-2009 at 08:41 AM.
Old 11-14-2009, 12:08 PM   #9
Kape Puro
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Default Re: [Shop]Goblin Trade Ship

Quote:
Originally Posted by NoThlnG View Post
Can be sight blocking also..... Anyway, T-up for concept but T-D for rock
LoL another 1 against rock. Ok I'll tweek happy fun rock.
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Old 11-14-2009, 12:45 PM   #10
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Default Re: [Shop]Goblin Trade Ship

Happy Fun Rock is cool. But this gives all enemy heroes that arsenal of stopping your channeling ability. I guess that's the imba part.

The concept is nice though (as seen in DA).
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Old 11-14-2009, 12:47 PM   #11
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Default Re: [Shop]Goblin Trade Ship

Like the Trad Ship Concept

T-up

Happy Fun Rock

LOLz

Kung hawak ko yang batong yan ibabato ko yan SAYO(If Im Holding that Rock I Will Throw it to YOU)

Hahaha

Joke
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Old 11-14-2009, 12:48 PM   #12
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Default Re: [Shop]Goblin Trade Ship

only the rock.the numbers are useless.
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Old 11-14-2009, 01:02 PM   #13
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Default Re: [Shop]Goblin Trade Ship

Now no one will buy the rock that cost 1000 gold, 1 dmg, mini stun + drop upon death.

Seriously, it's very hard to be balanced. Someone already suggested it and he was dying to balance it and failed
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Old 11-14-2009, 01:23 PM   #14
Kape Puro
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Default Re: [Shop]Goblin Trade Ship

The Rock is a joke really. Who would buy such a thing for 1000g. I mean come on, what part of Happy Fun Rock is serious.

You guys can give your ideas as well.
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Old 11-14-2009, 01:23 PM   #15
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Default Re: [Shop]Goblin Trade Ship

This is one of the ideas the could have been executed another way. Can I borrow the concept and suggest another way of doing this? Will give credit of course. I don't want to meddle with what you already have so I'm creating my own.

Never mind the above bullshit I'll say it here. Why not have it move from one end of the river to the other and offer items that would be good and unique to that shop, i.e. cannot be bought any other way. I prefer these items to be unique consumables that give a surge of temporary but not imbalanced power (unlike the runes, which are powerful).
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Last edited by Melderv; 11-14-2009 at 01:29 PM.
Old 11-14-2009, 05:07 PM   #16
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Default Re: [Shop]Goblin Trade Ship

Happy fun rock is Noob lol item. If it's implemented, i think a puddle or pool on east path nearby first tower of scourge will be a good place even there is 2 lane shop in there
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Old 11-14-2009, 08:36 PM   #17
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Default Re: [Shop]Goblin Trade Ship

How about it starts at the Goblin Laboratory Shop and goes to the other one. It would have a movespeed of like 200, invulnerable, and have 0 collision.

So now its like its actually trying to sell stuff.
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Old 11-14-2009, 09:26 PM   #18
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Default Re: [Shop]Goblin Trade Ship

I like the main idea of flying shop, maybe make it fly across the river once per 5 minutes?

not sure about items.
Maybe randomize items? each flying ship brings another items))
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Old 11-14-2009, 09:28 PM   #19
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Default Re: [Shop]Goblin Trade Ship

Maybe Sky Barge for Scrouge?

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Old 11-15-2009, 01:42 AM   #20
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Default Re: [Shop]Goblin Trade Ship

i say the ivory tower a T-DOWN! no need any additional tower! besides, it is kinda unfair for people to suddenly waltz in on you in an early-game match from your hind side!
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