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#61 | |
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Join Date: Mar 2011
Posts: 94
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Stop being ignorant, please... It's not something we should keep? really?
We had it forever until now, just stop killing dota2, if someone wants LoL then they go there, this is just sad. |
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#62 | |
Member
Join Date: Sep 2010
Location: Portugal
Posts: 1,006
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Quote:
Annoying and unneeded. |
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#63 |
Forum Staff
Join Date: Dec 2010
Posts: 3,527
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Edited OP again for Update 4 Patchnotes.
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#64 | |
Forum Staff
Join Date: Dec 2010
Posts: 3,527
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Quote:
Of course we got used to kind of info-display but it is neither visually appealing nor efficient. Using the hero-icons instead of writing out the hero-names is a no-brainer when it comes to UI-design. Almost every FPS uses icons to convey what weapons were used. Imagine if they wrote: xXxUberkillerxXx used the FAMAS Assault Rifle to shoot MW2FOREVA in the head and was rewarded with the "Headhunter" accolate
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#65 | |
Member
Join Date: Jan 2012
Location: Argentina
Posts: 1,438
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Thank you for your edition.
I was like dafuq? When did i write this? :P EDIT: Quote:
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| Last edited by scricK; 09-20-2012 at 09:16 PM. | ||
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#66 | |
Member
Join Date: Sep 2010
Location: Portugal
Posts: 1,006
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Quote:
Writting the hero names is no-brainer? I don't even... Next step is what? they will also call-out heroes names in voice so this really get's pumped LoL style i see... Also your comparing this to FPS, pathetic. |
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#67 |
Member
Join Date: Jul 2012
Posts: 22
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I like them, but what i don't understand is how are they distracting to you. Are you ADD?
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#68 |
Member
Join Date: Mar 2012
Posts: 1,223
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#69 | |
Forum Staff
Join Date: Dec 2010
Posts: 3,527
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Quote:
Just a comparison. Try to see which method blocks the screen more. And keep in mind that the top UI in Dota 2 does not stack when the same person increases the killstreak:
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| Last edited by Cymen; 09-20-2012 at 11:06 PM. | ||
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#70 | |
Member
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Quote:
DOESN'T THIS MEAN THAT YOU COULD ONLY PAUSE FOR 30 SECONDS? NOW, YOU CAN ONLY PAUSE FOR 5? THAT'S FUCKING WORTHLESS! THEY NEED TO REVERT THIS, ASAP. IF THEY DON'T, PEOPLE ARE GOING TO FUCKING GO PLAY STARCRAFT 2 OR SOME SHIT. NOBODY WILL PLAY FAIRLY, IT'S GOING TO BE UNPAUSE ABUSE ALL OVER STEAM.
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#71 | ||
Member
Join Date: Jun 2009
Posts: 660
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Quote:
---------- Post added at 05:11 PM ---------- Previous post was at 05:11 PM ---------- Quote:
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#72 |
Member
Join Date: Sep 2009
Posts: 15
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how many hours until new patch guys?
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#73 |
Member
Join Date: Jun 2009
Posts: 1,544
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My DOTA2 stats if anyone's interested: https://dotabuff.com/players/5887247
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#74 | |
Member
Join Date: Mar 2011
Posts: 94
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Quote:
We get used to dota 1's screenclusters...now in dota 2 valve innovates it a lil bit to make it more clear and visually appealing...and some people just call it "LoL style" and it's "killing the game" @DreamKnight: Admit it, you just don't want changes...we had many changes in dota 2 before...and we all get used to them...changes that actually harm the game will be rejected by majority of the community, and therefore Valve will have to remove them...but if the majority agrees on the changes, it is YOU who need to adapt and get used to it..and these changes in this patch are good changes for me, and for many other people out there, too You can call me blind or anything you want...i just point out the truth |
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#75 |
Forum Staff
Join Date: Dec 2010
Posts: 3,527
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Nice to see that this was updated. Do you people understand now why they "only" released Meepo? Another hero would have broken the game for a week at least. They can't release too many heroes at once. Especially ones with unique mechanics.
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#76 | |
Banned
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Quote:
Valve is already working overtime fixing meepo, doubt they'll manage to finish another hero in 5 days |
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#77 | |
Forum Staff
Join Date: Dec 2010
Posts: 3,527
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Quote:
I think CyborgMatt might be right with his Magnataur prediction but we'll see.
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#78 | |
Banned
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Quote:
But they have already been working on meepo for 2 days I doubt they'll have time to finish a hero Plus centaur is closer than magnataur |
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#79 |
Member
Join Date: Oct 2011
Posts: 92
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No, centaur isnt closer than magnataur.
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#80 |
Banned
Join Date: Mar 2010
Posts: 1,667
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Wait,why didnt the patch make it to the main client yet?
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