Originally Posted by Cymen
I said it is not efficient
. Meaning it uses way too much text to convey little information. I did not compare the game to FPS, I compared how the UI handles something as common as a kill. One line with icons is better than 3 lines of text. Display methods don't transform this game into League of Legends. You need to get over your nostalgia for antiquated display methods.
Just a comparison. Try to see which method blocks the screen more. And keep in mind that the top UI in Dota 2 does not stack when the same person increases the killstreak:
Yes, thank you for the screenshots
We get used to dota 1's screenclusters...now in dota 2 valve innovates it a lil bit to make it more clear and visually appealing...and some people just call it "LoL style" and it's "killing the game"
@DreamKnight: Admit it, you just don't want changes...we had many changes in dota 2 before...and we all get used to them...changes that actually harm the game will be rejected by majority of the community, and therefore Valve will have to remove them...but if the majority agrees on the changes, it is YOU who need to adapt and get used to it..and these changes in this patch are good changes for me, and for many other people out there, too
You can call me blind or anything you want...i just point out the truth