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Join Date: Oct 2009
Posts: 396
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Core Luxury Role: Ganker Initiating Combo if you doesn't have other initiator, Orb -> Jaunt -> Rift -> Coil -> Other Item (Shiva Guinsoo. Fleeing Combo, Orb (ALWAYS in a different direction from running path) -> Phase -> (Wait three seconds) Jaunt Orb can be used for scouting Rift's silence can interrupt channeling. Autocast Phase Shift for Instant Damage spells (vendetta/wrath) Phase shift to lose aggro (creeps/towers) Dream Coil has ministun (when initially placed) |
Starting Item Chicken will make you always a step ahead than your enemy. Get it if your team doesn't get it. Puck is the perfect chicken-buyer as his farming skills would allow him to recover the gold loss pretty quick. Wards in pub are used for scouting the rune spots also known as solo-mid-rune-whoring. In competitive games, Puck is a great candidate for First-ward buyer since as stated before, he has nice farming skills as well as the ability to escape level one ganks which comes in handy in case you want to place a ward in enemy's territory. Tango/Clarity/Salve is your primary item for early game regen. Only buy one of each since you have a chicken to supply you with additional goods and the starting gold can be spend to some +stats items so you can harass/farm better. Magic Stick is bought if you think you could face a spammer (Zeus, BB) on the middle lane. If you are not mid, its better to postpone it a bit since it costs a lot for a starting item. GG Branch is the best +stats item in DotA. Spend the rest of your starting gold for it. |
The Core Those four are the only core items for Puck. Travel is your primary objective since in the current metagame, pushing is one of the most important aspects and Puck has two creep-clearing skills to help defend or attack. Teleportation is the reason for getting BoT since it allows you to travel around at the speed of light. Bottle is a no-brainer item for a ganker and since Punk is one, he should be runewhoring a lot during the game so bottle would be perfect for store/refill. Magic Wand is just simply imbalanced with its burst heal and will probably save your ass a lot. Charging the Wand is a walk in the park since spells are just fucking everywhere. Just remember to always keep a fully charged Wand. Ward because Puck is one of the best heroes to be the ward bitch. The reasons are (not because that maelk or kuro or popeye guy does it), but: 1. He has two farming skills that would make buying wards a breeze. 2. He is a heavy ganker so he roams around the map 24/7 which allows him to place wards meanwhile. For those who are more interested in warding, I recommend you THIS guide. Get some Bracers/Nulls/Circlets if you are having troubles with game progress. |
The Luxury Get one or two of those after your core. Guinsoo is a great item. No exception on Puck. Get it When: Your team needs another disable. Bloodstone is a new great item for him with the recent changes. Since Puck will get tons of assists (since 3 of his skills are aoe), this item will solve all of his mana problems. Don't forget the reduced cooldown on death as well as the Bloodpact. Get it When: You don't need the disable Guinsoo provides but you need HP. Shiva for the obvious combo with his skill set and also for the tanking power granted by its armor bonus. Get it When: You have enough HP to start turning that armor into good EHP. Get it also if there are a lot of heroes who depend on normal attack or if your team needs an initiator. Blink Dagger is another great item for him. Phase Shift + Blink makes you invulnerable since the damage penalty on the dagger lasts 3 seconds which equals Phase Shift's duration. Dagger also serves as an alternative way to initiate or to escape when you have initiated a battle but your teammates have failed to follow. Get it When: You are on fast-paced game. Also if you are destined to be the sole initiator of your team. |
The Situational Item listed here can be bought after the core and before the luxury. Just as its name, its situational. Dagon for the burst damage and its smashing success in pubs. Only in pubs though. In competitive play, this item can only succeed if you against fragile team and you can get this item in 20 minutes or below. Get it When: It's a pub game or competitive game when enemies' heroes are fragile. Diffusal Blade is a very situational item for Puck. The feedback and the provided stats just don't suit him well since STR is what he needs. The only thing that connects this item to Puck is the Purge, which is an awesome ability for any ganker in DotA. Get it When: Your teammate is a bitch who doesn't buy it when facing Warlock/Omni. Orchid Malevolence's silence is the reason to buy this item, not the stats it provides. You can only afford to buy it when you already have enough hp. Get it When: You need the silence. Necromicon is generally a great item for him. The +stats are great and Puck has Dream Coil so the summons can attack your enemy freely. But to be honest, I rarely buy this thing because Guinsoo/Shiva + Blink dagger suits my playstyle more. Avoid this item if you are poor at microing. Get it When: There are a lot of heroes that can go invisible. Also if you know that the enemy wards a lot. Other items that are not mentioned are worth buying after you buy 3/4 of the luxury/situational. But if you manage to farm that much, it's mean that you are farm too much and need to do more ganking. |
Ethereal Jaunt Use that pic to memorize when the orb vanishes. This skill is an instant cast with no spell animation, so it swaps you instantly. And since it have instant cast animation, it can not be used to dodge spells. If you attempt to use this spell without an active Illusory Orb, it will display a "No Illusory Orb found." error message. To Harass Always use this skill whenever your mana is full so you won't waste your mana regen. Also try to get creep kills as you harass the enemy. Let me show you an example, To Escape Simply target the orb to a cliff or an unreachable location when you're in pinch. One of the best techniques of escaping with this skill is to shoot the orb and as it travels to your target location, use Phase Shift so the enemy can't stop you from using Ethereal Jaunt. Another technique with this skill is to run in different direction than your orb so the enemy must choose between chasing you or guarding the orb. If they follow the orb, just don't swap yourself unless you cast it through cliffs or behind trees etc. If they follow you, which is most common, just swap yourself from a good distance. An example of that technique. To Initiate Simply cast it to a bunch of enemies to initiate and don't forget to follow it with Waning + Coil. Don't forget to pop out behind the enemy so you can hero-block them thus preventing them from fleeing. To Scout The Orb gives sight to the area it passes through. If you think you are about to get ganked, it can be worth to throw it into the fog to see if someone is charging. To Neutrals When you're neutraling, position your orb so it will hit 2 camps at once. Very useful for quick cash. Faster Fountain Spam this skill to your fountain when you want to go home. |
Waning Rift AoE The AoE of this skill is quite big so don't be afraid of missing the enemy when you are chased. Also the combination of this skill and Illusory Orb can clear a creep wave in a split second. Channeling Canceling Since this skill has instant cast animation, don't hesitate to approach the enemy's Sand King who is starting to shake his tail. |
Manual Cast Use this skill on manual cast if you face enemies who have projectile skills. Ex: Venge's Magic Missile, Sven's Bolt, Leoric's Blast, etc. This skill can be also used to dodge AoE Spell. Ex: Lina's Earth, Centaur's Stomp,etc. The key to perfectly dodging an area stun is the caster animation. If you see Lina pulling her hands back, press F. If you see Centaur raising his axe, press F. Auto Cast Use this skill on auto cast if you facing enemies who have instant damage skills without any other effect like stun/ministun/etc. Ex: Nerubian Assasin's Vendetta, Gondar's Windwalk and the variety, Lina's Laguna, Lion's Finger,etc. Some special cases, Nether Strike: the damage will be blocked but the knockback and stun effects still apply which means that it could break your shift. Lightning Bolt: even if it has mini-stun effect, it's still blocked by autocast phase as long as you are in the damage range of static field. Elune's Arrow: The damage apply first before the stun so it will blocked. Aggro Lost Phase Shift forces your foes to target someone else, so you can use this to lose tower/creeps/neutrals aggro. If a tower/creeps/neutrals are attacking you, simply use phase shift to force them to choose new target. |
Snap Range The screenshot above is to shows you the snap range. Don't forget that the snap range is longer than the AoE Range when you cast this skill. General Use Best use of this skill is to initiate team battles so the enemies won't be able to run away from your team combo. And also don't forget that this skill has a tremendous cast range so you can cast it to kill fleeing enemies. Remember that the coil only affects heroes that are inside the AoE range when you cast it. Heroes that come near the ball after you've cast it will not be affected. Tower Ganking When ganking enemies near their towers, place the coil as far as possible from the tower or the edge of their position so they won't be able to run to safety. Save it Don't forget that Coil has a ministun which is very good at interrupting TP-ing or channeling spells so it's better to save it if you gank someone in the forest since usually their first reaction is to run and search for fogged place to TP. |