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#21 |
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Join Date: Jul 2009
Location: Poland
Posts: 992
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#22 |
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Are you sure this would go well with Enchant? I still say its better for Aftershock so you know that aftershock did trigger.
T-up though. |
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#23 |
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t-up, actually really cool suggestion. Someone said it might be better for afterschock on the first page, I'd agree with that too.
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IGosu ![]() Us.East Dota since 2002 - RoC - Warcraft since 1997 |
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#24 |
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T-up. I don't feel like joining the discussion on whether this is more suitable to ET or Aftershock though
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*removed due to severe case of butthurt*
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#25 |
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Join Date: Aug 2009
Location: Brazil
Posts: 1,254
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I think an animation should be added to units that receive the Enchant Toten's Bonus damage, but this one looks to good to a so insignificant skill. Rework it and maybe i could give you a 5/5.
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#26 |
Forum Staff
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Quite good... So, T-Up
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#27 |
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Join Date: Aug 2009
Posts: 149
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This .
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Current suggestions:
Cosmetic: -Spirit Lance visuals Balance/Remakes: Scaling Geminate Attack/\/Epicenter+Blink fix/\/Sanity's Eclipse remake/\/Nether Ward buff _____________________________________________ Don't be calling me dog cause I want you to say it backwards |
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#28 |
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Join Date: Jun 2009
Location: India
Posts: 1,506
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I don't think Warstomp will fit, as it just signifies more AoE. It's a single target skill, so remove the slam animation and instead just add the effect on the ghoul in your picture.
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#29 |
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TUP
A High Damage attack should look fierce!
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#30 | |
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Join Date: Sep 2009
Posts: 2
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Quote:
It would be nicer if that Warstomp effect is added to animation when triggering Aftershock, but not the next hit animation (should be remained). I like the current totem-flipping action (when hitting enemy) after triggering Enhanced totem. It should be considered as a normal attack, just with increased damage (no magical damage, if I'm not wrong). Thus special animations are not necessary, I think ![]() Example: When you're doing a full ES combo (Echo Slam-> Fissure-> Enhanced Totem) It blinks out, doing the nicest-ever looking ulti, (current animation: Pulling his totem out of the ground) Then it does Fissure, (current animation: Slams the totem back to the ground) And finally the Enhanced Totem (current animation: It slams the ground once more, flip its totem, and does its finishing attack!) If the totem flipping action is removed, it'll be no longer look like a finishing attack
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| Last edited by d3vil_slic3r; 10-20-2009 at 02:45 AM. | ||
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#31 |
Member
Join Date: Jun 2009
Location: Switzerland.
Posts: 1,151
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It'd be useful, but enchant totem gives just +damage so it's senseless. And making it on Aftershock would be confusing ( imagine already ulti+aftershock, u won't understand anithing with all those effects)
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#32 |
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Join Date: Sep 2009
Location: Philippines
Posts: 7,760
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#33 |
Member
Join Date: Oct 2009
Posts: 182
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Raigor goes grand slam! T-UP!
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#34 |
Member
Join Date: Jun 2009
Location: Singapore!
Posts: 1,259
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I kinda gave up on this suggestion, but I'll try and make something for Raigor to make him look more WIN.
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#35 |
Member
Join Date: Aug 2009
Posts: 92
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I agree with all the previous replies. The stun animation should be changed to the suggested animation in exchange for aftershock.
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#37 |
Member
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just T-up.
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More cheese - more holes. More holes - less cheese. More cheese - less cheese?
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#38 |
Member
Join Date: Apr 2010
Posts: 156
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T-up the animation is good but i think the animation is too good for a skill that only adds attack
![]() ![]() (i enjoyed your test map and i kinda killed the peon)
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#39 |
Member
Join Date: Sep 2009
Posts: 90
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t upp
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Sometimes U need to make serious decision's
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#40 |
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Looks nice overall.
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