|
|
#41 | |
Member
|
|
|
How could a spell look that is not possible with the current version of DotA?
|
|
|
#42 |
Banned
|
|
|
|
|
#43 | ||
Member
Join Date: Sep 2009
Posts: 1,354
|
Quote:
Quote:
Thats not a problem at all. |
||
|
|
|
#44 |
Member
Join Date: Jan 2012
Posts: 207
|
Want a spell that might probably be a headache/might even be impossible to code in dota?
This ultimate: Time Paradox The whole game is reverted to 2 minutes ago. The TimeRipper won't be able to use it's ultimate a second time untill it levels it again. How to code in dota 2? Take current state used for spectating and make it the current state of the game. |
|
|
|
#45 |
Member
|
Hmm...May be that's not what i think his ult is, i don't play HoN anyway.
But how about taking control of an enemy hero for a short period, and being able to use the target's skills to benefit the team. Or creating an replica of the enemy which is being able to use the skills? They are may be codable, but it would take a lot of hard works and tons of bugs before finishing.
__________________
|
|
|
|
#46 | |
Banned
Join Date: Dec 2010
Location: Serbia
Posts: 2,318
|
Quote:
EDIT: I'm just gonna leave this right here. http://www.playdota.com/forums/showthread.php?t=63396 |
|
|
|
|
#47 | ||
Member
Join Date: Sep 2009
Posts: 1,354
|
^
Quote:
2. Doable aswell, even in the thread is stated that it would just be to much work ![]() 3. Doable, take out the cooldown and replace the ability with a ability that you update with a trigger. this ability can show the manacost for the ability and the remaining time of the cooldown as icon if you want it. 3/4. See my statements about damage-detection-systems: http://www.thehelper.net/threads/dam...-system.48917/ This is a GUI-Solution, there are much more complex and powerfull scripted versions avaible. 5. Doable with damagedetection in any case, also possible with single-target spells right now. All of them are a little bit complex, but avaible. Mouse Tracking is possible, but only on terrain (not on the UI). Quote:
|
||
|
|
|
#48 |
Banned
Join Date: Dec 2010
Location: Serbia
Posts: 2,318
|
So basically, you're going to tell me things which I already knew from that thread and that is: some things are actually doable, but require way too much work and may cause some bugs. We already have bugs, and I don't see how you're going to get rid of them unless you start over on a completely new engine.
Thing is, no on here is underestimating WarCraft 3's capabilities but in terms of thing you can do on a single engine: Source Engine > WorldEditor + JASS |
|
|
|
#49 |
Member
Join Date: Jan 2012
Posts: 207
|
So let me get this straight: you are aware of the limitations, yet you insist that it's better to continue using the old engine? You just say "doable, it's just lots of work". Well, people don't want to spend that much time implementing one feature using 1000 different tricks to achieve something that's far more easy to do if you work within a new engine. Why do you think IF agreed on working on Dota 2 in the first place? He was probably aware of WC3 engine limitation more than you are.
|
|
|
|
#50 | ||
Member
Join Date: Sep 2009
Posts: 1,354
|
Quote:
People stated that DotA hits the limitations of DotA, and this is straightline bullshit - this is everything i say, and if you ask questions/link a thread with wrong informations, i try to make things clear. Quote:
|
||
|
|
|
#51 | |
Member
Join Date: Jan 2012
Posts: 207
|
Quote:
My experience with JASS scripting is so little I'm not gonna tell you what this unique hero will do, but I'm sure as hell there will be one, sooner or later. Again, Rubick's spellsteal is a good enough example of WC3 limitations. |
|
|
|
|
#53 | |
Member
Join Date: Sep 2009
Posts: 733
|
Quote:
Paliise, make that, gibbe moni. Also your arguments are stupid. Every engine that you can modify in it's core is better than an engine you can't modify in it's core. Why is your argument stupid? Well first, let's see, wc3 does not support better graphics. WC3's graphics rendering methods are old, compared to the new especially updated for dota with mutliblend and all the new shit Glorious Source Engine. Let's say, people don't care for graphics, tru dat, but I'll try and point a few things wc3 lacks right now over source: 1. Recording of demos into pictures/movies frame-by-frame method, or any method. 2. Reconnect. 3. Matchmaking, dota stats, you need to use platforms, with different mm dbs, different commands etc. While good in some cases no team MM or anything. 4. Not as flexible as an engine which you can modify at its core, maybe you can do that and this, but you'll never be able to do this nad that. Also the clips you showed that it could be done, yea it could, but does it make it playable? No, it doesn't. 5. No customizations, no steam, no nothing, no automatic updates, maybe it's good for some people, but bad for others. All your arguments are bad cause: "Imagine you need to build a house, with WC3 you have a hammer and scissors and a screwdriver, with Source you have every tool you need. That's fine, you can hammer nails and shit, put things, live in the house, maybe even make a stove of some kind to keep you warm during the winter. Yeah, now try to install sun panels, isolation and canalization." ALSO GLORIOUS SOURCE DO THAT IN WC3 NAO! nahp |
|
|
||
| Last edited by ralje; 09-22-2012 at 05:22 PM. | ||
|
|
#54 |
Member
Join Date: Jun 2009
Location: Azeroth No More
Posts: 6,080
|
Rikimaru is an original hero.
|
|
|
|
#55 | |
Member
Join Date: Nov 2009
Posts: 501
|
Quote:
the dude is talking about spells, world editor possabilities, this douche speaks about client possabilities.
__________________
|
|
|
|
|
#56 |
Member
Join Date: Sep 2009
Posts: 733
|
No, dumbass, if you read carefully the whole conversation goes from heros wc3, to how wc3 lacks to source, that's why he posted those videos, to prove wc3 doesn't lack, but it does. It does.
|
|
|
|
#57 | ||||||||||||
Member
Join Date: Sep 2009
Posts: 1,354
|
Would take to long, but i can give you a crisis-like 10000-barrel explosion:
http://www.load.to/vExEZQV1KC/10000_...ng_barrels.w3x type "explode" to trigger 8) Quote:
2. Wc3 supports better graphics (then used now). Just look a bit arround in the Toolssection. Looks like not my arguments but you are stupid. Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
||||||||||||
|
|
|
#58 |
Member
Join Date: Jan 2012
Posts: 207
|
Spell discussion? I though it was over, but ok! Again, tell me moar about that Rubick's ultimate. I bring evidence to my point, where's your evidence of WC3 being flexible enough to make it work properly?
|
|
|
|
#59 |
Member
Join Date: Sep 2009
Posts: 733
|
Oh, lol I thought I was in a reasonable conversation, excuse me. I can still argue, but I just don't wanna waste time, play your modern wc3 engine and I'll play my old source.
|
|
|
|
#60 |
Member
Join Date: Nov 2009
Posts: 1,666
|
What a great contribution you've done to the argument, Mr. Freeman.
Oh sorry, I forgot, you were mute. I can already feel a fanfic of this guy and mumbo jumbo fapping to WC3 Engine together. I wish I didn't but it's that much those two guys love that ancient engine. |
|