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Old 11-16-2009, 07:46 AM   #1
Terresquall
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Default [IMPLEMENTED] [ANIMATION] Diabolic Edict


Introduction

Diabolic Edict looks all fine and dandy currently. For a spell that deals thousands of damage to enemies, it is accurately represented by rapid, powerful explosions on damaged enemies.

There's just one little visual discrepancy about it. The spell "saturates the area with magic", but when there are no enemies in range, the spell has no visuals at all. Where does all the magic go without enemies?

The Diabolic Edict



When there are no enemies in range, the wasted explosions should scatter randomly about the area of the spell (i.e. between 150 to 500 range in any direction from where Leshrac is), as shown above.

This not only makes the spell look nice and powerful when idle, it also helps give players a rough impression of the area the spell affects.

Something Extra

This is not part of the main suggestion, but it would also be nice to see the cast effect of changed from this:



To this:



The overused red cloud model is replaced with the death animation of Abilities\\Weapons\\RocketMissile\\RocketMissile.m dl (basically the explosion of Tinker's missile when it hits a unit) attached to the right hand of Leshrac. The effect is basically an explosion that comes with its own hardcoded "boom" sound. What this means is that every time he casts the spell, instead of having a red smoke appear in front of him, a small explosion will go off on his hand that is just in front of him.

The picture doesn't do the actual effect justice. The explosion is actually very convincing when seen in action. It looks like this small explosion is the one that starts a chain of other explosions.

There is a testmap here if you want to check it out in live action.
 
Last edited by Jenova-; 03-25-2010 at 08:20 AM.
Old 11-16-2009, 08:39 AM   #2
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Default Re: [ANIMATION] Diabolic Edict

once again, nice sug terresquall.

!support
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Old 11-16-2009, 09:17 AM   #3
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Default Re: [ANIMATION] Diabolic Edict

waaa nice one! T-UP on the cast effect!
 
Old 11-16-2009, 09:29 AM   #4
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Default Re: [ANIMATION] Diabolic Edict

T-U, same as Eclipse.
 
Old 11-16-2009, 10:01 AM   #5
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Default Re: [ANIMATION] Diabolic Edict

this one is .
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Old 11-16-2009, 10:06 AM   #6
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Default Re: [ANIMATION] Diabolic Edict

not really into the extra..null
the red cloud symbolizes the magic more...
this one looks like Leshrac is spitting out a fireball or something
is this the animation of a dragon's breath upon attacking?like DK or Black Drake's?

bout the edict itself, love it...can you provide an icon for the skill as well...it does not really fit, I think...
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Old 11-16-2009, 11:54 AM   #7
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Default Re: [ANIMATION] Diabolic Edict

T-up!
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Old 11-16-2009, 02:22 PM   #8
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Default Re: [ANIMATION] Diabolic Edict

Very nice... I like the idea of having animations even if there are no enemies present to symbolize the AoE. Good job with this one!
 
Old 11-16-2009, 02:47 PM   #9
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Default Re: [ANIMATION] Diabolic Edict

T-up
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Old 11-16-2009, 11:22 PM   #10
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Default Re: [ANIMATION] Diabolic Edict

4 Sure²
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Old 11-17-2009, 09:42 AM   #11
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Default Re: [ANIMATION] Diabolic Edict

Looks really cool. Support
 
Old 11-17-2009, 10:02 AM   #12
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Default Re: [ANIMATION] Diabolic Edict

Logical like Luna's beams suggestion, so T-UP.
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Old 11-17-2009, 12:12 PM   #13
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Default Re: [ANIMATION] Diabolic Edict

The suggestion offers a really good change to diabolic edict's visual. It gives edict more presence when used and causes it to strike fear to enemies. Players also gets a way of determining whether they still have some explosion left or they have already ran out of blast before they go in and try to kill another hero. The only downside I see is it provides warning to enemies and would cause them to try and avoid lesh as long as he has some blast left on edict. Overall, you still get my T-up.
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Old 12-30-2009, 12:13 PM   #14
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Default Re: [ANIMATION] Diabolic Edict

T-up and bump.
 
Old 12-30-2009, 01:29 PM   #15
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Default Re: [ANIMATION] Diabolic Edict

T-up!! the current one is boring!!
 
Old 02-05-2010, 10:34 PM   #16
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Default Re: [ANIMATION] Diabolic Edict

T-up for this. Your Eclipse suggestion got implemented so I am 100% sure this will get in too in the next version.
 
Old 02-06-2010, 12:10 AM   #17
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Default Re: [ANIMATION] Diabolic Edict

Wasn't there already this suggestion?
Anyway, T-UP!!
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Old 02-06-2010, 09:44 AM   #18
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Default Re: [ANIMATION] Diabolic Edict

Should definatly be implemented.
 
Old 02-06-2010, 10:43 PM   #19
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Default Re: [ANIMATION] Diabolic Edict

T-down, -not because the idea is bad- but because the current animation really doesn't fit.
It is not diabolic and it is misleading, since explosions = AoE, whereas Diabolic Edict is tons of single-target damage instances.

If a more suitable animation were found, I'd T-up this obviously.
 
Old 02-06-2010, 11:08 PM   #20
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Default Re: [ANIMATION] Diabolic Edict

Logic, T-up.

Especially when the eclipse spell were changed to this.
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