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#1 |
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| Last edited by crazy sheep; 08-09-2009 at 02:31 AM. | |
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#2 |
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ok lets start with the quick comments -
1) I dont FULLY understand the second and third skill - maybe it would help if you put a description of how it actually works so we can better understand it, cause right now I dont get what the charges are for other then the ulti, cause its the only active skill that deals damage. also what does it mean -14 MP, does it take 14 mana at level 4 for each charge you have? 2) the hero itself looks nice, but I suggest that when you post another her next time you already post skill/hero synergies cause after all you gotta explain how it fits dota and how well its played. all in all this hero seems well put, I like the concept of the first skill, at first it seems too weak then too strong but I think that its fairly balanced and keeps the hero in lanes earlier if this skill is picked. the hero name is a little corny I bet you can do better :P . overall this hero looks like its not 100% finished product, plz explain it more and put on synergies so I can give a better opinion! |
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#3 |
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K let's see. I might put in tables to show how those 2 skills work then.
The charges from Bloodthirster serve to reduce the manacost for all her active skills. Besides her ultimate, Bloodhunter's Call also deals damage. Synergies takes a while to add, but I'm doing them as I'm replying to this post. Thanks for dropping by!
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#4 |
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Join Date: Jun 2009
Posts: 2,616
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Umm, I suggest you clear up some things first (tooltips). It's pretty hard to understand at first glance.
I'd give a more proper review maybe tomorrow.
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#5 |
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Regarding the tooltips, exactly which part of it needs clearing up? So far it's still kinda readable. Let me know what's wrong, and I'll go fix it.
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#6 |
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A quick note:
If I did my math correctly, with level 4 Hemophiliac, here are some sample regen values: Bloodrayne @ 100% HP: +0 HP/sec Bloodrayne @ 99% HP: .08 HP/sec Bloodrayne @ 50% HP: 4 HP/sec Bloodrayne @ 20% HP: 6.4 HP/sec Buff this. Somehow. One other quick note: this hero's name is god-awful. Blatantly naming a hero based on a character from a GOOD game is questionably uncreative enough. Blatantly naming a hero based on a character from a BAD game is just FAIL. Change. |
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| Last edited by bimjowen; 07-18-2009 at 04:21 AM. | |
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#7 |
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Buff? Ok, I'll take a look at the maths and redo that part.
Name's a filler [although better names exist ] and if you have any suggestions, fire away.EDIT: Does +0.04% / +0.06% / +0.08% / +0.10% regen sound better? I'd like to get some feedback regarding the %-based heal before implementing it.
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Don't PM me if you want stories/reviews for your hero/item, currently busy IRL. Click here if you like: DBSK/Super Junior/SS501/SNSD/any other Korean artistes Suggestions needing comments so far: ![]() Gauntlets of Doom | Blade of the Elders | Battle Axe My fanfic: Legend of the Soul Linker Two guides under construction: Orb Walking miniguide and Hero Balance miniguide. |
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| Last edited by crazy sheep; 07-18-2009 at 04:37 AM. | |
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#8 |
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Bump.
Name changed.
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Hero/Item suggestions, they're where I stay nowadays.
Don't PM me if you want stories/reviews for your hero/item, currently busy IRL. Click here if you like: DBSK/Super Junior/SS501/SNSD/any other Korean artistes Suggestions needing comments so far: ![]() Gauntlets of Doom | Blade of the Elders | Battle Axe My fanfic: Legend of the Soul Linker Two guides under construction: Orb Walking miniguide and Hero Balance miniguide. |
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#9 |
Member
Join Date: Jun 2009
Posts: 2,616
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Here's my review. Sorry if it took a while.
First ability - A passive inner vitality-ish ability. Still very original though. I suggest that you increase the regen more! Probably up to 15-20 HP regen at maximum. Here's my try at level 4. Level 4: +0.2 HP regen per 1% health lost. I think it will still be balanced since regen is the only effect. Second ability - it's very unique and may prove to be VERY deadly when you're killing tanks. Another anti-tank ability. The slow is good as well. But I don't get the additional slow part. A tooltip change on this one might probably be in order. Third Ability - I don't know how you'll make this work. If a unit enters the area or gains that amount of health? What if it leaves? Will you lose a charge? Either way, you could probably fix this even more. Probably increase all damages from you for a certain percentage instead of a constant x damage from your skills. An increase in AoE will also be nice. Ult - It's unique. I like it. I don't have much to say but T-up. ===== I'd just like to say that I kind of not like your model - it seems not so serious. Other than that, I like your hero, it might need some changes here and there but you have a good foundation here. I'll probably also remind you of synergy.
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#10 | |
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Thanks for stopping by.
I might be tweaking the heal mechanism completely. It might become percentage based instead. Some self-quoting: Quote:
Hmm, percentages might break things a little, but conversely, it might just work. Mathcrafting time then. Synergy is in place already, only lacking hero icons though. I'll stuff those in later. And keep checking this thread for updates!
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Hero/Item suggestions, they're where I stay nowadays.
Don't PM me if you want stories/reviews for your hero/item, currently busy IRL. Click here if you like: DBSK/Super Junior/SS501/SNSD/any other Korean artistes Suggestions needing comments so far: ![]() Gauntlets of Doom | Blade of the Elders | Battle Axe My fanfic: Legend of the Soul Linker Two guides under construction: Orb Walking miniguide and Hero Balance miniguide. |
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#11 |
Member
Join Date: Aug 2009
Posts: 383
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I think you should point out the main strenghts of your hero and give some playing scenarios..
All in all , id say that this hero is not very well thought through... the charges only synergize with her ulti....(what do you mean -mp , minus manapoints? gained energy? sense?) Please explain the mechanics a bit better... Could be interesting, but need heaps of work... |
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#12 |
Member
Join Date: Jul 2009
Posts: 99
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First skill is good, I like that idea. Not much to say, really. It will probably need balancing the numbers, but you can't make that without playtesting.
Whoa, the second skill is way too imba - imagine a Tidehunter with 1500 HP late in the game, he looses 1500 and now you apporach him, dealing 900% more dmg (!), which is kinda mad, you will probably one-hit him. Even the most powerful nuke wouldn't do that in an instant... give it a cap, or base it percentually. The third skill... you will only have the charges when the bleeding enemies are around you, right? If you keep the charges, again, too powerful. Also, maybe only enemies below, say, 40% HP should give you charges, because someone who is 99% healthy isn't bleeding. ![]() The ulti is all right, I like it. It could do a bit more damage, though. I'm thinking about another 100DMG or something like that... Overalll a nice hero, good model and icons... I like her very much. The story is a bit weird, though. Can't say what exactly is wrong, but it's simply... weird, sorry. Also some of the tooltips are a bit strange too. But these are details, the main thing is the hero and she's very promising so far.
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Crafty the Engineer
My main project right now. Tinkers with towers and electricity, summons a Cannon Tower Richard the Numerologist A crazy project that needs work, comments welcome. ![]() Therak the Wanderer Lonely, insane, with a frightening stare - you don't wanna meet him at night I try to help you and write comments on suggestions, please help me too.
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#13 | ||||||
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__________________
Hero/Item suggestions, they're where I stay nowadays.
Don't PM me if you want stories/reviews for your hero/item, currently busy IRL. Click here if you like: DBSK/Super Junior/SS501/SNSD/any other Korean artistes Suggestions needing comments so far: ![]() Gauntlets of Doom | Blade of the Elders | Battle Axe My fanfic: Legend of the Soul Linker Two guides under construction: Orb Walking miniguide and Hero Balance miniguide. |
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| Last edited by crazy sheep; 08-08-2009 at 04:37 AM. | |||||||
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#14 |
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I don't like the regenation passive. I mean, it's just... passive regen. Yes I realize that it scales with how much life you are missing. The thing is that regenation, even if it doesn't scale, is always more important/powerful the lower life you have. Just a very dull spell.
I don't understand how the dmg amplification works on the second spell. I guess it is effectively the same as Penitence or something like that. Overall the spell is decent. Not really fun or original at all but it's effective. You should probably remove the mana part of the third spell. It'd be tedious to code. You'd need to make dozens of different spells and whatnot. You can think of something else to add, I'm sure. Anyway the concept is pretty cool actually: a passive that powers up your spells the more enemies are around you. The ultimate reminds me of Netherstrike. Blinkstrike with damage/disable. It seems like you picked random effects for this spell. |
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#15 | ||||
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Didn't realise it would be a bitch to code. But if it was coded something like:
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__________________
Hero/Item suggestions, they're where I stay nowadays.
Don't PM me if you want stories/reviews for your hero/item, currently busy IRL. Click here if you like: DBSK/Super Junior/SS501/SNSD/any other Korean artistes Suggestions needing comments so far: ![]() Gauntlets of Doom | Blade of the Elders | Battle Axe My fanfic: Legend of the Soul Linker Two guides under construction: Orb Walking miniguide and Hero Balance miniguide. |
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| Last edited by crazy sheep; 08-09-2009 at 02:33 AM. Reason: updated coding | |||||
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#16 |
Member
Join Date: Jul 2009
Posts: 99
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Sorry, I wanted to say a Tidehutner with 3000HP, loosing 1500HP (thus having 50%), would take 900% more DMG with this spell. So, you hit him with a 180DMG attack (very real in this phase of a match), it gets buffed to 1620DMG and BANG, he's gone.
With a few items, a critical hit of ~800DMG would do 7200 (!!!) DMG. That's totally insane. Nerf it to some solid number, like amplify up to 200%.
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Crafty the Engineer
My main project right now. Tinkers with towers and electricity, summons a Cannon Tower Richard the Numerologist A crazy project that needs work, comments welcome. ![]() Therak the Wanderer Lonely, insane, with a frightening stare - you don't wanna meet him at night I try to help you and write comments on suggestions, please help me too.
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#17 | |||
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Thanks for [indirectly] suggesting a better solution for balancing her!
__________________
Hero/Item suggestions, they're where I stay nowadays.
Don't PM me if you want stories/reviews for your hero/item, currently busy IRL. Click here if you like: DBSK/Super Junior/SS501/SNSD/any other Korean artistes Suggestions needing comments so far: ![]() Gauntlets of Doom | Blade of the Elders | Battle Axe My fanfic: Legend of the Soul Linker Two guides under construction: Orb Walking miniguide and Hero Balance miniguide. |
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#18 |
Member
Join Date: Aug 2009
Posts: 67
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1st to 3rd icons are bad and the whole overhaul..SHE LOOKS LIKE A 12 YEAR OLD...
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#19 |
Member
Join Date: Jul 2009
Location: Vancouver
Posts: 1,615
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not much of a fan of implementing vampires. Their theme is already taken by NS and BS.
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#20 | ||
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BS regens HP from blood. Hmm, I get your point here.
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Hero/Item suggestions, they're where I stay nowadays.
Don't PM me if you want stories/reviews for your hero/item, currently busy IRL. Click here if you like: DBSK/Super Junior/SS501/SNSD/any other Korean artistes Suggestions needing comments so far: ![]() Gauntlets of Doom | Blade of the Elders | Battle Axe My fanfic: Legend of the Soul Linker Two guides under construction: Orb Walking miniguide and Hero Balance miniguide. |
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