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Strafe - (Active, Instant)
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Searing Arrow - (Auto-Cast, Enemy Target)
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Death Pact - (Active, Toggleable, Insant)
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#2 |
Member
Join Date: Oct 2009
Location: Melbourne
Posts: 103
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At level 3 the death pact only gives 500 hp to clinkz? and that's before reduction? I think that's far too weak for an ultimate. I don't really see why this set of skills is better than the current clinkz's. T-down from me sorry.
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#3 |
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Join Date: Jun 2009
Posts: 480
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in general, I like this changing... but it requests additional balance calculation... anyway T-Up
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#4 |
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It drain hp not just get hp. Also, this skill set more synergizing then b4 because first, you can death pact while WW for damage + heal. Also, Death Pact is physical dmg means the armor reduction from searing arrow amplifies it.
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#5 |
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Armor Removal of Searing Arrow is way way imba, and not original.. You stole it for Lava Spawn of Kael
As to Ultimate Change, I like the concept, number is a bit imba.. I also had a Clinkz remake, but damn, I have low online time >"< will post when possible =)
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#6 | |
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Quote:
Also, for information, hp that bc gain is constant not affected by number of units nearby
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#7 |
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Join Date: Oct 2009
Posts: 34
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First of all I like the concept!
But some numbers seem to be a bit off. Searing arrows: There is only one skill in dota which amplifies melee and magic dmg: Dirges ultimate (20/25/30%) EDIT 2: Damit i forgot chen (7/14/21/28)... but in the hands of clinks it still seems a bit imba. All other skills amplify only one (e.g. Decrepify; Amplify Damage). So I think the numbers should be lowered a bit, +30% on lvl 7 compared to 30% on lvl 16 is a big difference. Death Pact: If there are 6 units around you which is quite often due to the fact it counts allies and enemies you have the same heal amount as pugna with his ultimate! In a big fight with 5 enemy heroes and 10 creeps you get 450 hp/s for 10 mana/s. Who needs tanks if there is a clinks ![]() This skill definitely needs some cap or something other to prevent clinks from being the imbaest tank dota has ever seen! EDIT: Ah ok didn`t read the constant thing. So every unit looses 30 hp/s and clinks gets 30hp/s... hmm that sounds little weak ^^ You`ll need ca. 16s to get the same heal as the old ultimate With some balance calculation this could be a real nice remake for clinks! |
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| Last edited by Feldsalat; 11-17-2009 at 11:52 AM. | |
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#8 |
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Hello:
1st skill: Really really bad scaling, and the% IAS redux every hit might require too much coding. 2nd skill: Maybe just minor armor redux instead of direct % DMG Amp. 3rd skill: ... 4th skill: Loses the ability to be a lone hunter, and simply no to concept. T-.
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Dynes: I don't believe you. /care
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#9 | |
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Quote:
What's bc? I suppose it stands for Bone Clinx but it's either Bone Fletcher or Clinx ^^ I like the remakes. Simple, effective. T-Up.
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#10 | |||
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Nerfed the number a bit Quote:
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2nd skill was changed due to it's similarity with Invoker's Lava Spawn. Ulti : No. You can still use this skill to refill your hp like old death pact; just need more time than b4....
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#11 | |
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Join Date: Oct 2009
Posts: 34
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I think of fevor with -ias and another skill whitch gives constant +ias and this skill is coded. @NoThInG: For better balancing I would change the amplify and the number. For example cap of 5 stacks for all lvls and 1/2/3/4% amplify dmg |
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| Last edited by Feldsalat; 11-17-2009 at 12:15 PM. | ||
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#12 | |
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Cast a 200%IAS buff, every attack, give a corresponding reduced attack speed buff... --> For each level of the skill... different amounts. (-8%, -8%, -8%, -8%, -8%, -8%, -8%, -8%... just for level 1) Why not just make it: Clinkz blablabla focuses on the enemy that he gains %IAS(insert better word here) per succesful hit. max of... 2nd skill: I'll just say null for now, since making it reduce armor (my previous statement) might just make it picked for that effect, then Cuirass. But then again this % Amplify seems like an "unnatural debuff", might stack with Deso... then Cuirass, oh well null for now. 3rd skill: Your WW remake sucks... T-down. 4th skill: I understand the concept, and cheap mana/second (AOE easier deny system), but this feels more useless on going solo, and more useful on being in the middle of the clash, where you usually pop somewhere and kill an unsuspecting key enemy. More like give this to Pugna... Now, T-Null, leaning up... except on the Ulti.
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Dynes: I don't believe you. /care
I'll hand it over to DotA 2... for now. |
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| Last edited by Dynes; 11-17-2009 at 01:47 PM. | ||
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#13 | |
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Join Date: Jun 2009
Location: Sweden
Posts: 1,717
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And how on EARTH would tis be easier to code, it is just 1 buff less.... Anyway, t-up, but i think he needs some better synergy still, i don't know what tho. |
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#14 | |
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Does Searing Arrows affect towers? Now that2s the only buff I want
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#15 | ||||
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As I said b4 how bout reduce every seconds? Quote:
LOL? Quote:
IIRC, it already affect towers...
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#16 |
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Yeah, it still has use, ofc.
And he mant that "will the direct %Increased damage taken apply to towers"...
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Dynes: I don't believe you. /care
I'll hand it over to DotA 2... for now. |
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#17 |
Member
Join Date: Oct 2009
Location: World Down Under aka OzLand
Posts: 2,104
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1st skill..
I got to say this is a pretty interesting concept..I once suggested in DA about a skill which increases your damage as you hit more but reduces the AS per hit..not like Fury Swipes, but increases a fixed amount of damage at a cost of AS... I gotta say, the scaling is bad... 200% will drop to 0 in no time if that is your scaling..make the IAS bonus and AS drop lower..I'll say 120% and -12% I dun like the idea of your new Searing Arrow it stacks up to 20% and after every hit of Searing Arrow, it refreshes the timer and still at 20%?PERMA AMPLIFY?? Lina and Lion will be too overjoyed if they line up with Clinkz then... imagine everytime Lina casts the double 280 damage and Clinkz fires 5 arrows...wow.... Lina get an insta boost of 112 damage bonus???not to mention Voljin his DW will deal a creepy 72 damage at level 1!!!not to mention Maledict, you'll amplify up to 48%!! seriously, amplifying damage skills cannot be put as an auto cast!where do you want to put Chen's and Dirge's reputation??Dirge maybe a passive, but it lasts 30 sec out of 90 sec cooldown! it will put Clinkz in most picks and bans!!not to mention the amplify works on buildings too???Kardel and Pugna will own that level 4 towers!! if this is the new clinkz...I can see that Orchid is directly his core...double AMPLIFY = WTF!! Death Pact is a modified Radiance..does it affect allies too?then I suppose Clinkz will be not picked or banned anymore...no teammate likes a selfish hero who would drain away life out of his own buddies...this combined with Voodoo Restoration is pretty horrific!!
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#18 | |||
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Also, Maledict amplifies damage by 40% since deals 40 damage every 100 damage + it's own damage. I don't think this is really imba. Also, dirge get slow + heal + "AoE" amplify. You can't compare dirge to this. Anyway, the amplification here is smaller. BTW, scaling changed so he needs more attack to achieve max bonus. Quote:
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#19 |
Member
Join Date: Sep 2009
Posts: 11
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Bone Fletcher is awesome!!!!Why remake...i just can't understand.Clinkz looks balanced enough...maybe your interesting ideas of skills move to some new heroes.
Strafe is not good
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| Last edited by BillyShears; 11-20-2009 at 03:45 PM. | |
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#20 |
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