Credits to Panda!
<- (his icon) at dota-allstars for original concept, balance, and lots of thought and development, as well as those who also contributed to critiquing and shaping this hero to make him what he is now
Yorick was often made a fool of, even amongst his murloc brothers. But Yorick didn't mind. He laughed off his tribesmen's ire and understood that he was, and always would be, a fool. Of course, during times of war, not even a fool is allowed a penchant of peace. It was common fact that murlocs resemble frogs. And the Scourge wanted to know if murlocs were as entertaining to catch and dissect as their amphibian ancestors. Yorick's village was razed to the ground, with only Yorick able to escape. To this day, Yorick battles the Scourge praying that his fallen murlocs are still laughing at him as he makes a fool out of the Lich King's warriors.
Role: Ganker/Chaser, DPS
Main Attribute: Agility
Strength - 18 + 1.5
AGILITY - 26 + 3.1
Intelligence - 17 + 1.6
Starting Hitpoints: 492
Starting Mana: 221
Starting Damage: 46-52
Starting Armor: 1 (-2.6 base)
Attack Range -100 (melee)
Movement Speed - 305
- Casting Range:
- Mana Cost:
- Cooldown: 25
Yorick lashes his tongue around his enemy's throat, silencing him and starts pulling himself closer. When Yorick reaches the target, he'll proceed to the target with Base Attack Time cut in half for the remaining duration of the spell (continuing to silence and holding onto the target)
Level 1 – Silences for 2 seconds
Level 2 – Silences for 3 seconds
Level 3 – Silences for 4 seconds
Level 4 – Silences for 5 seconds
- When Yorick is on the target, attacking him, he is overlapped on the hero's location, meaning that if Amphibian Skin's puddle is triggered, the target will immediately step on the puddle and become slowed.
- Yorick pulls himself closer to the target at 500 movespeed relative to the target.
- Casting Range:
500, (Subsequent Bounce Target Range: 300)
- Mana Cost:
Yorick launches himself and curls up into a spinning ball, slashing enemies as he bounces off of them repeatedly. Yorick gains +5% IAS for each enemy he bounces off of, lasting 5 seconds after the spell finishes.
Level 1 – Bounces up to 6 times, deals 60 damage
Level 2 – Bounces up to 8 times, deals 80 damage
Level 3 – Bounces up to 10 times, deals 100 damage
Level 4 – Bounces up to 12 times, deals 120 damage
- Works like Chain Lightning (a hit on multiple, semi-random targets) + PA's Blink Strike (blinkstrike with IAS boost)
- Yorick is vulernable to attacks and spells for the whole duration.
- Landing in front of the unit in his facing direction and being attackable during the spell sets you up for synergy with Amphibian Skin's slow puddle that can trigger immediately if attacked.
- damage comparison:
- Puddle Cooldown:
Murlocs are a naturally slippery bunch, not only due to their size and speed, but their skin as well. When Yorick receives a wound, thick mucus is secreted from it, leaving behind a thick puddle of mucus. Enemies who step in the puddle will be slowed for for 2 seconds. For each wound, Yorick accrues +1% evasion. Puddles last 10 seconds and evasion bonus lasts 5 seconds.
Level 1 – puddles slow 15% MS, evasion bonus lasts 3 seconds
Level 2 – puddles slow 30% MS, evasion bonus lasts 4 seconds
Level 3 – puddles slow 45% MS, evasion bonus lasts 5 seconds
Level 4 – puddles slow 60% MS, evasion bonus lasts 6 seconds
- Each bonus duration starts and ends individually from the time it got triggered, and independently of other procs.
- The evasion bonus from a single attack does not apply to that attack, but does to subsequenet attacks.
- Casting Range:
- Mana Cost:
Yorick jumps in a direction and jumps again off of any unit in his path for increased distance coverage. Each unit get's pushed back in the opposite direction of Yorick's motion and receives successively increasing damage.
Level 1 – 400/200 leap/push distance, 150 base damage, 5+ damage on each successive unit
Level 2 – 600/300 leap/push distance, 250 base damage, +10 damage on each successive unit
Level 3 – 800/400 leap/push distance, 350 base damage, 15+ damage on each successive unit
- To describe with existing mechanics, it works like Rexxar's Roar while Yorick himself travels forward and units get pushed backwards rather than to the side. Yorick jumps for a distance and for every unit in his path, it is as if Yorick jumps again from the location of that unit. This repeated jumping process continues until he runs out of enemies to extend his jump.
- first unit gets 150 damage, next unit gets 155 damage, next unit gets 160 damage (etc). This is what is meant by successive damage
- Renewed jumps are always in the same direction as the original jump.
- If there are no units in his path, he Yorick will simply jump once like Mirana's Leap (but with expensive mana cost)
- The damage only affects enemy units.
- Backwards push affects all units, even magic immune.
- The width of acquisition of units should be about 150 distance on either side of Yorick.
- Units cannot be pushed past impassable terrain.
Ricochet lands you in front on the last target, in the direction he's facing. This sets you up for Amphibian Skin, since you are very likely to get attacked, at which a slow puddle will drop.
Also being attackable during Ricochet can trigger slow puddles randomly around the battle.
Strangle cuts your BAT in half, while Ricochet adds to your attack speed. So the two abilities "stack"
COMBO 0: Picking off Ricochet to the fleeing hero. If you get lucky, you will trigger slow puddle, if not, Strangle, to combine IAS boosts from both Ricochet and Strangle, and for more time for potentially slowing the target. Because you are on top of the target, if you get attacked and a slow puddle triggers, the target will immediately get slowed.
COMBO 1: Standard Ganking
Ricochet in. you land in front of a target. you get attacked so Amphibian Skin triggers, dropping a slow puddle close in front of the target. Amphibian Skin also gives you increasing armor the longer you stay in battle.
COMBO 2: In-n-Out
- if slowing succeeds, continue to regular attack. once slow is over, Strangle. more IAS time and silence. If they are still alive, use Leap Frog to deal damage, push them back away from fountain, towards your allies, and intercept their fleeing path.
- you can always use agility again if you are in range, to end up in front of him and potentially land another slow.
Ricochet in, and immediately Strangle to combine both IAS boosts, doing as much damage as you can on a single target. If you happen to land a good slow good, but that's not your top concern right now. LeapFrog out when you need to escape, while dealing final additional damage as a goodbye present.
COMBO 3: Team Fight Initiation
Leap Frog In, pushing as many enemy heroes closer to your team. you end up behind enemies, but you immediately Ricochet back most likely ending up closer to your team's side of battle, considering the order in which chainlightning targets units (closer units first). Then Strangle the other team's disabler/caster.
COMBO 4: Pre-Planting Slow Traps
If you are predicting the enemy flees in the forest, or the battle is in the forest, Leap Frog to help you position and get ahead of his fleeing route, deep into enemy forest. Aggro neutral creeps to force them to attack you so that you guarantee slow puddles are left in the way of the fleeing path. Smart players may not attack you until your are not in front of them.
Chase Assisting (when you can't finish yourself) If you are within Ricochet range of a fleeing hero, use it, land a puddle in front of him. Let him walk past you so you are behind him.
1) use Leap Frog forwards to push your target backwards, closer to your allies who are chasing him.
2) use Leap Frog backwards, so that you do not push the target, but do push your fellow chasing allies closer towards the target, so that they can land another stun, nukes or catch up to kill. (you yourself don't have any stuns or heavy nukes.) The reason to do this one woudl be if you yourself are weak, and want to escape rather than fall deeper into enemy lines.
Ways to Use Individual Skills:
Maximizing Strangle: Silence is for the entire duration regardless, but Yorick only begins to attack when pulls himself close enough to attack. It is best cast as close range to maximize DPS, and Ricochet helps with that. But it can also be cast at a distance, good for chasing scenarios. You still get some DPS time.
Force-Triggering Amphibian Skin:
You can have regular enemy creeps chase you so that you continually drop slow puddles. However, this sacrifices stealth. Timing aggro-ing creep by giving the attack command on an enemy hero to land slow puddles more successfully.
If you are being chased in a line, and they attack you, a puddle will drop in their path, forcing them to lengthen their path, or be slowed. Great natural fleeing mechanism. No skill required for this one. This makes chasing yorick become a multiple team effort,, requiring prepositioning from the sides and using spells if they do not want to trigger slow puddles. You can use Leap Frog as an expensive blink. Better to use it when you can jump off something for further distance.
Leap Frog Technique 1:
push enemies close towards your tower, essentially netherswapping him.
Leap Frog Technique 2:
use it as a force staff on your allies, like Centaur to help him stomp.
Leap Frog Technique 3:
use it when enemies are chasing your ally, to help him run away. You must do it at a slight angle so that you push back your ally, but don't do the same for his pursuers. Otherwise, if you also push enemies closer, no relative distance will have been increased.
Leap Frog does successive damage, so the ideal scenario is that you jump on the fleeing unit, becaues it will do most damage to it.
It may be a good idea to get hit by creeps with Vangaurd for a bit before jumping into battle so that you can go in already having the armor bonus.
Any of the three Strangle, Ricochet, or Leap Frog can all be used as "blinking in" when ganking.
Yorick does not have any stuns.
Because Yorick ends up at the last enemy that Ricochet hits, and you want to be selective about that last enemy for slowing them, i believe this skill will cause people to study how moves like chain lightning and lightning storm behave, and more skillfully predict the order and the last target. Because landing at the target you want will be something needed to play Yorick skillfully.
The most similar existing Hero imo is storm spirit, who can rofl anywhere.
Yorick is susceptible to stuns and magical nukes. He is pretty good against physical damage (as long as he boosts his low HP pool), especially if he stays in the fray and keeps his armor bonus racked up and replenished. For this reason, BKB
may be good on him.
or Talisman of Evasion
do not interfere with triggering Amphibian Skin, just as they do not interfere with triggering Helix for Axe
HP Boosting with items will be necessary. With the current way the armor bonus is layed out in the third skill Amphibian Skin, he could become a tank if he boosts HP. I don't tihnk it's fitting that a tiny <urloc become a tank. So strength gain is set low in order to mitigate this scenario from happening too easily and frequently. Boosting HP by items and forcing hiim to be a tank like Viper, could still happen, but that's completely legitimate.
Because he comes with two IAS boosting moves, and has a pretty good survival mechanism from all the armor, Battlefury
and Stygian Desolator
may be good as well, just like PA or other in-the-fray DPS-ers.