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#1 |
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Join Date: Jun 2009
Location: Singapore!
Posts: 1,259
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| Last edited by Zack1996; 07-24-2009 at 02:45 PM. | |
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#2 |
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Fits so perfectly with SAND KING! Good job man!
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#3 |
Member
Join Date: Jun 2009
Posts: 500
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Iunno, it seems kind of strange to me. I've always likened the impale spikes to parts of Sand King's body, magically amplified. However it fits more conceptually, so I suppose it fits better, as long as the icon and tooltip change with it.
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#4 |
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Join Date: Jun 2009
Location: Sydney, Australia
Posts: 634
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cant u have the spikes AND the rock/sandy stuff? Now that would be cosmetically pleasing.
I dont like the war stomp effect |
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#5 |
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Location: Singapore!
Posts: 1,259
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So you wanna have the Spikes for throwing them up and the sandy stuff when he moves?
I'll see what I can do. EDIT: You can now choose Spikes/Warstomp. Take your pick! |
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| Last edited by Zack1996; 07-18-2009 at 06:46 AM. | |
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#6 |
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Join Date: Jul 2009
Location: Australia
Posts: 325
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Not sure if want. Looks interesting but I agree on what Antifate said about it looking kinda weird for those of us that are very used to the spikes. Null vote.
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#7 |
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Location: Singapore!
Posts: 1,259
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Check the new test map. It uses Spikes as well, or at least you can enable them.
I just replaced the small spikes that appear in a row with Rocky/Sandy effects. Thanks for the comment anyway. BUMP! For those who haven't tested the new map, please do test it soon ![]() The new map allows you to have more variations, because Impale Spike is back~! (Double posting for bumping is against the rules, don't do that again). Cp6uja. |
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| Last edited by Cp6uja; 07-18-2009 at 08:04 PM. | |
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#8 |
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Join Date: Jun 2009
Posts: 475
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I don't like the war stomp effect either, but the rest is cool.
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#9 |
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Join Date: Jun 2009
Location: Sydney, Australia
Posts: 634
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replacing small spikes with rocks and throwing them up with big spikes is a big T-up
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#10 |
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Join Date: Jun 2009
Posts: 679
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Don't really like it, sorry. :/
T-down for killing acolytes! kidding, lol.
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#11 |
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Join Date: Jun 2009
Posts: 1,606
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don't like it, sorry
it's just a very simple ability, doesn't these effects |
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#12 |
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Join Date: Jun 2009
Location: Singapore!
Posts: 1,259
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Which part didn't you like? Any suggestions on improvement? Did you mean the Warstomp effect or the Sandy/Rock effect? Did you test the map and try out the variation of combinations? If you have not, I think you should try it in-game
![]() So far, there are 0 views for the updated map... PS: If you guys want simple effects, use -sfx and -spikes. This should give you the standard Burrow Strike with Rocks instead of small impale things. |
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| Last edited by Zack1996; 07-18-2009 at 11:01 AM. | |
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#13 |
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Join Date: Jun 2009
Location: Philippines
Posts: 720
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I go for the -sfx 3 but not spikes and the warstomp... would it be possible to encode the -sfx 1's red particles to be the effects when it hits a target?
This is what happens: -sfx 3 for the contrail... when it hits a target, instead of spikes or the warstomp, the red particles from -sfx 1 will appear to show that it hits the target. I think this makes it flashy but not TOO much like warstomp. Think its possible? But I really like your concept here. You've got good skills in the editor
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COSMETIC SUGGESTIONS:
1.) LORD OF AVERNUS COSMETIC REMAKE 2.) NIGHT STALKER'S CASTING ANIMATIONS Half implemented 3.) TREANT PROTECTOR'S COSMETIC REMAKE - Half implemented 4.) LYCANTHROPE'S COSMETIC REMAKE 5.) NERUBIAN WEAVER'S COSMETIC REMAKE 6.) NERUBIAN ASSASSIN'S VENDETTA ANIMATION 7.) REMOVE AGHANIM'S SPIKES - Half implemented 8.) OMNIKNIGHT'S DEGEN AURA ANIMATION 9.) MOON RIDER AND DROW RANGER AURA ANIMATIONS |
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#14 |
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Join Date: Jun 2009
Location: Sydney, Australia
Posts: 634
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i downloaded the map..., i only looked at -sfx 2 and -spikes but i still downloaded it ¿
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#15 | |
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Join Date: Jun 2009
Location: Singapore!
Posts: 1,259
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Quote:
![]() Going for dinner now. PS: The views aren't showing correctly :S. |
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#16 | |
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Join Date: Jun 2009
Location: Philippines
Posts: 720
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Quote:
Yeah go eat dinner, it's 7:06pm here in Asia hehehe!
__________________
COSMETIC SUGGESTIONS:
1.) LORD OF AVERNUS COSMETIC REMAKE 2.) NIGHT STALKER'S CASTING ANIMATIONS Half implemented 3.) TREANT PROTECTOR'S COSMETIC REMAKE - Half implemented 4.) LYCANTHROPE'S COSMETIC REMAKE 5.) NERUBIAN WEAVER'S COSMETIC REMAKE 6.) NERUBIAN ASSASSIN'S VENDETTA ANIMATION 7.) REMOVE AGHANIM'S SPIKES - Half implemented 8.) OMNIKNIGHT'S DEGEN AURA ANIMATION 9.) MOON RIDER AND DROW RANGER AURA ANIMATIONS |
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#17 |
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While being lazy and ignoring previous comments (Too lazy to read thru):
SFX 1 (Similar to Earthshaker's Fissure) - Doesn't really look like sand.... nothing more to say, just doesn't fit. SFX 2 (Ancient Protector missile line with ImpaleTargetDust) - I like this one the most... I don't know why. SFX 3 (Just Ancient Protector) - This one is also good, the effect is quick so enemies might not notice you have casted this. War Stomp: Yuck! I like spikes ![]() OMG! You should really use a variable for picked unit But its GUI, doesn't matter.
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#18 |
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Join Date: Jun 2009
Location: Singapore!
Posts: 1,259
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@AXN
I imported something and tried out the effect. Didn't really work really well. Won't post the test map but here's a screenie: @APL Ok, thanks for the comment. The first one is slightly too fiery I do agree. After examination, I did find the Warstomp effect horrible with Burrowstrike. Does Picked Unit leak? I'm not sure about such leaks. I rarely bother with code quality when making test maps, its how Icefrog codes it that ends up being in the game, if this gets implemented xD Thanks for the support/comment/critism/suggestions! They really helped! |
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#19 | |
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Join Date: Jun 2009
Location: Philippines
Posts: 720
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Quote:
hehehe! T-Up for this one!
__________________
COSMETIC SUGGESTIONS:
1.) LORD OF AVERNUS COSMETIC REMAKE 2.) NIGHT STALKER'S CASTING ANIMATIONS Half implemented 3.) TREANT PROTECTOR'S COSMETIC REMAKE - Half implemented 4.) LYCANTHROPE'S COSMETIC REMAKE 5.) NERUBIAN WEAVER'S COSMETIC REMAKE 6.) NERUBIAN ASSASSIN'S VENDETTA ANIMATION 7.) REMOVE AGHANIM'S SPIKES - Half implemented 8.) OMNIKNIGHT'S DEGEN AURA ANIMATION 9.) MOON RIDER AND DROW RANGER AURA ANIMATIONS |
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#20 |
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Join Date: Jun 2009
Location: Sydney, Australia
Posts: 634
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is the only difference between 2 and 3 ones more rocky and ones more sandy?
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