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Old 11-18-2009, 05:47 PM   #1
Burndead
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Default [TWEAK] Ogre's Fireblast


OK. So my idea is to rescale the damage between the levels of Fireblast, cause early levels, it seems kinda low for me. Keeping the lvl 4 damage same, but a buff to the others.

From
Ogre's Fireblast:
Lvl 1: 75 dmg
Lvl 2: 125 dmg
Lvl 3: 175 dmg
Lvl 4: 275 dmg


To
Ogre's Fireblast:
Lvl 1: 125 dmg
Lvl 2: 175 dmg
Lvl 3: 225 dmg
Lvl 4: 275 dmg


Let's take a comparison look to another single-target stuns. Some of them got AoE even.

Leoric's Hellfire Blast:
Lvl 1: 100 dmg
Lvl 2: 150 dmg
Lvl 3: 200 dmg
Lvl 4: 250 dmg


Also
Raigor's Fissure:
Lvl 1: 125 dmg
Lvl 2: 175 dmg
Lvl 3: 225 dmg
Lvl 4: 275 dmg

and
Anub'arak's Impale:
Lvl 1: 80 dmg
Lvl 2: 160 dmg
Lvl 3: 230 dmg
Lvl 4: 300 dmg


All of those stuns got bigger early damage than Fireblast.

Some may say that third level Fireblast got a "big" buff cause of Level 1 Multicast (x2), but actually it's not a big difference:
Old - Level 3: 175 x 2 = 350 magic damage

New - Level 3: 225 x 2 = 450 magic damage


It's 100 magic damage, but after magic resistance reduce, it's even lower.

Discuss!

Constructive criticism and comments are welcomed.
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Old 11-18-2009, 06:10 PM   #2
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Default Re: [TWEAK] Ogre's Fireblast

you see, leoric, raigor and nerub are not Int heroes. so ogre magi doesn't needs a little buff there.

with nicely performed stun and little micro attack, he can attack enemy hero with physical attack 2-3 times and do 100-150(and more) physical damage.

IMO this is not the right way to fix usefulness of ogre magi.
this also isn't reason why he would be picked more in competitive games.
 
Old 11-18-2009, 07:06 PM   #3
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Default Re: [TWEAK] Ogre's Fireblast

Are you saying to make the scaling better or something?

Eh, T-null since he's pretty fine as he is atm.
 
Old 11-18-2009, 07:46 PM   #4
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Default Re: [TWEAK] Ogre's Fireblast

But you shouldn't look skills as one, because the heroes they bear those are compelely different.

Ogre Magi can either slow the enemy after fireblast, or bloodlust himself or his ally in order to catch up and finish the job, if not both.
 
Old 11-18-2009, 10:08 PM   #5
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Default Re: [TWEAK] Ogre's Fireblast

T-null

i don't know this necessary or not. But, it seems nice.
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Old 11-18-2009, 10:34 PM   #6
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Default Re: [TWEAK] Ogre's Fireblast

I don't know...
The examples you gave me are made for always single (not multicastable) skills...
That's a good reason for the low starting damage...

Still, the ulti will probably be learnt only on lvl6, when most magi players have it lvl 3 already...

Neutral here --
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Old 11-19-2009, 01:39 AM   #7
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Default Re: [TWEAK] Ogre's Fireblast

Null, but do note that OM Has Ignite and MC, and would go for int...

And since the stun duration is also low, and mana cost being inefficient, I don't really start casting until FB lvl 2.
 
Last edited by Dynes; 11-19-2009 at 09:15 AM.
Old 11-19-2009, 05:53 AM   #8
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Default Re: [TWEAK] Ogre's Fireblast

Quote:
Originally Posted by xy4kuz4x View Post
T-null

i don't know this necessary or not. But, it seems nice.
This.
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Old 11-19-2009, 07:13 AM   #9
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Default Re: [TWEAK] Ogre's Fireblast

agree
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Old 11-19-2009, 09:03 AM   #10
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Default Re: [TWEAK] Ogre's Fireblast

Quote:
Originally Posted by dejaime View Post
I don't know...
Still, the ulti will probably be learnt only on lvl6, when most magi players have it lvl 3 already...
That's what I'm afraid of.

Anyway, all of you made your point perfectly clear, so I get it. Big thanks for the feedback you gave me, guys.

P.S. Where is that "report for close" button? I'm still new.
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Old 11-19-2009, 09:15 AM   #11
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Default Re: [TWEAK] Ogre's Fireblast

^
Look at your user name, see your name?
Look below it, see your alien avatar?
Look below it, see your Join Date?
Look below it, see your number of posts?
Look below it, you'll see an "on" button, look to the left right of it...
See that asterisk button, that's the one, now what you do is click that asterisk button, then follow instructions.

A buff is nice, but we usually wait for MC before spamming it...
 
Last edited by Dynes; 11-19-2009 at 10:28 AM.
Old 11-19-2009, 09:59 AM   #12
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Default Re: [TWEAK] Ogre's Fireblast

^look to the right you mean.

T-up.
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Old 11-19-2009, 10:29 AM   #13
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Default Re: [TWEAK] Ogre's Fireblast

Fixed, where the f*** did I get that left...
 
Old 11-19-2009, 06:25 PM   #14
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Default Re: [TWEAK] Ogre's Fireblast

Quote:
Originally Posted by Dynes View Post
^
A buff is nice, but we usually wait for MC before spamming it...
That's my point. Low damage at early levels can't provoke me to spam it.

Anyway, thanks for the kind and mostly needed wide explanation. Feel free to explain again in that manner.
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Old 11-19-2009, 06:50 PM   #15
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Default Re: [TWEAK] Ogre's Fireblast

T-Down

There is a lot more to consider than just damage. You have to factor in cd and mana cost well. Manacost is quite cheap when it is at a low level so it is balanced.

For example, you didnt note that skeleton king's stun costs 140 at all levels compared to ogre's 75 mana cost at level 1.
 
Old 11-19-2009, 11:10 PM   #16
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Default Re: [TWEAK] Ogre's Fireblast

^
^
Wait, I do that for at least most skills, if I cast damage skills on level 1, on a 1 on 1 situation, they'll most probably regen it anyway by level 4 or 5, so I just wait for more powerful levels.
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Old 07-30-2010, 11:52 AM   #17
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Default Re: [TWEAK] Ogre's Fireblast

Since this tweak was implemented from another suggestion, this thread is no longer needed. Reporting for close.
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