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Old 11-21-2009, 01:15 PM   #1
talkingmuffin
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Default [ITEM] Magic's Vengeance



Magic's Vengeance
+30 Intellect
+450 health
+400 mana
(Passive) Discombobulate


Magic itself possessed this staff of pure energy.

Requirements
Soul Booster (3300)
Mystic Staff (2700)
Recipe (500)
Total (6500)



Discombobulate
  • After any unit targeted spell is cast by the bearer, a 200 magic damage bolt will follow and hit the same target
  • Range of 1200; prevents spells like Nature's Wrath from being abused with this
  • Internal cooldown of 8 seconds to prevent spells like Bristleback's Goo from being abused



Pros
  • Gives casters extra damage for late game (unique effect)
  • Huge mana/health gains



Cons
  • Expensive item
  • Some INT heroes don't have many target spells (i.e. Silencer, Invoker)



I am talkingmuffin and I support this suggestion.
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[Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game?
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[AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen.
[STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN.
[STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive.
[INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero.
[AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive.
[INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy.
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Last edited by talkingmuffin; 02-08-2010 at 07:51 PM.
Old 11-21-2009, 01:44 PM   #2
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Default Re: [ITEM] Magic's Vengeance

Concept was good

+Gives extra damage from spell, which makes spellcaster effective at late game.
+Better than Bloodstone(i guess)
- Expensive
- Completely removes the little hp/mp regen from soul booster

t-up
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Old 11-21-2009, 03:13 PM   #3
talkingmuffin
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Default Re: [ITEM] Magic's Vengeance

Thanks.

About letting Dagon/Orchid/Guinsoo (Eul's would be impossible since it causes invulnerability) send a bolt, do you think that would be a good idea or bad?

I see heroes like Lina only getting this if it worked with the other items since her ult is the only target spell. But then you have heroes like Rhasta/Lion who could get a LOT of bonus damage (probably not let channeling skills gain this effect: Mana Drain/Life Drain).
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[Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game?
[Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling.
[AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen.
[STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN.
[STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive.
[INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero.
[AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive.
[INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy.
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Old 11-21-2009, 03:13 PM   #4
MonkeyEx
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Default Re: [ITEM] Magic's Vengeance

no!!!
how about manually casted auto casts skills??
this will make them really imba...zzz

also how about those skills which has no damage and has low freaking cooldowns..
Rigwarl's goo, Bane's enfeeble,venge's swap,grave chill and so on..
now they deal a freaking damage.
not to mention Zeus' arc will now deal a 300 damage?? OMG!

rework the numbers...
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Old 11-21-2009, 03:20 PM   #5
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Default Re: [ITEM] Magic's Vengeance

Quote:
no!!!
how about manually casted auto casts skills??
this will make them really imba...zzz

also how about those skills which has no damage and has low freaking cooldowns..
Rigwarl's goo, Bane's enfeeble,venge's swap,grave chill and so on..
now they deal a freaking damage.
not to mention Zeus' arc will now deal a 300 damage?? OMG!

rework the numbers...
Manual auto-cast skills? Such as?

If you're thinking like Frost Arrows, that isn't a spell.

About Goo, I don't know about that. It'd just have to be coded not to let that kind of a thing happen. Goo shouldn't even be considered a spell. Since when does snotting on someone a "magical" thing.

Rework the numbers? This item costs 6500 gold. This item will only be obtained after at least mid-game. Enemy heroes can adapt.

It is also magic damage. It is reduced by armor, it is reduced by magic resistance, it can be absorbed (Khadgar's), it can be negated (BKB, Linken's).

This item is to help heroes like Bane in late game who just has 2 damage spells. The enemy gets a Linken's and there goes one of Bane's spells. Late-game is a Strength and Agility only area of the game unless someone builds an Intellect hero as an auto-attack. The game in its entirety is unbalanced for late-game spell casters.
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[Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game?
[Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling.
[AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen.
[STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN.
[STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive.
[INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero.
[AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive.
[INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy.
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Last edited by talkingmuffin; 11-21-2009 at 03:28 PM.
Old 11-21-2009, 03:43 PM   #6
CynyC
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Default Re: [ITEM] Magic's Vengeance

Arcane Orb, GGDestroyer. +700 Damage Orbs.

I suggest a passive cooldown, like Germinate Attack [Weaver], however, that would probably req. an Orb effect.
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Old 11-21-2009, 06:39 PM   #7
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Default Re: [ITEM] Magic's Vengeance

@CynyC

Anything auto-castable shouldn't work with this since I agree that would be ridiculous. (Also, Destroyer's orb effect overrides EVERYTHING you have).
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[Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game?
[Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling.
[AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen.
[STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN.
[STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive.
[INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero.
[AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive.
[INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy.
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Old 11-21-2009, 06:51 PM   #8
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Default Re: [ITEM] Magic's Vengeance

Add a cooldown. Like, 10 seconds.

And ta-dah, balanced.

Nice idea to bring some late-game for those casters, but still I'm not sure if we want to Buff casters,
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Old 11-21-2009, 08:53 PM   #9
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Default Re: [ITEM] Magic's Vengeance

Added internal cooldown of 8 seconds on Discombobulate.
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[Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game?
[Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling.
[AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen.
[STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN.
[STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive.
[INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero.
[AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive.
[INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy.
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Old 11-22-2009, 03:25 AM   #10
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Default Re: [ITEM] Magic's Vengeance

i think this is your best item,

or this . personally i like the first one cause it looks more like an absorbing-lightning-rod-ish item (which is the concept of your suggestion), but it's your choice,and if you don't like them i'm more than glad to find you new ones.
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Last edited by Adepto; 11-22-2009 at 07:27 AM.
Old 11-22-2009, 06:07 AM   #11
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Default Re: [ITEM] Magic's Vengeance

this one is good..
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Old 11-22-2009, 07:00 AM   #12
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Default Re: [ITEM] Magic's Vengeance

Quote:
Originally Posted by talkingmuffin View Post
Manual auto-cast skills? Such as?

If you're thinking like Frost Arrows, that isn't a spell.

About Goo, I don't know about that. It'd just have to be coded not to let that kind of a thing happen. Goo shouldn't even be considered a spell. Since when does snotting on someone a "magical" thing.

It is also magic damage. It is reduced by armor, it is reduced by magic resistance, it can be absorbed (Khadgar's), it can be negated (BKB, Linken's).
oow..if you are saying that Goo is not a spell..
I think most heroes are not casting spells as well..
take a look at Axe...do you think Culling Blade is a spell?no!!
Axe just simply swing his axe..so it is not a "magical" thing...
sven throws hammer, so it is not a "magical" thing!!
mortred hurls a dagger, so it is not a "magical thing!!"
sven and axe shouts!!! so it is also not a magical thing!!
grow up!!!

did u know that WarPath activates whenever Rigwarls CASTS A SPELL??
well, when BB snouts at someone, Warpath is activated!!!
this is such a stupid rebuttal of you...

and you did not answer my question
how about zeus with arc lightning??it deals a freaking 300 damage now??
ok, you add the cooldown...

does the cooldown is reset by Rearm??
if yes...Tinker will overpower other casters with this item thanks to ur suggestion!
Laser will deal a freaking 520 damage just in 170 mana cost and Tinker can spam this item while others can't!!if you apply the effect to targeteable items...Tinker will be superjoyed!!Hex now deals a 200 damage!!while dagon 5 deals 1000 damage and orchid now also amplifies the Tinker's massive nukes and also adds 200 damage to each one of those nukes!!!yay!!

you should reconsider the numbers....maybe base it on the percentage of the previous spell's damage or mana cost, to make it more balanced...
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Old 11-22-2009, 01:04 PM   #13
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Default Re: [ITEM] Magic's Vengeance

Quote:
Originally Posted by d4rk_T4nkR View Post
oow..if you are saying that Goo is not a spell..
I think most heroes are not casting spells as well..
take a look at Axe...do you think Culling Blade is a spell?no!!
Axe just simply swing his axe..so it is not a "magical" thing...
sven throws hammer, so it is not a "magical" thing!!
mortred hurls a dagger, so it is not a "magical thing!!"
sven and axe shouts!!! so it is also not a magical thing!!
grow up!!!

did u know that WarPath activates whenever Rigwarls CASTS A SPELL??
well, when BB snouts at someone, Warpath is activated!!!
this is such a stupid rebuttal of you...

and you did not answer my question
how about zeus with arc lightning??it deals a freaking 300 damage now??
ok, you add the cooldown...

does the cooldown is reset by Rearm??
if yes...Tinker will overpower other casters with this item thanks to ur suggestion!
Laser will deal a freaking 520 damage just in 170 mana cost and Tinker can spam this item while others can't!!if you apply the effect to targeteable items...Tinker will be superjoyed!!Hex now deals a 200 damage!!while dagon 5 deals 1000 damage and orchid now also amplifies the Tinker's massive nukes and also adds 200 damage to each one of those nukes!!!yay!!

you should reconsider the numbers....maybe base it on the percentage of the previous spell's damage or mana cost, to make it more balanced...
Okay to start this off, settle down.

1. I understand your point of them not casting skills, but you also need to look at those moves individually.
1a. Culling Blade - instantly kills a unit if under specific HP
1b. Sven's Hammer - stuns MULTIPLE units in an AOE
1c. Stifling Dagger - does pure damage
1d. Shouts - one makes people run faster, one FORCES enemies to attack Axe, while ALSO making him gain armor
2. I know Warpath activates when he casts a spell, I know goo is a spell, but what I said was that I personally think that goo shouldn't be considered a spell. All goo does is slow and lower armor. Well, in real life if someone kept snotting all over you, then you would probably slow down whatever you were doing and you'd be caught up in getting it off of you (so making you more vulnerable because you are busy) that your "armor" is weakened so the person could beat the hell out of you.
3. As you added after you said the 300 damage on Arc Lightning, it now has a cooldown
4. You know how Cranium Basher doesn't work with heroes who have a bash? Hopefully it could be made that Tinker wouldn't be able to Rearm the cooldown.
5. There are always going to be heroes that benefit much better from specific items than the other heroes. An example of that are the TB's that get Dagon. He pretends he is fighting you, Sunders, then boom you're dead. There are core builds for nearly every hero. Some players have different play styles so they change their build a bit, but there are always key items nearly everyone gets for individual heroes.

Anyways, thank you for your response. I'll keep all of that in mind in case this idea is adopted by IceFrog and his minions.
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[Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game?
[Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling.
[AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen.
[STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN.
[STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive.
[INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero.
[AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive.
[INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy.
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Old 11-22-2009, 01:05 PM   #14
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Default Re: [ITEM] Magic's Vengeance

Quote:
Originally Posted by Adepto View Post
i think this is your best item,

or this . personally i like the first one cause it looks more like an absorbing-lightning-rod-ish item (which is the concept of your suggestion), but it's your choice,and if you don't like them i'm more than glad to find you new ones.
Thank you again Adepto
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[Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game?
[Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling.
[AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen.
[STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN.
[STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive.
[INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero.
[AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive.
[INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy.
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Old 11-22-2009, 01:12 PM   #15
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Default Re: [ITEM] Magic's Vengeance

I love this item. Nothing much to say here.T-up!
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Old 11-23-2009, 11:28 PM   #16
talkingmuffin
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Default Re: [ITEM] Magic's Vengeance

Thanks.

Anyone else have an opinion on the items triggering the ability?
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[Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game?
[Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling.
[AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen.
[STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN.
[STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive.
[INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero.
[AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive.
[INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy.
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Old 11-24-2009, 10:15 AM   #17
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Default Re: [ITEM] Magic's Vengeance

200 damage is kinda OP compared to Razor's skill. And that purges and deals minor damage. But then I guess the 8 second cooldown might balance it a little.

I think it needs a couple of tweaks in terms of damage and cooldown.
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Old 11-24-2009, 10:37 AM   #18
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Default Re: [ITEM] Magic's Vengeance

Quote:
Originally Posted by d4rk_T4nkR View Post
oow..if you are saying that Goo is not a spell..
I think most heroes are not casting spells as well..
take a look at Axe...do you think Culling Blade is a spell?no!!
Axe just simply swing his axe..so it is not a "magical" thing...
sven throws hammer, so it is not a "magical" thing!!
mortred hurls a dagger, so it is not a "magical thing!!"
sven and axe shouts!!! so it is also not a magical thing!!
grow up!!!

did u know that WarPath activates whenever Rigwarls CASTS A SPELL??
well, when BB snouts at someone, Warpath is activated!!!
this is such a stupid rebuttal of you...

and you did not answer my question
how about zeus with arc lightning??it deals a freaking 300 damage now??
ok, you add the cooldown...

does the cooldown is reset by Rearm??
if yes...Tinker will overpower other casters with this item thanks to ur suggestion!
Laser will deal a freaking 520 damage just in 170 mana cost and Tinker can spam this item while others can't!!if you apply the effect to targeteable items...Tinker will be superjoyed!!Hex now deals a 200 damage!!while dagon 5 deals 1000 damage and orchid now also amplifies the Tinker's massive nukes and also adds 200 damage to each one of those nukes!!!yay!!

you should reconsider the numbers....maybe base it on the percentage of the previous spell's damage or mana cost, to make it more balanced...
DUDEEEEEEEEEEEEEEEEEE HOW ABOUT OGRE MAGI DOING 5X MULTICAST of fireball and 5x multicast of bloodlust hahahahah? BOOM BOOMB BOOOMB BOOOM..... ahhahaha ThUMBS WAY DOWN
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Old 11-24-2009, 11:18 AM   #19
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Default Re: [ITEM] Magic's Vengeance

Quote:
Originally Posted by beganovicc View Post
DUDEEEEEEEEEEEEEEEEEE HOW ABOUT OGRE MAGI DOING 5X MULTICAST of fireball and 5x multicast of bloodlust hahahahah? BOOM BOOMB BOOOMB BOOOM..... ahhahaha ThUMBS WAY DOWN
sorry, are u responding to my post?
if yes, I dun see the point u r tryin to say...
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Old 11-24-2009, 11:22 AM   #20
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Default Re: [ITEM] Magic's Vengeance

dude, go figure out. if ogre magi has this item and does a multicast, which is 5 skills casted at once it wouldt obliterate everything. Also, ogre magi has 3 spells...
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