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#1 | |
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pact n. 1. A formal agreement, such as one between nations; a treaty. 2. A compact; a bargain. pact Noun a formal agreement between two or more parties [Latin pactum] |
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#2 |
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Join Date: Jun 2009
Location: England
Posts: 2,249
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#3 |
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Nah, current is fine. Its free fountain and neutraling ability. Buffing it more will be an overkill.
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#4 |
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Clinkz needs Strafe to be redone. That's it really. Death Pact is actually pretty solid.
He also needs a better attack anim.
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#5 |
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Join Date: Jul 2009
Location: Australia
Posts: 325
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I like your idea, but yea current Death Pact is textbook ladder Death Knight ability which is strong enough already. ---> Running away running away oh look a creep.... FREE HEALTH NOMNOM.
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#6 |
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Death Pact is actually Bone's best skill. It is fine as it is because with some cheap mana regen ( Orchid ) you can spam it all you want
![]() Sorry, but T-down
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#7 | |
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Join Date: Jul 2009
Location: Hammerspace
Posts: 477
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Quote:
I love to go and eat my neighbourhood furbolg for cost of 100 mana, while getting the benefit of above 100 gold, full health, and lots of EXP. Death Pact is seriously invaluable.
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"Madness and genius are separated only by degrees of success."
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#8 | ||
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Uh oh, I told you guys not to comment yet
![]() Quote:
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anyway it's not a buff man. It's rather a way to get rid of (boring) ladder skills (except Blink, Recall, ... of course)Anyway there's some MAJOR changes in the suggestion. Thoughts?
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| Last edited by kanzakill; 07-20-2009 at 05:37 AM. | |||
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#9 |
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Join Date: Jun 2009
Posts: 71
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no i like the current one sorry XD
his ultimate is WELL WORTH your skill points, with his improved searing arrows he can get last hits even easlier than b4 > ![]() You Never have to return to base its pretty 1337. |
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#10 |
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Join Date: Jun 2009
Posts: 5,587
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(Advertising your own suggestion is against the rules. Don't do this in future!)
Cp6uja.
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| Last edited by Cp6uja; 07-20-2009 at 09:04 AM. | |
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#11 |
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Join Date: Jun 2009
Posts: 302
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IMO, like the current Death Pact, it really surprises enemies when they think they're gonna kill me, and then suddenly, my health's full again and proceed to pawn them.
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#12 |
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Join Date: Jul 2009
Posts: 29
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Death Pact is okay, I don't think it really needs a change.
A creep giving it's life for you is somekind of pact, isn't it? Sorry but t-down |
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#13 |
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Join Date: Jun 2009
Location: Singapore
Posts: 121
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Your remake is nice and all but this spell greatly affects bone's main current issue of surviving. In fact it only serves to worsen the problem. The concept is nice and all, but I think this skill is far from ideal for Clinkz given his low base HP and inability to take large amounts of punishment.
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#14 | ||||
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Quote:
![]() What a nice pact Quote:
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Man, you're doing advertisements in my suggestion next time I will report.Quote:
So, most people are choosing easiness over skill factor? I am not amused
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| Last edited by kanzakill; 07-20-2009 at 08:45 AM. | |||||
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#15 |
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Join Date: Jun 2009
Location: Singapore!
Posts: 1,259
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The concept is... Not Bone.
Although Death Pact is not that much for Bone, but it is more versatile and useful. Null for now. |
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#16 |
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Your idea is very peculiar
)I think current Bone is fine: high DPS, high survivability, one escape and one healing. The only prob that makes Bone long dead in Competitive game is he has no disable for team combat and easy to be countered with Sentry. |
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#17 |
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Join Date: Jun 2009
Location: Singapore
Posts: 121
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Not entirely true. Bone still has a major weakness and is very vulnerable of being shut down from 100% - 0%, especially with wards. A stun or a silence can be Bone's demise. Death Pact does have a limitation too, creeps have to be nearby. Given Clinkz's hunting playstyle I think the limitation is fair; Bone won't always have creeps to Pact on.
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| Last edited by windowlicka; 07-20-2009 at 10:47 AM. Reason: typo | |
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#18 | |
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Join Date: Jul 2009
Location: Hammerspace
Posts: 477
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Quote:
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"Madness and genius are separated only by degrees of success."
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#19 |
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Join Date: Jun 2009
Location: Sydney, Australia
Posts: 634
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what would be very beneficial is making death pact a normal ability rather than an ultimate. his would give him great lane control.
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#20 |
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Join Date: Jun 2009
Posts: 679
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I think the reason[s] why it's made an ultimate are because firstly, it's not exactly what makes Clinkz; Searing Arrows and Wind Walk do. Secondly, it disables his ability to stay unharmed in lanes despite his low hp.
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