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Old 11-22-2009, 09:16 AM   #1
Rizenix
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Default [Overhaul]Ogre Magi


1st Suggestion - Model :
Currently Ogre Magi's model is similar to those from Neutrals, while the Torch he used if he got Scepter is no longer used, so I suggest that as his normal Model. Here's the Picture, finally found it :


2nd Suggestion - Theme Change :
Currently his title is the same as the neutrals, so how about change it into Ogre Wizard or Fire Manipulator(or the kinds) since 1st and 2nd Skill of his is already fire based.

If Fire Manipulator was chosen at 2nd Suggestion, then,
3rd Suggestion - Bloodlust and Multicast :
What about his other skills? It's not Fire themed. I know, so I suggest it to be :
Bloodlust --> Fiery Soul(Lina's must be changed after it into something new) or Heat Up! :
Aggron uses his manipulation over fire to boost his ally's Movement and Attack Speed.

Multicast --> Fire Manipulation
Aggron is able to handle Fire Elemental better than anyone else, thus increasing his Skills Powers.

What do you guys think?
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Last edited by Rizenix; 11-28-2009 at 09:15 AM.
Old 11-22-2009, 09:42 AM   #2
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Default Re: [Overhaul]Ogre Magi

1st suggestion - yes sometimes is annoying when i see my twins something between t-up and null
2nd suggestion - t-up, but if u made it so i propose to remane 3rd skill to e.g. Fire haste
3rd suggestion - look into the 2nd suggestion i t-up for this
for fire manipulation t-up too

so 9/10
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Old 11-22-2009, 11:44 AM   #3
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Default Re: [Overhaul]Ogre Magi

1st Suggestion : Idk, could you post this model?

2nd Suggestion : No, Ogre Magi sounds better imo and we already have Lina manipulating and using fire. Thats enough imo.

3rd Suggestion : It should stay not fire themed imo so TD on this one.
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Old 11-22-2009, 12:02 PM   #4
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Default Re: [Overhaul]Ogre Magi

1st Suggestion: TUp

2nd Suggestion: Sounds like a bad idea in general and Fire Manipulator specifically sounds... stupid. Ogre magi is fire themed in the same way that Morphling is water themed: only slightly. No reason for a name change.

3rd Suggestion: In a similar vein as number two, it sounds like a bad idea.
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Old 11-22-2009, 12:28 PM   #5
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Default Re: [Overhaul]Ogre Magi

Quote:
Originally Posted by JJE92 View Post
1st Suggestion : Idk, could you post this model?

2nd Suggestion : No, Ogre Magi sounds better imo and we already have Lina manipulating and using fire. Thats enough imo.

3rd Suggestion : It should stay not fire themed imo so TD on this one.
For the 1st : When Aghanim's recipe is still Soul Booster + Mystic Staff, Ogre Magi still gains benefit from it. And when he got the Aghanim's Scepter, his staff(or should I say, CLUB) becomes lit. That's what I meant.

For 2nd and 3rd it was just so that it removes the same Title from the Neutrals.
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Old 11-22-2009, 12:48 PM   #6
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Default Re: [Overhaul]Ogre Magi

Quote:
Originally Posted by rizenix View Post
For the 1st : When Aghanim's recipe is still Soul Booster + Mystic Staff, Ogre Magi still gains benefit from it. And when he got the Aghanim's Scepter, his staff(or should I say, CLUB) becomes lit. That's what I meant.
Ok, thats fine imo.

Quote:
Originally Posted by rizenix View Post
For 2nd and 3rd it was just so that it removes the same Title from the Neutrals.
Okay, didnt know the neutrals had the same title. Well, I dont like the fire idea, Id rather prefer changing the title of the neutrals than the title of Ogre Magi.
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Old 11-22-2009, 01:47 PM   #7
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Default Re: [Overhaul]Ogre Magi

Show the model you are talking about
Ogre Magi is a nice title, i don`t feel it needs changing
Fire theme? Not all wizards especializes on just one element, Ogre magi has kind of brute magic, and thats the idea of what an Orgre Mage cand do.
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Old 11-22-2009, 06:25 PM   #8
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Default Re: [Overhaul]Ogre Magi

1st Suggestion: Oh my.. why change a perfect hero model when you can just recolor the Neutral Ogres?

2nd Suggestion: No no no, it's perfect and the same as before, change the neutral not the hero. As Fire Manipulator you mean Pyromancer right?

3rd Suggestion: Doesn't need to be fire themed, bloodlust it's from ladder and it's perfect as he's a ogre. Multicast is perfect too and sounds badass when you perform this skill in-game.

Try to make your suggestion more effective for the viewers, add some pictures to increase the point of your suggestion.
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Old 11-23-2009, 03:09 AM   #9
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Default Re: [Overhaul]Ogre Magi

T-up for the most of the suggestion..but the scepter animation is needed!! looks so cool for him~
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Old 11-23-2009, 08:49 AM   #10
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Default Re: [Overhaul]Ogre Magi

Quote:
Originally Posted by rizenix View Post
1st Suggestion - Model :
Model : Currently Ogre Magi's model is similar to those from Neutrals, while the Torch he used if he got Scepter is no longer used, so I suggest that as his normal Model.
No. Better to see current ogre magi with scepter upgrades

Quote:
Originally Posted by rizenix View Post
2nd Suggestion - Theme Change :
Currently his title is the same as the neutrals, so how about change it into Ogre Wizard or Fire Manipulator(or the kinds) since 1st and 2nd Skill of his is already fire based.
Ogre Magi sounds perfect to me. Personally, I prefer to change the neutral ogre magi to other ogres...
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Old 11-23-2009, 09:58 AM   #11
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Default Re: [Overhaul]Ogre Magi

T-up only for the first suggestion, if and when the scepter removal is deemed permanent...
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Old 11-23-2009, 11:02 AM   #12
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Default Re: [Overhaul]Ogre Magi

The model is very annoying because I thought it was Ogre when I use doom and level death? and it just only a overtaked neutral Ogre Magi. only the model.
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Old 11-23-2009, 12:09 PM   #13
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Default Re: [Overhaul]Ogre Magi

For the model, I'll need some time, since it's below 6.61c.
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Old 11-28-2009, 09:16 AM   #14
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Default Re: [Overhaul]Ogre Magi

Added a Picture about the Model I mentioned.
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Old 11-28-2009, 10:47 AM   #15
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Default Re: [Overhaul]Ogre Magi

Yup it does look better than the current so he can be distinguished from the creep. Also he is a flame caster... that burning effect on his club resembles that. Yup, looks great!
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Old 05-15-2010, 06:04 PM   #16
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Default Re: [Overhaul]Ogre Magi

Well, bloodlust is a spell from WC2 ogre magi, revealing simple and ogre nature to some point, you'll be eaten alive by oldfags for such suggestion. If hero will be Ogre Magi, not some pyromaniac manipulator, why bothering?
About hero name: ogre magi is OK, T-down.
Aghs effect by default/model: nothing wrong with it. I liked that effect, though simplicity of current model is somehow thematical. T-up anyway.
I like current skill names. And "M U L T I C A S T" is a meme to dota community already, should it be changed? T-down, sorry.
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Old 05-15-2010, 06:14 PM   #17
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Default Re: [Overhaul]Ogre Magi

Quote:
Originally Posted by telehax View Post
1st Suggestion: TUp

2nd Suggestion: Sounds like a bad idea in general and Fire Manipulator specifically sounds... stupid. Ogre magi is fire themed in the same way that Morphling is water themed: only slightly. No reason for a name change.

3rd Suggestion: In a similar vein as number two, it sounds like a bad idea.
This.
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Old 05-15-2010, 10:49 PM   #18
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Default Re: [Overhaul]Ogre Magi

Giving ogre the suggested model with torch is great. Would love to see it in game. t_UP

I understand bloodlust isn't fire related but it is wc2 and wc3 related tribute to ogres that improves ms and attk speed. t_down
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Old 05-15-2010, 11:58 PM   #19
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Default Re: [Overhaul]Ogre Magi

i would t-up to an ogre overlord model
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Old 05-16-2010, 12:51 AM   #20
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Default Re: [Overhaul]Ogre Magi

T-Up for first suggestion.
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