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#1 |
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#2 |
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Join Date: Jul 2009
Location: Kraków, Poland
Posts: 4,132
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Lifesteal doesn't deal damage.
Lifesteal is based on actual damage dealt. Greets Cáno |
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#3 | ||
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Quote:
Care to explain?
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Playing since 6.27b [2006] Arc|Sin|Ti on DotA 2
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#5 |
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So the damage amplification from -armor works only in Feast correct? Open Wounds?
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Playing since 6.27b [2006] Arc|Sin|Ti on DotA 2
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#6 |
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Join Date: Jul 2009
Location: Kraków, Poland
Posts: 4,132
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#7 |
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Join Date: Jun 2009
Posts: 3,002
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Feast is a skill that does %4/5/6/7*(attacked unit's initial hit points) as a physical damage and add that portion to na'ix' health without reductions so feast's heal won't benefit from -armor. Though it's damage derives from HP of attacked units works well on heroes like axe/centaur. And those heroes usually has low armor comparing to their max hp so desolater helps to kill them quickly also increasing feast's damage done.
edit: lol i think im too slow. i ninjaed by a question with its answer omg. |
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#8 |
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Last question:
Soo the usual/ladder lifesteal can't be amplified nor reduced? E.g: Hero with Satanic deals 100 damage. 100*0.25 = 25 lifesteal PERIOD. Correct?
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Playing since 6.27b [2006] Arc|Sin|Ti on DotA 2
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#9 |
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Join Date: Jul 2009
Location: Kraków, Poland
Posts: 4,132
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Yes.
Greets Cáno |
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#11 |
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Join Date: Jun 2009
Posts: 3,002
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What? Afaik lifesteal is calculated after damage is done. Deriving from hp loss on target. u say this is wrong?
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#12 |
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Join Date: Nov 2009
Posts: 5
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normal lifesteal (everything except feast) heals you for x% of the damage you deal with a normal hit. Of course reduced armor increases your damage.
If you have 10% lifesteal, deal 500 damage and your enemy got 20% damage absorb by armor you deal 400 damage (500 - 20/100*500) and steal 40 hitpoints. that means you're healed by 40 hitpoints but your enemy still takes 400 damage and NOT 440! If your enemy now has 0% armor because you got any armor reduction you deal the full 500 damage and steal 50 hp. So he has 500 hp less after this hit and you got 50 hp more. I dont know much about Feast. Only that it's damage is calculated like: actual_hp*feast_value*X where X is probably any resistance. I dont even know if it depends on the actual hp before or after the normal hit. |
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#13 |
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Join Date: Jun 2009
Posts: 3,002
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That's what i'm saying actually..
@Soo the usual/ladder lifesteal can't be amplified nor reduced? @Yes Ok maybe i misunderstood. If you do certain points of damage there is no way to amplify it. That's true. But can steal more health from a target that have lower armor ofc. |
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#14 |
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Join Date: Oct 2009
Posts: 1
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hmm i dont know if this is correct but i still don't understand. when having desolator and cuirass for (-)armor, and having vladimir's, the hero's damage will increase right? so does the lifesteal? or it's wrong?
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#15 | |
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Quote:
No.
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Playing since 6.27b [2006] Arc|Sin|Ti on DotA 2
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#16 |
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Join Date: Jun 2009
Posts: 4,139
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@TeStud0:
you are wrong. Ladder's Lifesteal (aura or orb doesn't matter) actually is based off of the damage you deal to the target aka the hp it loses. So reducing the armor of the enemy unit, thus increasing the damage it takes, you lifesteal more.
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#17 |
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Join Date: Jun 2009
Posts: 2,259
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I great example of this,
If you do a critical strike you will steal ALOT more then without a critical strike. Thus if the enemy has lesser armor you will deal more normal damage and get more lifesteal. (which is based on your normal damage)
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- 28 win streak before my first MM lossNyx Assassin guide. If you don't know what you are doing none else will either, this includes your opponents. Use this knowledge wisely. |
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