|
|
#1 |
Member
Join Date: Jun 2009
Posts: 198
|
|
|
|
| Last edited by Shinig4mi; 11-25-2009 at 07:19 AM. | |
|
|
#2 |
Member
|
Moved to Remakes.
__________________
|
|
|
|
#3 |
Member
Join Date: Jun 2009
Location: India
Posts: 1,506
|
I'd like some reasoning for why this should be implemented and what is wrong with the current skill to need such a radical change.
__________________
|
|
|
|
#4 |
Member
Join Date: Jun 2009
Posts: 198
|
i added the reason, why I would like to add the remake. sorry, forgot to add when i wrote the post ^^
|
|
|
|
#5 |
Member
|
So let me get this straight. The slow only happens when the target is facing towards him? So that means it is only useful when he is running away or on foes trying to kill Omniknight (and definitely not the other way around)? Hmmmm..... I don't know.
__________________
![]() Suggestion Review Status: CLOSED |
|
|
|
#6 |
Member
Join Date: Jun 2009
Posts: 198
|
my idea is mor like this (red point is omni):
![]() its like a zone base aura. when you get closer to omni, the enemy becomes slower. so this is not only good for escaping also for chasing. when the enemy is under the effect of the aura, you can stun him and get very close. |
|
|
| Last edited by Shinig4mi; 11-23-2009 at 08:18 PM. | |
|
|
#7 |
Member
Join Date: Jun 2009
Posts: 184
|
massive AOE stun is massive. T-down on that part.
__________________
![]() ![]() The Loner: Feedback please! _________________________________________ Unstable Concoction Remake! He actually shakes it! |
|
|
|
#8 |
Member
Join Date: Jul 2009
Posts: 5,521
|
why u didnt just suggest a small increase in aura AoE?
__________________
Check some of my suggestions out:
Hero Idea: The Unholy Knight <--- Hero Suggestion: Hades, Lord of the Underworld Hero Idea: Tarvallon, The Ancient Healer Item: Cross of Isis Item: Psyche Stone Item: Demonic Orb Item: Necklace of Septu <--- |
|
|
|
#9 |
Forum Staff
|
LOL, I had a very similar skill on my Paladin suggestion....
Hmm... I think current degen is good enough. Yes, it has small AoE. But your suggestion needs quite close AoE too to make the slow significant... Null.
__________________
|
|
|
|
#10 |
Member
Join Date: Jul 2009
Location: Ipoh, Perak, Malaysia
Posts: 7,060
|
400 range with 3%slow every 100 range=12%slow? wtf!
but i like you concept though...need number tweaking ^^..null~
__________________
|
|
|
|
#11 |
Member
|
T-down on the stun, t-up on the scaling concept, t-down on numbers.
__________________
Dynes: I don't believe you. /care
I'll hand it over to DotA 2... for now. |
|
|
|
#12 |
Member
Join Date: Oct 2009
Location: location, location!
Posts: 2,832
|
Oh, took me a while to understand... At level 4, it's 30% slow at maximum (100 AoE), and decreases by 3% each 100 AoE until 3% at 1000 AoE.
Remove the stun and I'll T-Up it. And here's a additional tooltip that might be helpful. "Slows enemies by a maximum of 12/18/24/30% at level 1/2/3/4 at 100 AoE from Omniknight. Every additional 100 range will decrease the % by 3 until the enemy exits the Aura's AoE." |
|
|
|
#13 |
Banned
Join Date: Jun 2009
Posts: 434
|
Its kinda ok. I approve
|
|
|
|
#14 |
Member
Join Date: Sep 2009
Location: Philippines
Posts: 8,089
|
edited my post and
|
|
|
| Last edited by dominator02; 11-24-2009 at 12:29 PM. | |
|
|
#15 |
Member
Join Date: Jun 2009
Posts: 198
|
thx for all the feedback. i removed the stun from the skill and fixed the skill description for better understanding.
the stun was part of the skill, because i used my suggested skill 'temporal impact' as source for this suggestion^^ |
|
|
| Last edited by Shinig4mi; 11-24-2009 at 06:44 AM. | |
|
|
#16 |
Member
|
nice, but reduce the slow a bit more...because: currently, the slow is superb, its 28%, but you have to get FUCKING close...if you make that remake, you will slow a bit and then you can get closer, and the nslow more, and get closer ,and finally reach the 27% slow! (almost same..)
so actually this is not a remake, this is an IMBA BUFF make it like 25% or less |
|
|
|
#17 | |
Member
Join Date: Jun 2009
Posts: 198
|
Quote:
what i can do is change the aoe again a bit: 200/400/600/800 and you get this slow -> 6/12/18/24% |
|
|
||
| Last edited by Shinig4mi; 11-24-2009 at 12:33 PM. | ||
|
|
#18 |
Member
Join Date: Jun 2009
Location: India
Posts: 1,506
|
Yeah T-up, that stun wasn't really needed.
__________________
|
|
|
|
#19 |
Member
|
AOE = really really wide...
__________________
Dynes: I don't believe you. /care
I'll hand it over to DotA 2... for now. |
|
|
|
#20 |
Member
|
yeah excactly that! thank you for understanding
|
|