|
|
#1 | |
Forum Staff
|
|
|
|
#2 | |
Member
|
Lol too many questions ^^
Quote:
__________________
![]() ----------------------------------------------- Turkish DotA Map Translation Leader Dota 2 Turkish Translation Mod Suggestions Mod Wannabe o.o |
|
|
|
|
#3 | |
Forum Staff
|
but how much must the difference in height be to be accounted for as uphill.
__________________
Knowledge is power. Power corrupts. Study hard. Be evil |
|
|
|
|
#4 |
Member
Join Date: Jul 2009
Location: Kraków, Poland
Posts: 4,132
|
|
|
|
|
#5 | ||
Member
Join Date: Jun 2009
Location: Stockholm, Sweden
Posts: 858
|
The playable dimensions would be 15104x15360.
Movement speed is hardcoded, and is produced as movement in any other map (or game for that matter). The unit plays a walking (or other movement related) animation and is then moved between certain nodes at a set interval (I'd like to know the interval in Warcraft 3, but I'm busy). Quote:
The elevation sight obstruction does not apply to units with movement type flying. Quote:
Code:
\ | / - - / | \ Depending on your angle compared to that of the doodad one or two of the sectors on the opposite side will be blocked. A fun fact is that if you locate yourself at a 0 to 90 degree angle close enough to the tree it won't obstruct your vision. Can't be arsed with reading the code to find the spawning locations right now, deciphering the Divided We Stand code. |
||
|
|
|
#6 | |
Member
Join Date: Jul 2009
Location: Kraków, Poland
Posts: 4,132
|
Quote:
Just say which towers you mean and I'll give you the distances. Greets Cáno |
|
|
||
| Last edited by Cáno; 11-24-2009 at 12:50 PM. | ||
|
|
#7 | ||
Forum Staff
|
Quote:
This is the basic idea, the distances between the towers is good for estimations. And with those ranges i want to figure out a kind of estimation formula how long it takes to "walk" certain distances. So if movementspeed is 522 how long will it take you to walk 1000k distance, and if movementspeed is 300 how long will it take you to walk 1000k distance. And IIRC if movementspeed was 100 you would be standing still, and if it was lower than 100 you would be turning backwards? If it's easier to tell the range differences between the tower assuming straight lines around all of them, just tell me them in that way.
__________________
Knowledge is power. Power corrupts. Study hard. Be evil |
||
|
|
|
#8 |
Member
Join Date: Jul 2009
Location: Kraków, Poland
Posts: 4,132
|
A little clue.
Movement Speed is given in units per second. Greets Cáno |
|
|
|
#10 |
Member
Join Date: Jul 2009
Location: Kraków, Poland
Posts: 4,132
|
Yes. Not 'as well' though, distance (or range) is given in units. Movement Speed is given in units per second.
|
|
|
| Last edited by Cáno; 01-03-2010 at 05:43 PM. | |
|
|
#11 |
Member
Join Date: Jun 2009
Posts: 3,002
|
^continued, And those units are equal ofc. That's what you have asked i think.
|
|
|
|
#12 | |
Forum Staff
|
so
in order to walk a distance of 15000 units when i have 300 ms i will take me, 15000/300= 50seconds ?
__________________
Knowledge is power. Power corrupts. Study hard. Be evil |
|
|
|
|
#13 |
Member
Join Date: Jun 2009
Posts: 3,002
|
exactly. the reason Cáno told you is that actually. You can measure distances with a clockwatch and a hero with some ms ( 400 would be fine ) or a Courier Crow with Boots for flying ( flying courier got 350 ms +50 = 400 )
|
|
|
| Last edited by Black Isle; 11-24-2009 at 02:17 PM. | |
|
|
#14 |
Member
Join Date: Jul 2009
Location: Kraków, Poland
Posts: 4,132
|
I attempted to get Towers' coordinates and here are the results:
It may be a bit hard to read. :P Before I calculate the distances I'd like to ask some questions:
|
|
|
| Last edited by Cáno; 01-03-2010 at 05:46 PM. | |
|
|
#15 |
Member
|
DotA uses a program to inline many utility spawning and initialization functions into main, for some reason these inlined functions are not removed, even though they are never called.
Well I'm guessing it's a program, I suppose it could be done manually. o_o
__________________
Hero/Item Database and Mechanics Feedback
Advanced Mechanics PlayDotA Wiki ![]() ![]() GONNA SPEW RED GOO ALL OVER YOUR SHOES |
|
|
|
#16 |
Member
|
I'll measure the tower distances, old-school way. Take PoTM, with 300 ms. Watch the clock and tell her to run to each tower. The secondsx300=distance between towers.
Example: Sentinel 3 to Sentinel 2 takes 6.5 seconds. Thats 1950 away. EDIT: ![]() Just got done running around the map counting seconds and 1/2 seconds or 1/4 seconds. I double checked the times by repeating the process a 2nd time. Because I can't measure exactly fractions of seconds the distances may be off +/- 150. Even though tower distances aren't the same on both sides, creep spawn locations are set at the correct distances to make them meet at the correct spots.
__________________
|
|
|
| Last edited by dark.88; 11-25-2009 at 02:09 AM. | |
|
|
#17 |
Member
Join Date: Jun 2009
Location: Finland
Posts: 136
|
This thread is awesome!
|
|
|
|
#18 |
Member
Join Date: Jun 2009
Posts: 3,002
|
"Hardcore Shit" You can use this calculator to measure any distance by entering the coordinates in Cáno's post.
|
|
|
|
#19 | |
Forum Staff
|
Thanks a lot Guys
With the numbers and program provided by you guys i've made this map It doesn't differ to much for dark.88 his numbers so his way of calcing does make sense but i wanted the precise numbers. Is it possible to give me the Coordinates of The higher and the Lower Rune spawns as well as the one of the Frozen Throne?
__________________
Knowledge is power. Power corrupts. Study hard. Be evil |
|
|
||
| Last edited by Lycan; 11-25-2009 at 04:56 PM. | ||
|
|
#20 | |
Member
|
Quote:
That's why those numbers on your map and my map are much different, but the rest are almost exact!
__________________
|
|
|