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Old 08-19-2009, 02:34 PM   #21
mDREAMm
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Default Hero/Item Database and Mechanics Feedback


Tidebringer's splash damage AoE is bigger under certain circumstances.
IMO adding more info about this would be of great benefit.
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Old 08-20-2009, 12:30 PM   #22
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Default Re: Hero/Item Notes suggestions/feedback

Quote:
Originally Posted by mDREAMm View Post
Tidebringer's splash damage AoE is bigger under certain circumstances.
Duh, what circumstances? Can u please elaborate? The only condition making its AoE bigger is the level. >.<
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Old 08-20-2009, 07:18 PM   #23
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Default Re: Hero/Item Notes suggestions/feedback

Mortred's Stifling Dagger has Casting range of 1200 not 600.

EDIT: Thank you.

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Last edited by Cáno; 08-20-2009 at 10:01 PM.
Old 08-21-2009, 04:58 AM   #24
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Default Re: Hero/Item Notes suggestions/feedback

Quote:
Originally Posted by JaCKaSS_69 View Post
Duh, what circumstances? Can u please elaborate? The only condition making its AoE bigger is the level. >.<
I used the Search function but it failed me o.o

I remember reading a thread where it was explained that the splash can hit units up to 800~ range away from Admiral if they are placed in a certain angle.
I'd like to have somebody giving more info about this,though.
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Old 08-21-2009, 05:37 AM   #25
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Default Re: Hero/Item Notes suggestions/feedback

Check out the Cleave page, it explains how it works.
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Old 08-21-2009, 09:22 AM   #26
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Default Re: Hero/Item Notes suggestions/feedback

Quote:
Doubles the damage dealt by Fury Swipes.
This is no longer up-to-date, Enrage doesn't add one instance of damage to the attack, so Fury Swipes counter shouldn't additionaly increase. I'm not 100% sure though.

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Old 08-21-2009, 12:06 PM   #27
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Default Re: Hero/Item Notes suggestions/feedback

It is correct, since when Enrage is active Ursa deals 1 damage before his actual attack which also triggers the bonus damage from Fury Swipes without increasing its counter. Then the regular attack deals all his damage + Fury Swipes and then increases it.
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Old 08-23-2009, 11:05 PM   #28
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Default Re: Hero/Item Notes suggestions/feedback

http://www.playdota.com/forums/19536...ards-duration/
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Old 08-24-2009, 12:05 PM   #29
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Default Re: Hero/Item Notes suggestions/feedback

With 2 new MOBA games coming very soon, and the warcraft engine being obsolete, I suggest that the pages in the mechanics guides sections have a footnote on how that particular attribute on dota can be changed.

Things like cooldown could say, cooldown can't be changed in any way other than completely refreshing it or something.

Things like orb effects could also describe their limitations.
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Old 08-25-2009, 09:20 AM   #30
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Default Re: Hero/Item Notes suggestions/feedback

What exactly would be the point of that?
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Old 08-27-2009, 12:58 AM   #31
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Default Re: Hero/Item Notes suggestions/feedback

Illusions - DotA Mechanics

Note that raw attack speed cannot be used by illusions.
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Old 09-20-2009, 09:54 PM   #32
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Default Re: Hero/Item Notes suggestions/feedback

Pit Lord - DotA Hero Details

Under Pit of Malice, add that the pit itself lasts for 7 seconds.
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Old 09-21-2009, 06:22 PM   #33
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Default Re: Hero/Item Notes suggestions/feedback

furry swipes of ursa deal <insert attack type> attack damage..
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Old 09-21-2009, 10:57 PM   #34
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Default Re: Hero/Item Notes suggestions/feedback

Quote:
Originally Posted by Kasad View Post
furry swipes of ursa deal <insert attack type> attack damage..
Physical. I think it's not needed, that's pretty obvious that attacks deal physical damage. And what Fury Swipes does is increasing your damage.

Some requests:
  • Crixalis' casting range is lower by 50
  • Hook has higher length than its casting range

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Last edited by Cáno; 09-21-2009 at 11:02 PM.
Old 09-22-2009, 03:54 AM   #35
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Default Re: Hero/Item Notes suggestions/feedback

Quote:
Originally Posted by gwho View Post
so the AOE increase is cumulative or just a set AOE every time?
confirm: multicase x2 x3 x4 has nothing to do with the AOE size.
but the level of ignite does. second chart with 4 possibilities is correct or not?



but wouldn't the chances of multicast triggering still apply towards whether u get AOE ignite or regular ignite? maybe you meant "x2 x3 x4 has nothing to do with it"

(separate comlpictaed question: does the 50%25%12.5% apply added up to be 87.5%? also if pseudo random thing is applied, it would get mad complicated..)

we still need an AOE value, although i realize you're just adding in a separate point.
HAHAHAHAHAAHAHA oh this is golden!

Are you trolling, seems like alot of effort.

Ignite is not affected by multicast % chance in ANY way.

As soon as you learn the skill, all future ignites will have an aoe, depending on the level of multi cast.
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Old 09-25-2009, 02:30 PM   #36
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Default Re: Hero/Item Notes suggestions/feedback

The cast range of Firestorm is 1000.
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Old 10-12-2009, 09:40 PM   #37
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Default Re: Hero/Item Notes suggestions/feedback

Invoke on Invoker's hero page should mention what levels it can be skilled at since it's different from everyone else's ultimate.
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Old 10-13-2009, 11:16 AM   #38
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Default Re: Hero/Item Notes suggestions/feedback

Inconsistency on Razor's attack range:

In game: 475

In heroes section 550 (The old Razor btw.)
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Old 10-18-2009, 07:01 PM   #39
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Default Re: Hero/Item Database and Mechanics Feedback

The focus of this thread has widened a bit, it is now for any reports or feedback for the heroes, items databases, or the mechanics pages.
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Old 10-18-2009, 07:18 PM   #40
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Default Re: Hero/Item Database and Mechanics Feedback

Quote:
  • Buying you hero (250), randoming is free.
  • Every time you die you lose 30*TheLevelOfYourHero, the only way to reduce this amount is with a Bloodstone, if it’s empty you will lose 20% less gold (24*level) and if it has at least one charge you will lose 40% less (18*Level)
  • Not waiting until your hero respawns and paying the buyback fee (150 + [50*HeroLevel])
  • -random agi/str/int costs 100 gold
  • Formula on Bloodstone needs updating
  • Fee formula needs updating

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