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Old 11-24-2009, 07:39 PM   #1
The Other Guy
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Default A guide to Lina Inverse



Editors note: This guide is currently under construction and is a tribute to many known guide writers who have helped / inspired me in my long years of playing Dota. Feedback is welcome.


Written by The Other Guy

Quick Reference

This section provides a quick look at this hero's skill and item builds for those that are in-game or just want a brief overview of the hero in general. Enjoy!

Easy for newcomers: No
Easy to last hit / deny: No
Should you dual lane or solo: Duel
General knowledge of warding necessary: Yes

Skill Build:

1. Light Strike Array
2. Dragon Slave
3. Dragon Slave
4. Light Strike array
5. Dragon Slave
6. Laguna Blade
7. Dragon Slave
8. Light Strike Array
9. Light Strike Array
10. Fiery Soul
11. Laguna Blade
12. Fiery Soul
13. Fiery Soul
14. Fiery Soul
15. Attribute Bonus
16. Laguna Blade
17 - 25. Attribute Bonus


Item Build:



==================================================
==================================================


Table of Contents:

A. Introduction: Lina's Basic Information and Stats.
B. Skill Build
C. Item Build
D. Strategy


A. Introduction: Linas Basic Information and Stats.



Initial Stats:
HP/ MP: 492 / 312
Damage: 37 - 55
Armor: 1.3
Strength/ Agility/ Intelligence: 18 + 1.5/ 16 + 1.5/ 24 + 3.2
Range: 600
MoveSpeed: 295


Strengths:

1. Strongest burst damage in the game.
2. Good farmer


Weaknesses:

1. Bad attack animation
2. Hard to land her stun without help from a partner
.


B. Skill build:

1. Dragon Slave



A wave of fire that ripples out from Lina Inverse, causing damage to land units in a line.

Level 1 - 100 damage , 825 range
Level 2 - 170 damage , 825 range
Level 3 - 230 damage , 825 range
Level 4 - 280 damage , 825 range


Mana Cost: 90/ 105/ 125/ 145

Cooldown: 8.5 Seconds


2. Light Strike Array



Summons a column of flames that damages and stuns enemies for 1.6 seconds.

Level 1 - 90 damage and stun , 600 range
Level 2 - 150 damage and stun , 600 range
Level 3 - 210 damage and stun , 600 range
Level 4 - 280 damage and stun , 600 range




Mana Cost: 90/ 100/ 110/ 125

Cooldown: 10 Seconds



3. Fiery Soul



Grants you bonus attack and movement speed each time you cast a spell. Stacks with itself. Lasts 5 seconds.

Level 1 - 20% IAS, 2% MS
Level 2 - 30% IAS, 3% MS
Level 3 - 40% IAS, 4% MS
Level 4 - 50% IAS, 5% MS


4. Laguna Blade



Fires off a bolt of lightning at a single target, dealing critical damage.

Level 1 - 450 (600*) damage , 600 range
Level 2 - 675 (875*) damage , 600 range
Level 3 - 950 (1150*) damage , 600 range

Mana Cost: 280, 420. 680

Cooldown: 150, 90, 55

* Improved damage by Aghanim Scepter



Suggested Skill Build:

1. Light Strike Array
2. Dragon Slave
3. Dragon Slave
4. Light Strike array
5. Dragon Slave
6. Laguna Blade
7. Dragon Slave
8. Light Strike Array
9. Light Strike Array
10. Fiery Soul
11. Laguna Blade
12. Fiery Soul
13. Fiery Soul
14. Fiery Soul
15. Attribute Bonus
16. Laguna Blade
17 - 25. Attribute Bonus


Brief explanation to skill build:

1. Light Strike Array is your only stun and as such is skilled first. Landing it can be difficult but as you should usually be laning with an allied stunner this should not be much of a problem. Just chain stun as much as your mana allows it early on and try to finish opponents off with your Dragon Slave.

2. Pulling off your full combo is a bit mana intensive but should generally not be a problem after you have your Wand/Bottle and a Bracer/Null or two. Your stun and your Dragon Slave, followed up by a Laguna Blade is an almost sure kill on most heroes early game and is what makes you such a feared ganker.

3. Whether you skill Fiery Soul immediately or take some stats first is entirely up to you, however do note that Fiery Soul does increase the power of your burst combo quite notably and delaying it too much would be a waste. Learning it from level 10 or so and maxing it out should be a good choice in most situations.


C. Item Build

Starting items:

1. Wards if you are warding from the start, otherwise get a chicken
2. Some Ironwood Branches/Circlet for some good early game stats
3. A set of consumables such as clarities, salves and tango's

Warding:


Courier:


Basic:


Recommended Item Build:

1. Upgrade those Branches to Magic Wand, very useful early on
2. Bottle for grabbing runes and burst regen
3. Boots next followed by either a Bracer or a Null
4. Get Dagger asap
5. Remember to keep buying wards for your team and to carry TP-es





Note: If you are doing very well, you can skip the Bracer / Null and go for a Point Booster instead.


Final Items:

1. Get Boots of Travel afterwards
2. Turn that Point Booster into a Scepter
3. Finish off with Guinsoo





Note: While getting a Guinsoo earlier might seem the better option, it has a much harder buildup compared to Scepter, which in contrast is fairly easy to build, giving you good stats and some extra burst damage to boot. However, if you find yourself with large amounts of gold or are facing a strong carry lineup getting Guinsoo first would be the better choice.

Brief explanation to item build:

Early Game

1. Wand and Bottle are pretty much standard choices for most gankers / roamers and Lina in no exception. She needs all the regen she can get to start putting pressure on the enemy asap. The charges on Wand will more often than not save your life a few times or even grant you that unexpected kill. Same can be said for Bottle. She also finds herself warding often and as such Bottle is even better as you can simply grab runes from the river to refill it. Bracers / Nulls for some added stats is nice although a single Point Booster should be enough if you can get it quickly enough. Also remember to keep carrying TP-es and to keep on buying wards for your team if they need it.

Mid Game

2. Boots you can leave as it is for the better part of the game and just focus on getting your Blink Dagger as soon as possible. Dagger increases her overall mobility by a ton, helping her land her spells better and escape tricky situations and is just a damn good item in general. Any boot upgrade will do really. Boots of Travel provide you with superior movement and pushing abilities and having the ability to essentially teleport to anywhere on the map. Phase Boots grants you some burst move speed, very useful in landing her spells and some extra damage to go with it. Power Treads gives you a nice boost in your HP and its ability to switch between attributes can be very useful when trying to squeeze out that last spell or give that quick boost to your HP.

Late Game

3. If the game last long enough and you can afford it, getting some higher tier items are always welcomed by any player and his team. This can go two ways. Getting Guinsoo is certainly the best option if you can afford it but is usually hampered by its expensive components and generally bad buildup. Aghanims on the other hand gives you a nice increase to your HP and Mana pool and also boost the damage of your ultimate, although not by much. Personally I would get Aghanims first purely for the better buildup, although if you get your hands on some quick cash, getting that Guinsoo quicker would be the better option and is easily one of the best items in the game.

Note: Alternatively though, if you find yourself having trouble farming either of them quick enough, Euls Sceper of Divinity would be an excellent substitute, providing some nice benefits of its own. It is a great utility tool that can be used to disable enemies / aid in doing so or potentially save yourself by using it on yourself and simply escaping with Dagger after its duration is done. A very fun and useful item.


Why certain items are bad?

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Last edited by The Other Guy; 12-14-2009 at 07:16 PM.
Old 11-24-2009, 07:40 PM   #2
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Default Re: A guide to Lina Inverse

filler post

Edit: Damn was testing the guide feature. Well anyway can't undo. As you can see I am working on a Lina guide, feel free to give suggestions for what you want to see, post replays or just generally give feedback as I go allong. Was meaning to revive my Medusa guide first but since I'm at it might as well do one on Lina.

Enjoy.
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Last edited by The Other Guy; 11-24-2009 at 07:44 PM.
Old 11-24-2009, 07:41 PM   #3
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Default Re: A guide to Lina Inverse

Don't need to find a better pic
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Old 11-24-2009, 07:47 PM   #4
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Default Re: A guide to Lina Inverse

Ok well, I'll start off. Is spell discriptions really THAT needed. I am providing a link to the hero page and find that repeating what is said there in a guide to be a waste of space.

Comments?
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Old 11-24-2009, 08:53 PM   #5
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Default Re: A guide to Lina Inverse

I'm a huge fan of spell descriptions because they let you discuss nuances of them (eg cast delay, of your nukes' AoE, etc).

Btw, your alt+tab guide isn't formatting correctly for me (?)
http://phoenixdota.com/junk/toglinaalttab.png
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Old 11-24-2009, 08:54 PM   #6
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Default Re: A guide to Lina Inverse

Should be fixed now.

I don't know, I just dont like the fact that despite the newbies, that there are other players who read chunks in guides I.E. stats, skill decriptions ect, that they could easily access through say the hero page instead of filling half of a guide with it. It is unneded information and really seem to take the place of otherwise more useful information.
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Last edited by The Other Guy; 11-24-2009 at 09:00 PM.
Old 11-24-2009, 08:55 PM   #7
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Default New Comment

Lawl, Has her own TV series!
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Old 11-24-2009, 09:01 PM   #8
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Default Re: New Comment

Quote:
Originally Posted by DarkSpirit View Post
Lawl, Has her own TV series!
Celebrity man, celebrity
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Old 11-24-2009, 09:47 PM   #9
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Default Re: A guide to Lina Inverse

Lol awesome picture, good luck with the guide.
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Old 11-24-2009, 10:03 PM   #10
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Default Re: A guide to Lina Inverse

Interesting, I never even considered leveling firey soul early, ill try it.
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Old 11-24-2009, 10:12 PM   #11
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Default Re: A guide to Lina Inverse

Quote:
Originally Posted by Zesty_Pancakes View Post
Interesting, I never even considered leveling firey soul early, ill try it.
While nothing major you DO rely on some physical attacks inbetween your spells. Fiery Soul does well to boost that and makes going hybrid lategame a very viable option.

You still should'nt max it over any of your spells though.
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Old 11-24-2009, 10:38 PM   #12
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Default Re: A guide to Lina Inverse

Hey guys ,found this vid and thought it might be nice to introduce players to her skillset while at the same time showing how awesome Euls and/or Dagger can be on her which is something I am going to advocate anyway.

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Old 11-24-2009, 11:10 PM   #13
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Default Re: A guide to Lina Inverse

That video feels too long for an introduction and such a high aerial view is annoying.
The pic is a nice way to introduce Lina, though.
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Old 11-24-2009, 11:11 PM   #14
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Default Re: A guide to Lina Inverse

Meh, only wanted the first part, o well.

Gonna start on the itembuild soon. feel free to voice oppinions people.
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Old 11-24-2009, 11:17 PM   #15
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Default Re: A guide to Lina Inverse

Anyway, try to not make it too long like it is currently. Some dinamic battles with good use of Eul's and Lina skillset seems like a good way to show off her power imo.
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Old 11-25-2009, 12:04 AM   #16
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Default Re: A guide to Lina Inverse

Quote:
Originally Posted by Lifeburns View Post
Anyway, try to not make it too long like it is currently. Some dinamic battles with good use of Eul's and Lina skillset seems like a good way to show off her power imo.
Not gonna use the vid. If it was shorter maybe. Just thought it would be worth a look.
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Old 11-25-2009, 12:25 AM   #17
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Default Re: A guide to Lina Inverse

Pretty much done for today. I'm fine with the skill build and the formatting up until the item build. I'm gonna try some stuff tomorrow to see if I can cut out some of the fluff and generally improve the format.

Still have quite a few sections that I might want to add, but lack of sleep is making me not think straight so I will probably work on the guide later this evening.

Feel free to comment and give advice where you can though.
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Old 11-25-2009, 02:58 AM   #18
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Default Re: A guide to Lina Inverse

I have wrote a Lina guide before (well I didn't really get it published I don't think, too busy at the time to completely finish, I wish I would've kept it and posted it for real now that I have the free time). I disagree with an early point of Fiery Soul. A point of Fiery Soul lvl 4 is as useful as a point in Stats; you should be concentrating on your nuke damage, not getting in 1 or 2 extra hits (which would be the equivalent of a point in DS or LSA). All in all; FS does little to nothing as far as a lvl 1 skill goes, it should be skipped until your others are maxed out. I have started to try out new stuff with Lina, and I agree that maxing out DS with 2 LSA points (considering you took out your FS point) is the best way to go.

Besides that, pretty similar builds, though I wouldn't put Desolator. As I have said, experimented more in the ways of Lina, all I can say is that DPS Lina is almost never worth it (if you're in -EM, possibly) and/or you will almost never get up to that point unless you have a lot of disables on your team. A good opposing team will take you out among the first if you go for DPS, you would need BKB first to get an item like Desolator to actually do some DPS damage, which (like I said) is something that you won't ever get to (at least you SHOULDN'T).

Also, as I look at your Point Booster I thought to myself; wouldn't it be more worth it to grab a Bracer/Null or two in the early game stages? Sure it's a good filler item for the quick boost, but you won't use it in any item (thankfully you didn't put Aghanim's Sceptre as a core/luxury item like some people), and the fact that you will need the help of a Bracer/Null for early last hitting. Let's compare these towards Point Booster:

Bracer vs. Point Booster
: You get 28 more HP, 6 more damage, and 0.6 more armor, and 6% more AS, costs 180 less gold. Easy buildup and you might get (on a low average guesstimation) 8 more creep kills than without anything except +3 damage/3% AS with Wand, which would translate to (on average guesstimation) 392 gold, making it much more worth the Point Booster. It could possibly hook you a kill as well.
Point Booster vs. Bracer: You get 72 more mana, equivalent to about the mana of a Dagger blink. One less item slot filled. I'd rather go with the Bracers/Nulls usually, but that one less item slot filled is sometimes a winner.
Null vs. Point Booster: Same as Bracer except costs 230 less gold, the Point Booster bonus would be opposite (change 72 mana to 72 HP, meaning more mana with Nulls).

I'd say it's a matter of need and personal preference. I think you would be good with just 1 Bracer for the game, that's why you have Wand AND Bottle, no?
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Last edited by windrunner023; 11-25-2009 at 03:30 AM.
Old 11-27-2009, 04:10 AM   #19
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Default Re: A guide to Lina Inverse

Edited the format, gonna leave it like this for now unless there are complaints. Will finish the Skill descriptions by later this evening and should move on to items after that.

Just in advance. The skill =/= stat chart is going to display your attributes from level 1 - 25 depending on how you followed my build.

Thats all for now, will add lots more pictures/sections/replays over the next few days. Feel free to add if there is anything you would like to see.
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Old 11-27-2009, 04:22 AM   #20
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Default Re: A guide to Lina Inverse

I just gotta say thank fucking god someone has finally advised dagger on Lina...she needs it so bad to help land her stun. But...

I die a bit inside everytime I see a lina go aghanims. Please, take that ugly blue staff off. It's definitely not worth it, 4k gold for about 200 more damage on her ult, and it doesn't even reduce CD.

Euls is great because it solves her problems of having low base MS and a lack of escape mechanism. Simply cyclone and blink away.
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Old 11-27-2009, 04:29 AM   #21
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Default Re: A guide to Lina Inverse

^Nothing is set in stone yet and Aghs is at this stage on my mind. She needs some sort of HP boost come mid/late game so the staff is not completely wasted.

Cyclone is good, granted, but only if you can't seem to farm Guinsoo.
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Old 11-27-2009, 07:59 AM   #22
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Default Re: A guide to Lina Inverse

Typo detected: Exstra Info
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Old 11-27-2009, 11:48 AM   #23
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Default Re: A guide to Lina Inverse

We all know how indecisive I can be regarding formatting/content/build ect ect, so here is the question.

Do you want an in-depth guide or an IN-DEPTH one, and im talking charts, pics, the whoe deal. Would like some comments on this as it would give me some idea what you guys actualy want from this guide and how much work I am going to have to put into it.

Edit: off to work for the moment but will be back this evening and depending on the comments I'll go from there.
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Old 11-27-2009, 10:47 PM   #24
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Default Re: A guide to Lina Inverse

Updated the Skill section a bit. Gonna do some minor formatting with the mini guide and will then move on to the Skill build/justification. Should be finished up to the item build/justifications by tomorrow.

Comments on the format so far would be welcome, aswell as anything you would like to see added.
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Old 11-27-2009, 11:30 PM   #25
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Default Re: A guide to Lina Inverse

Eul's is hated on too much. It's excellent for dodging spells and attacks with when dagger is disabled/cooldown.

Good guide, but I'd suggest adding a line or two saying NOT to ks with laguna, unless you absolutely have to. True, it's common sense, but a lot of people still do it.
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Old 11-27-2009, 11:31 PM   #26
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Default Re: A guide to Lina Inverse

i like the format.

and i LOVE this lina picture omg! i myself wrote a lina guide for a german forum and i was searching for a lina pic, but couldnt find such a nice one. i ended up with the pic from last loading screen (lol )

i'll comment on the content when you add more of it, looks good though atm.

@aghanim: the 200 dmg bonus is not worth it, but thats not the reason to get it (mearly a small bonus). aghanim offers a nice buildup (1200 + 1000 + 1000 + 1100) and adds some hp/mana which is what lina needs the most besides mobility. also its an upgrade for point booster.

@point booster vs 2x bracer/nulls: booster is superior you get an extra slot. lina needs slots badly. bottle + wand + tp + boots + dagger -> you dont even have enough space for 2x bracer/nulls, not even mentioning wards or maybe other stuff you would like to buy. also, booster is upgradeable to aghanim.
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Old 11-27-2009, 11:39 PM   #27
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Default Re: A guide to Lina Inverse

To some who have asked. The Skill =/= Stats comparison section is only a small added gimmick, a chart showing your base stats( damage, hp ect ) from lvl 1 - 25 if you follow my skill build. Just an added extra really.

Point Booster noted, although is not really that much needed. After the core of boots, bottle, wand, blink a single Null already goes a far way and skipping the booster in favour of say, BoT might be a better option, especialy for a ganker who needs to be as mobile as her.
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Old 11-28-2009, 01:30 AM   #28
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Default New Comment

i myself is a pro lina inverse player and i don't really think kelen's dagger fits her, and instead of buying a magic wand, i usually build her a mekanism...that's all
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Old 11-28-2009, 01:34 AM   #29
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Default Re: A guide to Lina Inverse

Quote:
Originally Posted by eatmyfist View Post
I just gotta say thank fucking god someone has finally advised dagger on Lina...she needs it so bad to help land her stun. But...

I die a bit inside everytime I see a lina go aghanims. Please, take that ugly blue staff off. It's definitely not worth it, 4k gold for about 200 more damage on her ult, and it doesn't even reduce CD.

Euls is great because it solves her problems of having low base MS and a lack of escape mechanism. Simply cyclone and blink away.
aren't you even satisfied with 55 seconds cooldown? u see, aghanim's scepter helps lina kill easily enemies with a hood of defiance, 1150 damage is an already massive damage than any other single target ultis in DotA, even than finger of death... it's cooldown is even more lower than the TP and BoT...
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Old 11-28-2009, 01:36 AM   #30
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Default Re: New Comment

Quote:
Originally Posted by nickzz_14 View Post
i myself is a pro lina inverse player and i don't really think kelen's dagger fits her, and instead of buying a magic wand, i usually build her a mekanism...that's all
Dagger is merely for placement and survivability issues. Mekanism is interesting though as an alternative to a Supporting/Pushing Lina, although it kinda waste's her awesome ganking potential.
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Old 11-28-2009, 01:44 AM   #31
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Default Re: A guide to Lina Inverse

Awesome guide! The pictures showing the range of her spells are really helpful. <3 I'd like to see your explanation for taking fiery soul early game.
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Old 11-28-2009, 01:51 AM   #32
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Default Re: A guide to Lina Inverse

Quote:
Originally Posted by Grimm Reaper View Post
Awesome guide! The pictures showing the range of her spells are really helpful. <3 I'd like to see your explanation for taking fiery soul early game.
Lina is a fast paced hero who can fit in any lineup, but excels in ganking lineups, especialy when paired with an ally stunner. She is usualy underleveled due to constant ganking/dying and delaying Fiery Soul too long might mean never using it to it's fullest. Sure it's not overpowered, but it is helpful and is certainly more useful than stats anyday.
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Old 11-29-2009, 08:53 PM   #33
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Default Re: A guide to Lina Inverse

Some people seem to be having a problem seeing the Alt-tab mini guide spoiler. Anyone else having the same problem or is this just restricted to some users?

If it persists I'll just change up the format a bit. Let me know soon.

Starting with the item section and gameplay section soon.
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Old 11-29-2009, 09:51 PM   #34
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Default Re: A guide to Lina Inverse

The spoiler problem seems to be actually caused by Mozilla itself. I just downloaded Chrome and tried opening spoilers and all of them worked no problem. Now I don't know if there is a fix to Mozilla, if not then you will have to use Chrome, (not sure about Opera or Explorer) to open spoiler boxes.

Edit: The spoiler problem only occurs if there are images in the spoilers (video and text work fine).
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Last edited by Piejonk; 11-29-2009 at 09:53 PM.
Old 11-30-2009, 03:29 PM   #35
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Default Re: A guide to Lina Inverse

Ok about the guide:

1) Maybe add a pro about her saying that she is one of the best gankers early game
2) Some of the formatting is screwed up for me (the nqb's and the pictures screw it up), it looks like this:



So if you got the Alt-Tab spoiler fixed then i'm guessing that it would be a good idea to put the pics into spoilers too, its neater with spoilers anyways.
3) Scepter could be added to the item build as optional as it gives her some survivability and more burst damage, but it's up to you scepter isn't really necessary.
4) Add a table of contents with with links to different parts of your guide for easier navigation (anchor and goanchor tag). Or just add it at the end when the guide is finished.
5) The formatting is neat, clear, and easy to read.

Looking very good so far, PD needs a good Lina guide badly.

EDIT: Linking items to their descriptions through pictures isnt necessary as 95% of people that will read you guide know what each item is, however for those 5% of people it might help, but it really is unecessary.
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Last edited by Piejonk; 11-30-2009 at 07:54 PM.
Old 11-30-2009, 03:55 PM   #36
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Quote:
Originally Posted by nickzz_14 View Post
i myself is a pro lina inverse player and i don't really think kelen's dagger fits her, and instead of buying a magic wand, i usually build her a mekanism...that's all
Wrong. That stuff works in pub games, but in anything serious you need Blink to position yourself and initiate your combo.
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Old 12-01-2009, 12:05 AM   #37
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Default Re: A guide to Lina Inverse

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Originally Posted by The Other Guy View Post
We all know how indecisive I can be regarding formatting/content/build ect ect, so here is the question.

Do you want an in-depth guide or an IN-DEPTH one, and im talking charts, pics, the whoe deal. Would like some comments on this as it would give me some idea what you guys actualy want from this guide and how much work I am going to have to put into it.

Edit: off to work for the moment but will be back this evening and depending on the comments I'll go from there.
not a big fan of charts, no need to make a dota hero-guide look like rocket science. pictures are always good, the ones in the skill descriptions are really nice.

looking forward to this
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I'm telling you, blink+shrapnel works and it has no channeling time unlike epicenter so sniper is a better initiator than SK.
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Old 12-01-2009, 12:34 AM   #38
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Default Re: A guide to Lina Inverse

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Originally Posted by SirDumpling View Post
Eul's is hated on too much. It's excellent for dodging spells and attacks with when dagger is disabled/cooldown.

Good guide, but I'd suggest adding a line or two saying NOT to ks with laguna, unless you absolutely have to. True, it's common sense, but a lot of people still do it.
the damage done by letting one slip away is a lot greater, it's worth setting a carry back 20 seconds of farm to keep their carry down a minute. never make this mistake unless you have vision 360 degrees around and he's not getting away by any means short of the game crashing.
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Old 12-01-2009, 08:17 AM   #39
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Default Re: A guide to Lina Inverse

Fully agree, I go for blink first (before boots etc) if I don't die and get a bit of farm.

I believe scepter should be an alternative though. Yes, guinsoo will usually be more useful, but sometimes you need that extra bit of burst, e.g. when you need to kill an enemy hero and gtfo quickly, hex doesn't do much there since it doesn't stop the rest of the team for turning their attention on you. The stats on it aren't that bad either, and it uses that point booster.
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Old 12-01-2009, 08:22 AM   #40
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Default Re: A guide to Lina Inverse

Sets 2 and 3 of the starting items involve utilizing all 7 inventory slots.
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