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#1 |
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| Last edited by kanzakill; 12-23-2009 at 03:19 PM. | |
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#2 |
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Hmm... At first when I saw "counter helix remake" I thought some noob who got owned by axe would whine about it being overpowered... But this is actually good, and the percentages work the same way as critical if im not mistaken. Because critical is also a higher chance every attack you dont make one, so I think this should work the same way. no more "wtf 20 attacks 0 spin" or "omg 10x spin in 5 second fucking hacks" T-up! =D
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#3 |
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Join Date: Jun 2009
Location: Sydney, Australia
Posts: 634
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that wont make 17% but its similar to the PRD of the warcraft 3 engine, just u dont know how the number work, neither do i but thats not 17%, t-up for CONCEPT of PRD
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#4 |
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Once again kanzakill have saved the day...T-Up .. i like it
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#5 |
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TUp for concept, some other guy on this forum already made a suggestion similar to this, but he made it a bit better and easier imo.
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#6 | |
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Quote:
(experience from the Viper cosmetic suggestion)Anyway I still feel that it lacks something. Any ideas guys? EDIT: added a condition: When in cooldown, hits don't count since it will(may) cause 100% spin after cooldown.
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#7 |
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Join Date: Jun 2009
Location: Sydney, Australia
Posts: 634
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My PRD suggestion is similar to this but implemented differently. How the PRD comes about is not important, the important thing is that PRD is implemented, in any way which IceFrog would see most beneficial to gameplay.
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#8 | |
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Quote:
Yep, i agree
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#9 |
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Join Date: Jun 2009
Location: Singapore!
Posts: 1,255
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This is actually rather efficient a solution. However, this might cause other stuff- like damage and cooldown- to have to be tweaked.
T-Up for concept! |
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#10 | |
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Quote:
![]() And by the way, I suck at numbers. And my mom told me not to play with knife ![]() Numbers job should be done by professionals, not me.
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#11 |
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Join Date: Jul 2009
Location: US
Posts: 1,068
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nah hes fine as he is you just need to remake battle hunger and hes good
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#12 | |
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Quote:
![]() Next target may be stuns ![]() Hey guys, ever thought of giving Axe a ballet dress upon learning Counter Helix? ![]() Joke ends here. Additional suggestion: This one has the same things as the current except effects. + Counter Helix (CH) start with 0% chance to proc. + For every 2 damage Axe receives, increase chances by 1. + Chances is reset to 0 after skill procs. Guys, please tell me which is better, the one in OP or this
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| Last edited by kanzakill; 07-22-2009 at 12:37 PM. | ||
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#13 |
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Join Date: Jun 2009
Location: New York
Posts: 275
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Not bad, but nothing should really ever be 100%
However, it synergizes better and gets rid of the "randomness" aspect of this, so many times ive engaged a half health axe just to get tripple countered in seconds and end up dying. T-UP! |
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#14 |
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Join Date: Jun 2009
Posts: 5,234
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this might be kind of a nerf on earlier levels :/
i still like it.
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you are grossly lacking the technical skill required to play this hero and instead of recognizing this and improving you are bitching for the game to change.
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#15 |
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Join Date: Jul 2009
Posts: 70
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I have to agree with your new chance system especially that it suits up the inconsistent trigger of Counter Helix in the long run. Though this could also heighten Axe's overall damage per second since the Counter Helix can be triggered at better rate than the previous.
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#16 |
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I hate randomness, but I think Hunger needs remake first, not this . . .
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#17 |
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Join Date: Jun 2009
Posts: 1,133
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I think Counter Helix is balanced and OK. Damage, chance, how it works in game -> all is fine.
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#18 |
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Doesnt the current Counter Helix work with PRNG already?
If thats the case, which im pretty sure of, then your suggestion is redundant. (might even turn out its a buff to the chance^^) |
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| Last edited by gh0un; 07-21-2009 at 10:01 PM. | |
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#19 |
Member
Join Date: Jun 2009
Location: Sydney, Australia
Posts: 634
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Only built in abilities use PRD, triggered effects such as counter helix, greater bash and backtrack are all complete chance.
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#20 | ||
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Quote:
Triggered chance-based skills work like this: Quote:
![]() And that is what gave Axe his randomness
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| Last edited by kanzakill; 07-22-2009 at 01:02 AM. | |||