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Strength 15 + 1.5 Agility 14 + 2.5 (Primary) Intelligence 15 + 1.8 Damage 46-56 Movement Speed 290 Base Armor 1 Attack Range 425 BAT 1.7 seconds Sight Range 1800/800 |
The Swarm - (Active, AoE-Target, Affects Enemy Heroes)
Extras • When a beetle latches on a a target, it will remain there until it is killed or the duration expires. • Beetles are magic immune, but can be killed in 4 attacks from a hero, or 8 from other units. • Every 1.5 seconds, the beetle will attack its target, dealing damage and reducing the target's armor by 1 until the beetle is killed or the duration expires. • Beetles provide 321/321 sight, but will drop off their target if it becomes invisible. This skill can get extremely, extremely annoying as the game progress. Basically it provides a meat shield for you an your team, which grants vision, and would hurt if not getting rid of early. Using this skill usually when you want to draw target fire from your allies to something else. Most of the time this skill is spammable, so it wouldn't be a problem. It can also be used to ensure a kill on fleeing heroes. Mostly due to the fact that it takes a lot of hits to kills, and would also delay creep reactions by quite a lot. However, don't spam it in lane though, since the bugs when killed give quite the amount of gold. It also serves as great distractions, just in case you ever need it. |
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Originally Posted by claniraq
Weaver's role is to WEAVE. You go around, unleash the Swarm, weave around your opponent with Shukuchi while NOT drawing too much attention. Hit them 2/3 times from behind. When they notice you and their point-click-stun are thrown at you, Shukuchi's cd should be over and DODGE them! Then proceed with decent teammates to rape.
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Picking a lane The new Weaver is a excellent side lane solo/tri-lane carry since it gives him easy access to Ring of Basillus and great space to chase - his best quality. Avoid the middle lane since it is short, no easy access shop and Weaver doesn't make good use of Runes anyways. How to do the said first blood strategy: Occasionally harass the opponent. Once you hit lvl 3/4, you should have all of your skills (depending on your build). Then make sure you a close to your own tower. Use the swarm, shukichi pass the opponent's creeps. Hit him, if he/she doesn't kill the beatles, it's almost a sure kill (unless with extensive escape mech). Even if she/he does, it might just be too late Early Game If you're facing melees, independant of how good a lane controller they are (except perhaps Admiral), you should (remember, only should) have no problem. Spam your spells if needed, or save them if you're facing to powerful a lane (against Tri-lanes). They are extremely versatile. If facing a solo, no matter if you are in a tri-lane or solo-ing, you can gets the first blood off most of other popular solos, or at least hinder greatly their farming potential while getting a lot of farm yourself. During this stage, it is crucial to get the early last hits and keep the opponents down. A kill shouldn't be too hard to get if you call yourself a gank. Only participate in the most important of team fights (if any happens at all this early) since your main job early is to farm up your core. Mid Game Mid game is argueably a harder stage for Weaver players. Since you must balance between farming and ganking. Obviously farming is of higher priority, independant on what build you're going for. Medalion alone should be enough for you to gank your way through mid game actually. The key at this stage is just to complete what you set out to do, and not lose your objective. You are somewhat a decent pusher, so an occasional hidden push escape is easy for you to do. You should have completed Radiance/Linkens by now, which sets you up perfectly for the late game. Late Game Disables disables disables Every shit is probably going to be thrown at you. Survive, dodge and most importantly, Weaver, with your excellent skills (hero ability-wise) and shitty stats and survive the hard battles yet to come. Not much to say here except kill, farm some more, push, Roshan, farm some more, team fight then lose/win. There's nothing else to do but that |
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#2 |
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Bump for comments
![]() Some additional pictures needed, will patch it in a couple of days. |
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#3 |
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EoS is too much even for a luxury item for weaver. I actually prefer Butterfly on him. If i believe right, Germinate attack is a orb-effect/buff placer, meaning EoS won't stack the next germinated attack.
Check Nerubian Weaver - DotA Hero Details for further stats. |
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#4 |
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Skadi wont work with his 3rd skill, so any reasons why we should go with Skadi?
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#5 | |
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Quote:
Means Skadi is just fine for weaver, still you might want to add this info otherwise more people will comment on this.
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#6 | |
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Quote:
![]() Look again under the Geminate Attack's comment and you'll see
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#7 |
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To be honest I haven't read anything from your guide by now since I am no fan of unfinished guides probably will as soon as it is finished. Just saw this wrong statement.
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#9 |
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First thing, you have to make your album public otherwise only you, your friends and moderators will be able to see the pictures. The item pictures are working but the skills/heroes are currently not. There is also an open [/center] in your first paragraph. You are using orange color for your story and thats it the color is nowhere in your guide again, maybe change the Ingame and Combat parts into orange too. (red directly under magenta
)Haven't played the new Weaver since the Urna Swarm change so I can't comment on skillbuild. Still you describe Weaver's proper skillusage pretty well. I don't like the spoiler in spoiler part, maybe it is just me so wait if someone else comments on this before you change it. I have never seen someone buying Dagger of Escape on Weaver or ANY other windwalk hero this is like double blink with QoP. In mid game section you linked a wrong item => 2 Magic Wands. Pictures in your Combat: would improve this section. I understand the basic idea behind this still they would be helpful (AoE of Infestion, positioning of Scarabs compared to Weaver, maybe more). I see many good ideas in it with much more potential, try to improve them and describe them a bit more this way your Guide will get way better.
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#10 |
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Join Date: Jun 2009
Location: Singapore
Posts: 5,586
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Even for the Pub Stomp build, i would suggest Urna Swarm, since it's wicked to counter gank those gankers aiming for you, and the additional sight helps when you're farming.
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#11 | |
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Quote:
Thanks for the comments, will fix what I can Screenshots is good, I know, it make the guide more easily comprehensed, however I'm lacking resources right now, so even replay are out of my reach, will try to update whenever possible The spoiler inside spoiler will stay if they're Ok (remove if they are hated) The R*** build is basically for fun, it is an alternative build. It actually depends on your definition of R*** lol Blink Dagger is a strange item of course, however, on other Wind Walk heroes, they do not posses the means to initiate like Weaver, that is what make him so special (Even I don't go initiator on him, but will try and there should be a replay follow) |
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| Last edited by Lapis Lazuli; 08-25-2009 at 05:24 AM. Reason: Missing | ||
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#12 |
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Join Date: Aug 2009
Posts: 14
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Hey what happend to the hood when mid game end ???
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#14 |
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Join Date: Sep 2009
Posts: 6
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I think Buruiza should be a core item on weaver
or even butterfly interesting build.. |
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#15 |
Member
Join Date: Aug 2009
Location: France
Posts: 684
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You should mention Linken's for survivability. It gives quite enough hps (and mana), and most importantly it BLOCKS STUNS. You said it yourself : Weaver can only die if chain-disabled, because Time Lapse + Shukuchi owns almost any ganker, whether they got dust or not. Linken's makes u really hard to take down (except by 4-5 men ganks ofc). Obviously don't take it if it can't block anything from the enemy team, but for instance it can block Impale, Hex, Shackles, Storm Bolt, Hellfire Blast, Viper Strike (not completely sure about this one, but i see no reason why it shouldn't get blocked), Doom, Primal Roar...all of this spells will usually mean your death if cast on you, especially Doom. (the block can obviously be avoided by wasting a LVL?Death but in the heat of the battle, sometimes...
)Your "core" items are way too expensive. I mean a "core" is something you're supposed to get in every game, even if you're not really doing well. For instance ES' core is Dagger + Bottle + Boots + stats items, nothing else. Your "core" is just as if someone said that Refresher/Guinsoo's/Shiva's is core on ES, and you will agree that while these items are really good, they are by no mean needed to win a game. Putting core in a spoiler tag also seems weird to me, it's something important after all. Imo Weaver's core should be Radiance + Travels (following ur build), the other 2 are already luxuries that will never be gotten in a 35 minutes game for instance. And I still don't see the point of Dagger on Weaver, not like (s?)he got any stun or what to initiate. Shukuchi + Time Lapse is enough to escape usually. Seems like a good guide overall, lacks screens to show proper usage of Scarabs during battle though, because quite frankly, what you said just looks like theorycraft, so i'm eager to see how you actually use Scarabs in a teamfight. And at least ONE level of Scarabs will always be needed. The difference relies in whether you max it asap, get Geminate or get stats. (for a R*** build you would max Geminate obviously) |
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#16 |
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Join Date: Aug 2009
Location: Calgary, Alberta, Canada
Posts: 352
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best weaver guide so far
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#17 |
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Join Date: Sep 2009
Posts: 35
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why travel and radience?
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#18 |
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Join Date: Sep 2009
Posts: 15
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Although I disagree with a couple of points in this guide, I must say that we're on the same skeletal page.
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#19 |
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Join Date: Jun 2009
Posts: 183
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Not a very realistic set of core items.
core should be getting radience. Boots (let alone boots of travel) are not even needed most game with an early maxed shukuchi (you are only walking slow for 2 seconds as you are waiting for shukuchi to finish cooldown). Buy whatever you need to get you to not die, so you can get radience. Skadi is not needed, and probably doesn't work correctly with your orb. I would skip that completely and focus on damage (as your geminite attack ends up increasing your damage output greatly) and survival items (as you may be in a game with nuker(s) that can take you out before you can shukuchi/time lapse. I agree that having your summons helps in early game (to warn you of ganks), but only one level of this is really needed until mid game. Same with geminite attack (you should use this to harass your lane opponent whenever on cooldown). Also, an early level of geminite can get you the unexpected first blood that you would have missed if you didnt have that extra attack coming out. Basically, I am saying that a more effective skill build (from my experience) is similar to the following (sorry if I am spelling anything incorrectly): shukuchi geminite scarab shukuchi shukuchi time lapse shukuchi then adapt to the game. Guide is about a 5 out of ten (low score mainly due to poor information). |
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#20 |
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Join Date: Sep 2009
Posts: 26
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Phase synergises with weaver more though you dont get that until ur radience. Travels is advocable since she can saafely ward off raxers
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