|
|
#1 |
Member
Join Date: Nov 2009
Posts: 15
|
|
|
|
| Last edited by ru40342; 11-17-2012 at 02:36 PM. | |
|
|
#4 |
Member
Join Date: Apr 2011
Location: India
Posts: 45
|
Nice read
__________________
|
|
|
|
#5 |
Forum Staff
Join Date: Mar 2012
Location: London
Posts: 4,164
|
I'll leave it here, and as an economics buff myself, i confirm this is not waffle.
|
|
|
|
#6 | |
Member
Join Date: Nov 2009
Posts: 15
|
Quote:
![]() I heard economic nerds just sit in the basement in front of their computer staring at statistical outputs or biting their pencil while trying to solve a complex differentiation model haha. |
|
|
|
|
#8 |
Member
Join Date: Nov 2009
Posts: 15
|
|
|
|
|
#9 |
Member
Join Date: Feb 2012
Location: Jungle, stacking creeps
Posts: 2,272
|
wall of text, s1 make TL;DR pls
__________________
|
|
|
|
#10 |
Member
Join Date: Nov 2009
Posts: 15
|
I am sorry for such long and boring text haha. Wait until u read my final article on such topic. I guess economists are boring after all haha. U will probably think the text part is the most enjoyable (compare to the methodology and the analysis ) haha.
|
|
|
|
#11 |
Member
Join Date: Jun 2009
Posts: 553
|
Keys are more valuable relative to dropped items given the same in-store price for the reason that there is relative shortage of supply. Keys never drop, so supply is entirely dependent on users who purchase them. We can safely say that there are far more players who don't spend on keys than those who do, yet they all play games and thus produce dropped items in the long run.
Mythical rating probably refers to how often it drops, and is not dependent at all on store price. Therefore, we can assume that more $5 rares will drop than $4 mythicals. Demand for each item is also dependent on the how good the item looks, which is a subjective value. As per your example, the Fireborn Odachi may be more valued by players because it changes the character's animation, a rare trait for an item. Thus, it may be traded for items with higher shop cost. One last point: Due to Diretide item farming, there has been a huge influx of items. This will surely reduce prices for the dropped items relative to keys, but barter between items should remain stable. |
|
|
|
#12 |
Member
|
Every MMO faces the same problem. I doubt what you suggest can solve a decade long issue. Traders will always find ways to intentionally make their offer looks better. If not, they will hold until an appropriate moment before trading them for a higher value.
That is why, just don't bother with cosmetics too much. Play the game as it is, a Tidehunter, Sven, Juggernaut or Axe without all the fanciful stuff still look very pretty.
__________________
![]() Soul Patch and Sideburns cops. Taking over the world one cameo at a time. |
|
|
|
#13 |
Member
Join Date: Jun 2009
Posts: 1,898
|
thats the real cancer of PD, not trolling, noobs or anything. its posts about non gameplay or balance related stuff like market items which no one needs to buy or equip your hero with at all and heros (not) having "personality" be it because of voice set or background story.
go fuck yourselves with these kinds of posts. |
|
|
|
#14 |
Member
Join Date: Dec 2011
Posts: 353
|
OP, be ready to get a lot of flame from upset faggots that manipulate the market via smurfs.
Sad to see how easily people get swayed by the market |
|
|
|
#15 | |
Member
Join Date: Jun 2009
Posts: 553
|
Quote:
|
|
|
|
|
#16 | ||||
Member
Join Date: Nov 2009
Posts: 15
|
Quote:
The point is that you are exactly right (about all MMO...). I can only try my best to use what I know to try to give more information to as many players as possible so that the market hopefully can adjust itself one day without regulation. I doubt as well to the significance of my article (god knows when I can finish it haha) but I see the need to address this problem to as many people as I can. ---------- Post added at 05:18 PM ---------- Previous post was at 05:16 PM ---------- Quote:
U can invite me for a game and see how my AA sucks haha. cheers! ---------- Post added at 05:20 PM ---------- Previous post was at 05:18 PM ---------- Quote:
hopefully my article can help some people in anyway ![]() ---------- Post added at 05:22 PM ---------- Previous post was at 05:20 PM ---------- Haha you are very funny. Although I am doing my Phd, but this is not my thesis haha (I will be killed by my sv if this is the one) This is just a noob article to address a problem to a game I know and love. Not even worth a nationwide journal don't worry. TBH fuck higher education from me too. They are eating me alive... ---------- Post added at 05:39 PM ---------- Previous post was at 05:22 PM ---------- Quote:
Thanks for the reply. IMO, first of all, I do not agree that keys are scarce compared to dropped items. Since the total supply of the market largely controlled by the dominant firm (in this case Valve), supply of the items are relatively stagnant. To say that they are not dropped hence they are more valuable is like to say that money(wage) worth more than the input of labour, hence the firm can pay less for it? Think of this situation as such: the players that get the dropped items as labours and the players that want to trade keys for items as the firm. Does that make more sense? For your second point: same answer. If you want the item, you either play more or you pay with real currency or virtual currency (including key). So the dropped rate does not actually affect the market price much as it is always available in dota 2 store. Third point: exactly. That's the reason baby rosh is valued higher from Valve than other couriers although they have the exact same function. Since Valve already factor in that aspect, and since they are the dominant player in this market, we follow their price and take it as market price. Fourth point: again same answer. The total supply of the market does not actually affected by drops from diretide as Valve is still the largest supplier. If Valve feels that oversupplied is happening they will drop their price or face a possible loss / lower profit. Remember all the items are digital items and the total supply is hard to imagine. |
||||
|
|
|
#17 | |
Forum Staff
Join Date: Mar 2012
Location: London
Posts: 4,164
|
Quote:
|
|
|
|
|
#18 | |
Member
Join Date: Nov 2009
Posts: 15
|
Quote:
Just imagine any oligopoly market. Do you see market price getting lower as production continues? Lastly, I do not say key market are manipulated by Valve. I am saying the supply of keys are dominated by Valve. |
|
|
|
|
#19 | |
Forum Staff
Join Date: Mar 2012
Location: London
Posts: 4,164
|
Quote:
2. being digital has nothing to do with it, all it means is that valve can make as many of them as they like with no costs. 3. I believe we are discussing the secondary market, so valve does not dominate the supply of keys. 4. there will be more items, but also more players so the price will remain roughly the same. |
|
|
|
|
#20 |
Member
|
This is a lot interesting...add thread to favorites.
I wanna see how far this will go. Maybe changes will start after this
__________________
|
|