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#1 |
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| Last edited by [SOM]Js; 07-18-2010 at 04:32 PM. Reason: added testmap and new image | |
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#3 |
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TUp, great idea, really useful, I like it.
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#4 |
Member
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T-Up.. But imo this should be for -test only..
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#5 |
Member
Join Date: Jun 2009
Location: India
Posts: 1,506
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Big T-up.
@Boris: TBH it's fair, you can't call such stuff 'cheating' so that they deserve to be only in test mode, it's more of a boost to gameplay. Like the pylon matrix in starcraft 2 can be displayed on the screen.
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#8 |
Member
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yah, the blue ring is from brilliance aura.. just a simple ring will do..
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#9 |
Member
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i want to it to be in the real game, not only in the test mode.. it's really irritating when heroes like Lanaya walk out of invis, gets nothing, and all she gets is PAWNED!! hard!
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#10 |
Member
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<3 T-up
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#11 |
Member
Join Date: Jun 2009
Location: Azeroth
Posts: 4,318
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I've seen variations on this proposed but you whipped it up into a delicious -AOE command. A person can read their tooltip like Mirana's 200 aoe starfall and plug it in with this command. Very versatile. I am impressed!!
BIG T-Up. Great idea. @iKrivetko, giving the command a limited time is trivial. It's either on or off. Stop sitting on the fence and DECIDE. |
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#12 |
Forum Staff
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Meh.
It's more for "lol I am so noob I have to add a command to see if I hit the enemy or not :(((((((((((((" people. Even though right now you can't always be sure, you'll still know whether most enemies are in range or not since they are rarely at a point that is close to being out of range. So this is only for very few cases... and next thing you want is -doesthisspellkillhimornot, right? Maybe as a short, temporary command that shows the AoE for like a second or even less, so you can't use it as a permanent line-of-hitting.
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| Last edited by Infrisios; 11-28-2009 at 12:01 AM. | |
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#13 |
Forum Staff
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I simply love this idea. Here are some suggestions:
-AoE X (X = number from 50 to 2500) -> A circle appears around the hero, with an AoE equal to the written number. -Range X (X = number from 50 to 2500) -> A straight line appears in front of the hero, with a distance equal to the written number. That way we have all the possibly measurable distances covered. If people are worried about abusability, we could make this a channeling skill, meaning that any order issued will cancel the animation. Or perhaps simply make it a singleplayer-only command. |
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| Last edited by Foede; 11-28-2009 at 01:57 AM. | |
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#14 |
Banned
Join Date: Aug 2009
Location: Painted Land.
Posts: 5,988
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It's ok. T-up on this suggestion. But I rather not see this implemented.DotA is now too noob-friendly.Null.
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#15 |
Member
Join Date: Jun 2009
Location: Azeroth
Posts: 4,318
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Umm. I think your opinion is lacking insight and decisiveness.
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#16 |
Member
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I've seen this suggested for Lanaya before. I like how your suggestion is an option, for all players, and scalable. It could be used for more than just AoE spells, like attack range or leap range. I don't think it'll make dota noobish, because noobs probably wont use it as effectively as a more advanced player.
BIG t-up. I wan't this!
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#17 |
Member
Join Date: Sep 2009
Location: Philippines
Posts: 7,760
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#18 |
Member
Join Date: Sep 2009
Posts: 144
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Huge T-UP
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#19 |
Member
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I was testing out this suggestion in a quick map i made. No aura that is already in wc3 works well when it gets to around 5x it's size. That's only 500 AOE. This means icefrog would have to find/create/import a custom model that doesn't get messed up as it gets bigger, and some type of aura that is very readable. The exact size of auras when they get big are less clear than when they were small.
This is a 500AOE Brilliance Aura Caster
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| Last edited by dark.88; 11-28-2009 at 07:13 AM. | |