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Old 07-22-2009, 03:55 PM   #1
kanzakill
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Default [Remake] Great Fortitude


Well, there was a thread about remaking Centaur, but I feel that it doesn't improve his tanking potential at all

So, I'm here to save the little pony from his boring ultimate skill
------------------------------------------------------------------------
Current skill:


Proposal:
Man of War

+Effects:
-The +STR bonus is still there, but should be nerfed
-Give Centaur the status "Living Fortress" (oh well, bad name )

+Living Fortress:
-The skill works like this:
.Upon learning, gives him the "Living Fortress" status
.With this status on, whenever an enemy hero in 200 radius (too big?) around Brad attacks an allied hero or cast spell, Brad'll automatically attack and stun him for 0.75/1/1.25 second.
.Skill has 0.75 seconds (too long?) cooldown
.When he loses equal or more than 10% hp (this number can be changed), removes "Living Fortress" status for 3 seconds (again, changeable) then gives it back to him

+Reasons:
-He will be the first target in team fight, no one likes being stunned
-He's holding a god damned badass axe AND he's a god damned CENTAUR, how come his attacks does nothing more than damaging? And I think for some one who is too trusted like Brad (read story), he must care about his allies a lot.
-Need more?

------------------------------------------------------------------------

Additional suggestion: (thanks to JJE92)
+ The STR boost stays as it is, maybe nerf it a bit.
+ Give Centaur a sub skill called "Sentinel"

Sentinel:
+ Cost upon using: 15% current hp
+ Give Centaur the "Living Fortress" (let's stay with this name for now) status (information above)
+ Note: "Living Fortress" status won't be removed by receiving damage
+ Duration: 5 seconds
------------------------------------------------------------------------
Quote:
Originally Posted by How this skill works
Quote:
Originally Posted by For additional suggestion
Brad casts skill, loses 10% current hp
+ An enemy hero in 200 AoE around you attacks or casts a spell
+ Check if the attacked unit was an ally
+ If yes, check if the skill is in cooldown
+ If no, make Brad attack and stun that enemy hero
+ Cooldown starts
Quote:
Originally Posted by For additional suggestion
Skill effect ends after 5 seconds
Quote:
Originally Posted by For the main suggestion
Skill effect is removed for 3 seconds when Brad gets damaged for 10% max hp
After 3 seconds, gives the skill effect back to Brad
------------------------------------------------------------------------
Another additional suggestion
When an enemy hero attacks an ally of Brad, place a status on that enemy hero.
The status lasts for 5 seconds.
When Brad attacks (only normal attacks) an enemy hero with that status on, stuns that enemy hero for 1/1.25/1.5 second(s) and then remove the status.


------------------------------------------------------------------------
Possible names to replace the current one
+ Sentinel (GTA car )
+ Mightiest Heart (thanks to fan.god) (drama high )

------------------------------------------------------------------------
All constructive feedbacks are welcomed, help please people
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Last edited by kanzakill; 08-25-2009 at 08:44 PM.
Old 07-22-2009, 03:57 PM   #2
KenpachiSlardar
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Default Re: [Remake] Great Fortitude

thumbs up
ulti just sucks
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Old 07-22-2009, 03:58 PM   #3
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Default Re: [Remake] Great Fortitude

So you're suggestion is to give him a complicated Bash mechanism? Seems complicated with all these conditions.
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Old 07-22-2009, 04:06 PM   #4
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Default Re: [Remake] Great Fortitude

Quote:
Originally Posted by Zirath View Post
So you're suggestion is to give him a complicated Bash mechanism? Seems complicated with all these conditions.
Man, you should know that I'm the well known complicated hypocrite kanzakill

Anyway "complicated" has nothing to do with "boring"
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Old 07-22-2009, 04:11 PM   #5
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Default Re: [Remake] Great Fortitude

Perma AOE bash ftw
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Old 07-22-2009, 04:11 PM   #6
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Default Re: [Remake] Great Fortitude

Another AoE stun? Please, NO. Also, changing numbers won't help, concept sux.
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Old 07-22-2009, 04:12 PM   #7
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Default Re: [Remake] Great Fortitude

I'd T-up if it was a singular bash, and if it was every X attacks.
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Old 07-22-2009, 04:14 PM   #8
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Default Re: [Remake] Great Fortitude

Quote:
Originally Posted by babohtea View Post
I'd T-up if it was a singular bash, and if it was every X attacks.
Who would waste time attacking him then?

Quote:
Originally Posted by Cp6uja_ View Post
Another AoE stun? Please, NO. Also, changing numbers won't help, concept sux.
So, you want another Berserker's Call?

Man, I think your feedbacks are pretty unconstructive (destructive ) for a mod.

The main idea is that he lost the status for a little while after receiving X% damage, the status CAN and WILL be changed if needed
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Last edited by kanzakill; 07-22-2009 at 04:18 PM.
Old 07-22-2009, 04:20 PM   #9
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Default Re: [Remake] Great Fortitude

Quote:
Originally Posted by kanzakill View Post
Who would waste time attacking him then?
Who wants to attack the giant tank that stuns you with a little hit. Rather run away from him and attack his friends.
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Old 07-22-2009, 04:21 PM   #10
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Default Re: [Remake] Great Fortitude

Since he's a giant pony, why not give him an ability that when people hits him with their swords enough, a piece from his big body will drop. And since the piece is big too, it deals damage in AoE. Fun.
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Old 07-22-2009, 04:24 PM   #11
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Default Re: [Remake] Great Fortitude

Quote:
Originally Posted by Zirath View Post
Who wants to attack the giant tank that stuns you with a little hit. Rather run away from him and attack his friends.
You didn't read the part under the effects when he hits and you also didn't read my last post right?

Quote:
Originally Posted by Light-Coke View Post
Since he's a giant pony, why not give him an ability that when people hits him with their swords enough, a piece from his big body will drop. And since the piece is big too, it deals damage in AoE. Fun.
No fun. T-down
And useless anyway

Why, people tend to enjoy commenting before reading
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Old 07-22-2009, 04:29 PM   #12
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Default Re: [Remake] Great Fortitude

Quote:
Originally Posted by kanzakill View Post
You didn't read the part under the effects when he hits and you also didn't read my last post right?


No fun. T-down
And useless anyway

Why, people tend to enjoy commenting before reading
I was kidding. But how is this the way to go.
Does this efficiently add to his role as a tank. It just seems like AoE bash. Why oh why? It forces people to hit him, yea, but the only benefit they get, is that he won't permastun your whole team for 2 seconds?


And the answer is that posting is easier, reading and posting tends to waste time and requires brains.
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Old 07-22-2009, 04:31 PM   #13
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Default Re: [Remake] Great Fortitude

Woo wee, you've given him a bash. That doesn't make him more of a threat or more fun. Just means that after he initiates he can annoy the hell out of anyone he missed with his stun.

I am 100% aware of what your ability does, but it just doesn't improve the Centaur's role. No one in their right mind will target the tank first. You ALWAYS target casters. You avoid the tank. This doesn't make him unavoidable unlike Axe.
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Old 07-22-2009, 04:31 PM   #14
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Default Re: [Remake] Great Fortitude

Quote:
Originally Posted by Light-Coke View Post
I was kidding. But how is this the way to go.
Does this efficiently add to his role as a tank. It just seems like AoE bash. Why oh why? It forces people to hit him, yea, but the only benefit they get, is that he won't permastun your whole team for 2 seconds?


And the answer is that posting is easier, reading and posting tends to waste time and requires brains.
Read all the red parts from all posts
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Last edited by kanzakill; 07-22-2009 at 04:34 PM.
Old 07-22-2009, 05:12 PM   #15
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Default Re: [Remake] Great Fortitude

Quote:
Originally Posted by kanzakill View Post
Read all the red parts from all posts
Did. Even clicked your sig cause the red text told me to.
It's just that this stun thing might not be the way to go, not even if you changed the numbers, and that 10% seems to big to me IMO. We need something that is more straight-on tanking related.

Maybe I'm being too harsh. Heck, let's give this a chance. You need tweaking, but we need more proof that this is the best solution of all possible.
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Last edited by Light-Coke; 07-22-2009 at 05:15 PM.
Old 07-23-2009, 04:38 AM   #16
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Default

Quote:
Originally Posted by Light-Coke View Post
Did. Even clicked your sig cause the red text told me to.
It's just that this stun thing might not be the way to go, not even if you changed the numbers, and that 10% seems to big to me IMO. We need something that is more straight-on tanking related.

Maybe I'm being too harsh. Heck, let's give this a chance. You need tweaking, but we need more proof that this is the best solution of all possible.
Quote:
The main idea is that he lost the status for a little while after receiving X% damage, the status CAN and WILL be changed if needed
Thinking of the suitable status, right now all I can say is that quote

Ok. So I had been thinking of the proper status for nearly a day. And I got bored. Then when I watched some vids, there's a phrase like "Don't mess with my bros you assholes".

I think it fits Brad very well so here come the new status (OP will be edited soon)

--------------------------------------------------------------

+Living Fortress:
-The skill works like this:
.Upon learning, gives him the "Living Fortress" status
.With this status on, whenever an enemy hero in 200 radius (too big?) around Brad attacks an allied hero or cast spell, Brad'll automatically attack and stun him for 1 second.
.Skill has 0.75 seconds (too long?) cooldown
.When he loses equal or more than 10% hp (this number can be changed), removes "Living Fortress" status for 3 seconds (again, changeable) then gives it back to him


(Use edit button next time. Merged!)
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Last edited by Cp6uja; 07-23-2009 at 02:52 PM.
Old 07-23-2009, 02:45 PM   #17
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Default Re: [Remake] Great Fortitude

Quote:
Originally Posted by kanzakill View Post
+Living Fortress:
-The skill works like this:
.Upon learning, gives him the "Living Fortress" status
.With this status on, whenever an enemy hero in 200 radius (too big?) around Brad attacks an allied hero or cast spell, Brad'll automatically attack and stun him for 1 second.
.Skill has 0.75 seconds (too long?) cooldown
.When he loses equal or more than 10% hp (this number can be changed), removes "Living Fortress" status for 3 seconds (again, changeable) then gives it back to him
This sounds more like a "Vengeance" status than a Fortress. Its like Centaur is the mommy bird protecting his young (allies).
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Old 07-23-2009, 02:50 PM   #18
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Default Re: [Remake] Great Fortitude

Quote:
Originally Posted by Zirath View Post
This sounds more like a "Vengeance" status than a Fortress. Its like Centaur is the mommy bird protecting his young (allies).
I'm bad with names for skills, and that name is just a place filler

Please help me find a good name if possible
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Old 07-23-2009, 02:53 PM   #19
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Default Re: [Remake] Great Fortitude

Just name it something simple, like "Guardian" or "Sentinel" status. Indicates that he protects those around him.
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Old 07-23-2009, 02:56 PM   #20
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Default Re: [Remake] Great Fortitude

Hmmmm .... sounds complicate .... T-middle

Here is the best G. Fortitude suggestion i think

http://www.playdota.com/forums/showthread.php?t=8904

Nice idea and seems balanced !!!
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