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#1 | |||||||
Banned
Join Date: Jul 2009
Location: US
Posts: 1,079
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Original Storyline " After a millennium of being trapped under the raging waters of the Maelstrom, Slardar rose from its chaotic depths with his brethren to serve the mighty demon lord, Illidan Stormrage. Fanatically devoted to his cause, this Naga fought valiantly along his side until he succumbed to fatal wounds in the heat of battle. Salvation finally seemed within grasp - that is until his fate became intertwined with the grim reach of the Lich King. Reincarnated as a soulless beast without emotion, Slardar tears through the enemy lines with inhuman speed, striking them out cold with mighty blows, undeterred in his quest to fulfill Ner'zhul's every whim." Suggested Storyline "After a millennium of being trapped under the raging waters of the Maelstrom, Slardar rose from its chaotic depths with his brethren to serve the Betrayer, Illidan Stormrage. Seeing certain weakness in his newly appointed commander, Slardar was exiled from his homeland after speaking out against his supposed master. Wandering for centuries without seeing his own kind, Slardar hopes to start anew by reentering the recently waged war as a champion among his people." |
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Sprint
![]() "Summons a deluge of waves from beneath him, massively increasing the speed at which he moves. The amount of concentration this requires, however, leaves him more vulnerable to attacks." New Animation ![]() - Uses Abilities\Spells\Other\CrushingWave\CrushingWaveMi ssile.mdl on his origin, and Abilities\Spells\Items\ClarityPotion\ClarityTarget onto his chest This animation is better than the current one. ![]() |
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Slithereen Crush ![]() "Slams the ground, stunning and damaging nearby enemy land units. Slows enemy units by 20% for 2 seconds afterwards." Remains the same. ![]() |
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Trident Tackle (Bash)
![]() "Slardar is capable of striking with such force with his trident that it stuns any unfortunate enough to stand in his path." New Animation ![]() - Uses Abilities\Spells\Other\CrushingWave\CrushingWaveDa mage.mdl Current one is plain and boring. This suggested one is much better. ![]() |
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Naga's Seal (Amplify Damage)
![]() "Creates a powerful oceanic seal on an enemy, causing their armor to become rusty and rendering them visible to all their foes." New Animation ![]() - Uses Abilities\Spells\Other\Drain\ManaDrainTarget.mdl This suggested animation fits his naga theme and is WAY BETTER than the current. ![]() |
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Additional Suggestion
-I would also like to suggest to move him into Neutral Tavern since he doesn't look like a hero on the Scourge anymore. -Also I want to change the current model to the Naga Myrmidon Model so it will fit his Naga theme. Here's a comparison between the current model and the new model. ![]() ![]() |
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Credits Thecanexiststoholdinthespam for all the screenshots ![]() Light-Coke for giving me Torrential Seal description Klok for the storyline virtviuz and lilaznelementz for the Torrential Seal icon ![]() |
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#2 |
Member
Join Date: Jun 2009
Posts: 22
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Love it. I'm generally all for making the heroes more based around their "theme" as long as it doesn't interfere too much with how something works or how a hero plays.
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#3 |
Member
Join Date: Jun 2009
Posts: 430
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Sure.
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#5 |
Banned
Join Date: Jul 2009
Location: US
Posts: 1,079
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ill fix it
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#7 |
Banned
Join Date: Jul 2009
Location: US
Posts: 1,079
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yeah makes more sense
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#8 |
Member
Join Date: Jul 2009
Location: Argentina
Posts: 259
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Like it.
T.U. |
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#9 |
Member
Join Date: Jun 2009
Posts: 1,587
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Thumbs up! Implent asap!
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If you don't know what you are doing none else will either, this includes your opponents. Use this knowledge wisely.
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#10 |
Member
Join Date: Jul 2009
Posts: 51
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Gigantic thumbs up.
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#11 |
Forum Staff
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In some other topics, there's some discussion about whether Amp Damage is clearly visible enough. I don't think this cosmetic remake helps that very much.
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#12 | |
Member
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Quote:
What more do you want, exlamation mark sized to scale 15? Seriously, that's kinda obvious effect. Many debuffs have lesser animations, especially Amp Damage' brother, Track. No effect. |
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#13 | |
Forum Staff
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Quote:
Are there more pictures? Does it resemble Double Damage buff?
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#14 |
Banned
Join Date: Jul 2009
Location: US
Posts: 1,079
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nah the guy fixed it
since there were alot of people argue about how it looks like double damage you can go check fourms which i posted link to in my thread |
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#15 |
Member
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mm.. I think this animation does it. And since you can see the guy anyway, it won't take long to locate the debuffed one.
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#16 |
Member
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Actually, the special effect is attached to the origin (base) of Slardar
(by the way, that's a King emoticon, don't listen to the site description...)
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formerly Ramomar
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#17 | |
Member
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Quote:
Well that wasn't my point exactly, but yea, it's attached to his middle body. I think there was some sorta "water bursting from everywhere"- theme attempted. |
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#18 |
Banned
Join Date: Jul 2009
Location: US
Posts: 1,079
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ty for the feedback guys
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#19 |
Member
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Good job.
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#20 |
Banned
Join Date: Jul 2009
Location: US
Posts: 1,079
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Any suggestions for storyline guys?
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