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#1 |
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Join Date: Jun 2009
Location: RI
Posts: 374
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| Last edited by Rheingod; 01-10-2010 at 11:01 PM. Reason: Needed to be. | |
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#2 |
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Ok first of all I gotta say all the skills are unique, which is already a great thing in this crap suggestions forum, having that said, I'm not quite sure yet how exactly does he synergize.
One skill is anti-range skill, but it seems to me its the only skill that compliments his role as an anti-range hero, cause nothing else fits with it. Second skill is a pretty cool anti-agi skill which serves both as a slower and as an extra damage, so far so good. Third skill is a nice evasion and ms self buff, good on its own, no apparent synergy. Ultimate is really cool, I like the idea and I think it would be awesome in a gank, yet I dont see how it works in synergy with other skills. Why dont you combine the range decrease of the first skill with a sort of aoe damage skill so you can attract enemies closer to hit them. Maybe replace second skill with an aoe damage buff, for example you deal 25% of your agility in 400 aoe or smth. Just an idea. Good luck, the ideas are cool! |
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#3 | |
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Join Date: Jun 2009
Location: RI
Posts: 374
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Synergy might be hard to see, so I'll explain in the way I see it. Demonic Blade is an Initiator nuke. The purpose is too close the gap that Ranged heroes always benefit from. This range reduction helps prevent orb walkers (Drow, Viper, Enchant) from owning. So after Demonic Blade, if the target still wants to attack you, Chaotic Grace allows you to gain dodge and MS. You have to be in melee range, but if they have better DPS, you can run away due to them not being able to shoot as far. If the target STILL decides to attack you, you turn on Sundering Strikes which slows them + deals bonus damage. Anti-range stems from the reduced range, using Agility as bonus damage (most ranged are Agility and Intelligence, Huskar is the only ranged STR hero). Cry of the Fallen is meant to be an Amplify + a stun that is not based on any specific attack but the next damage source. This allows for teams that don't have disables to have a chance to chase/gank/kill a hero. Also can be used for escapes, very versatile. If I can find a mapmaker, the synergy will be more apparent. A few tweaks that are being considered: Changing % damage for ultimate (might be OP). Granting Phase for level 4 Chaotic Grace (On the 5th stack, Blackhand is granting Phase). Any other suggestions or feedback is welcome!. Thanks Dixing for the review!
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#4 |
Member
Join Date: Jun 2009
Location: New York
Posts: 275
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*There will be something here soon*
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#5 |
Member
Join Date: Jun 2009
Location: RI
Posts: 374
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Bump. Blackhand needs reviews!
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#6 |
Member
Join Date: Jun 2009
Location: New York
Posts: 275
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Bump - We need reviews / discussion, please leave a comment before moving on to another post ! Thanks
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#7 |
Member
Join Date: Jun 2009
Location: RI
Posts: 374
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No love? Winter break is coming up so I can focus a little more on these hero suggestions. Let me know what you guys think!
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#8 |
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Sorry for taking so long to review
![]() General Hero Idea: Quite good, I like it. 15/15 Skill 1: Does the blade move in a circle like at the other hero of you, Mogri Fellblade? I hope so, otherwise it would be boring. Well, I personally dont really like the idea of an effect that is only good against ranged heroes. Well, its original, but Im not so sure about this skill atm. 6/10 Skill 2: Its ok, but nothing that special. But anti-agi sounds quite good, though Id prefer it to be the main stat, so it wouldnt be especially against one sort of heroes 6/10 Skill 3: Cool skill for a tank hero, but as well for a chaser, I like it. What does Phase do? 7/10 Ult: Cool idea, effect could be a bit better imo, but still nice skill. 7/10 Synergies: Skill 1 synergizes average with second skill, but you dont really need the range reduction if you slow him. Reducing attack range + a dodge is quite cool. The Ult would synergize better with skill 1, if it had a lower AoE. Not much synergies, though, combo isnt that clear to me, this definitely needs improvements. 10/25 Gameplay: The role isnt clear to me, it seems as if many ideas would be put into one hero. The anti-range and antil-agi makes it too fixated on agi ranged heroes imo, hes as well a chaser, a bit of a tank and a strong ganker with his Ultimate. 5/10 Stats: fine. 5/5 Model/Icons: good. 5/5 Overall: 66/100 = 66% Im not yet convinced about this hero, it doesnt seem very good atm. The skills dont fit that good together, the role isnt clear. Its too much against one sort of heroes. Furthermore, the skills could need minor improvements. |
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#9 |
Member
Join Date: Jun 2009
Posts: 2,851
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Skill2 and Skill3 are nice. Rest is normal.
Vexation is sweet.. but 10s phase? This will make him phased ~80% of the time when in combat. And if creeps attack him.. he will get the stacks in no time. Anyway, 3rd skill is my favorite. This is your best suggestion so far. Fits dota.
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| Last edited by Drikam; 12-24-2009 at 10:26 AM. | |
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#10 |
Member
Join Date: Aug 2009
Location: Poland
Posts: 71
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Good hero i like it. T-UP
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Sorry, If i made any mistakes English isnt my native language.
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#11 | |||||
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Join Date: Jun 2009
Location: RI
Posts: 374
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Let us know what you guys think. Quote:
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So thank you for the review JJ. Check back and lemme know what you think of the updates! Quote:
Thanks! Ty!Alright, I like the new forums, so I'm gonna push for all good ideas. Thanks for the reviews, and if you comment on mine, I'll comment on yours! (The review is coming JJ ) Thanks Play Dota!
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#12 |
Member
Join Date: Jun 2009
Location: RI
Posts: 374
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Bump^. Lemme know what you guys think!
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#13 |
Member
Join Date: Jun 2009
Posts: 998
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I love it. T-up
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#14 | ||||
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![]() Phase seems to me as the more original or fun part of the skill, but unfortunately it only appears at level 4. How about we change this skill a bit, reversing the leveling effects.
Ok, my comments: Change skill 1 to damage reduction instead of miss for better synergy with skill 3. (You dont take that much damage for gaining stacks) I really like the synergy between skill 1 and ult, its a really cool idea. But the rest seems kind of average to me. Skill 1 and 3 could synergize better, but with the change would be good as well. I still cant see much synergy between skill 1 and 2, skill 2 and 3 synergizes a bit due to MS, skill 3 doesnt really synergize with ult, skill 2 comboes in a lame way with the Ult ![]() Well, the only combo I really like is Ult and skill 1, the rest isnt really interesting imo. |
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#15 |
Member
Join Date: Jun 2009
Location: California
Posts: 186
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You cannot code the reduction or addition of a units attack range unless it is permanent ala Sniper, there is no way to reduce a units attack range and than have it go back to the original range, so I suggest you double check this in the game mechanics section and revise the first ability
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#16 | |
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Look here: http://www.playdota.com/forums/15900...dow-rogue-tm1/ king_james said somewhere in this thread that he could make the testmap with temporary range addition of first skill. I didnt test it though, coz Im lazy
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#17 | |
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,717
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PS. The reason it doesn't work on testmap is because Zirath simply wouldn't waste that much time and triggers on one spell, as neither would I. DS |
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#18 | |
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![]() Well, then the first skill probably requires some changes
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#19 |
Member
Join Date: Jun 2009
Location: New York
Posts: 275
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Several changes due to that fact. We worked on synergy and the updated version will be released shortly. Some things are still under debate but there was more or less a huge overhaul to make the skills work better together.
We are trying to define him into a very unique combat style that is absent from dota. Giving players an effective, balanced and above all else - FUN hero. Check back soon for updates - Thanks for the comments! -Pyro |
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#20 | ||
Member
Join Date: Jun 2009
Location: RI
Posts: 374
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.Several changes have been made to Blackhand, please check back and comment on the changes. We feel he is nearing completion and we want your feed back!
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