|
|
#1 | |||||||||||||||||||||||||||||||||||||||
Member
Join Date: Jun 2009
Posts: 2,974
|
|
|||||||||||||||||||||||||||||||||||||||
| About Siege Units | Some Information About Siege Units. |
| Active Hero Skills | Passive hero skills that interact with Siege Units. |
| Passive Hero Skills | Passive hero skills that interact with Siege Units. |
| Hero Auras | Hero Auras that affects Siege units. |
| All Attack Modifiers | All active/passive attack modifiers. |
| Items | Any interaction between siege units and items. |
| Neutrals | Skills of neutral creeps. |
| Others | Skills of other units and special issues. |
| Towers and Structures | Skills that affect Structures. |
| Fountain Exceptions | Skills that affect fountains. |
Level: 4 (88 experience) Hit Points: 500 ( Not more than a usual melee crep but harder to kill most of the time because of the armor type ) Damage: 35-46 Attack Type: Siege ( This is what makes them "siege" units. This damage type does 1.5x damage to fortified armor. Range:690 ( Rather a long range ) Armor: 0 ( What makes siege units tough against attacks is their armor type, not armor value. Armor Type: Fortified ( Siege units are vulnerable to attacks from other siege units and towers. They have better protection against other attack types. ) Movement Speed: 325 BAT: 2.7 ( Siege Units attack once per 2.7 seconds ) Missile speed: 1100 Vision day/night: 1400/800 Acquisition range: 800 ( This is the range defines units aggression range. If an enemy enters this range Siege unit will attack him/her. ) Bounty: 66-80 ( The gold you get when you kill a siege unit. ) Additional Information -Siege units give more experience and more money when killed, compared to other creeps. -Siege Units follow same waypoints with other creeps. -Mega Siege Units have 51-62 damage. -Siege Units Spawn at 7nth Waves. -Siege Units use Tower/Summon&Illusion/Creep/SiegeCreep/Hero priority order when choosing target. -Siege units have Marker ability and are mechanical/not organic. Are not valid target for most skills because of these. |
![]() Windwalk - Backstabs will apply normally. ( Gondar's Windwalk, Storm Panda's Wildwalk, Nerubian Assassin's Vendetta. |
![]() Bash - All kinds of Bash will work. Cranium Basher won't work as it uses a triggered skill. |
![]() Critical Strike- All kinds of Critical Strike will work. |
|
|
#2 |
Member
Join Date: Jun 2009
Posts: 2,974
|
Removed the change log because it was out of control.
__________________
This is caau, rit, sss, pu-, -ear me. Over.
|
|
|
| Last edited by Black Isle; 08-01-2010 at 09:36 PM. | |
|
|
#3 |
Member
|
very nice guide, just wondering about storms overload does the slow effect siege units? It isnt mentioned. Other than that theres I don't think you have left anything out.
I give u a sticker for the effert
__________________
You can call me LEMONS
|
|
|
|
#4 |
Member
Join Date: Jul 2009
Posts: 497
|
That must've been a bitch to check. Kudo's for you.
|
|
|
|
#5 |
Member
|
Insane. Got a lot of time on your hands?
|
|
|
|
#6 |
Member
Join Date: Jun 2009
Posts: 2,974
|
It took approximately 100 minute game with 100 heroes. To confirm and check all skills ): And ofc older tests which are not intented for guide.
@LEMONS I didn't noticed that overload slows them, I'll go check it than add if affects. Thanks. Unfortunately overload don't affect them.
__________________
This is caau, rit, sss, pu-, -ear me. Over.
|
|
|
| Last edited by Black Isle; 12-01-2009 at 04:10 PM. | |
|
|
#7 |
Member
Join Date: Jun 2009
Posts: 414
|
Formating error on March of the Machines.
Wave of Terror decreases attack too. You are missing Scorch Earth's 4 dps that works on Siege units too. It is also based on Flame Strike that can target mechanical units. Edit: Entangle uses Ensnare to stop the target not a Pause effect. There is quite a big difference especially since Pause will prevent you from attacking and disables evasion.
__________________
I don't like moving...
|
|
|
| Last edited by Clogon; 11-29-2009 at 05:05 PM. | |
|
|
#8 | |
Member
Join Date: Jun 2009
Posts: 2,974
|
Quote:
edit: Yeah. Damage reduce works too. Seems i didn't noticed that. Thanks
__________________
This is caau, rit, sss, pu-, -ear me. Over.
|
|
|
||
| Last edited by Black Isle; 11-29-2009 at 05:05 PM. | ||
|
|
#9 |
Forum Staff
|
Good reference! Every hero guide writer should consult this when writing their guide.
__________________
|
|
|
| Last edited by nix; 11-30-2009 at 01:20 AM. | |
|
|
#11 |
Member
Join Date: Jun 2009
Posts: 2,974
|
They are seperate actually, i think you didn't noticed. I can increase the distance between them if you want (:
__________________
This is caau, rit, sss, pu-, -ear me. Over.
|
|
|
|
#13 |
Member
Join Date: Aug 2009
Location: Brazil
Posts: 1,238
|
Whatafu? o-o
__________________
|
|
|
|
#14 |
Member
Join Date: Jun 2009
Posts: 2,974
|
When crixalix hits a organic unit it will receive a 0.25 buff. When unit dies within that interval it will explode and deal damage around them. Siege units are also affected from this damage.
__________________
This is caau, rit, sss, pu-, -ear me. Over.
|
|
|
|
#16 |
Member
Join Date: Jun 2009
Posts: 2,974
|
But i use it really actively! Sorry, I'll fix that Thanks..
__________________
This is caau, rit, sss, pu-, -ear me. Over.
|
|
|
|
#17 |
Member
Join Date: Aug 2009
Location: Norway
Posts: 322
|
Hey
Nice guide How does Dark Rift interact with siege units though? |
|
|
|
#18 |
Member
Join Date: Jul 2009
Location: Kraków, Poland
Posts: 4,123
|
|
|
|
| Last edited by Cáno; 12-02-2009 at 10:15 AM. | |
|
|
#19 |
Member
Join Date: Aug 2009
Location: Norway
Posts: 322
|
Oh, of course
|
|
|
|
#20 |
Member
Join Date: Jun 2009
Location: Stockholm, Sweden
Posts: 861
|
True, but only if you manually target the siege unit.
|
|