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Old 01-12-2010, 09:19 AM   #41
Black Isle
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Default Skills that affect Siege Units and Structures


Why sad smile? (: Done.
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Old 01-12-2010, 09:41 AM   #42
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Default Re: Skills that affect Siege Units and Structures

Wooo ... Demonic Conversion and Death Coil! Thanks for the info!
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Old 01-12-2010, 03:39 PM   #43
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Default Re: Skills that affect Siege Units and Structures

This is very unlike you Phthalocyanine..

Black Hole holds and damages Fountain's.
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Old 01-12-2010, 03:46 PM   #44
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Default Re: Skills that affect Siege Units and Structures

Oops, I forgot to add that one. Well, I write structures section in 10 minutes at 6 a.m in the morning before sleeping ): I was sure there were some missed things. Thanks. Actually, I didn't know Assault Cuirass one (:
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Old 01-12-2010, 03:53 PM   #45
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Default Re: Skills that affect Siege Units and Structures

Quote:
Originally Posted by Phthalocyanine View Post
Oops, I forgot to add that one. Well, I write structures section in 10 minutes at 6 a.m in the morning before sleeping ): I was sure there were some missed things. Thanks. Actually, I didn't know Assault Cuirass one (:
I was recently changed. Post 6.60 I think. ^^ Still I'm glad to be of help ^^
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Old 01-12-2010, 07:41 PM   #46
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Default Re: Skills that affect Siege Units and Structures

"Land Mines - Check. Triggers and takes damage. "

This is wrong too ^^ I'll let you guess why it is ^^

Dont check the spoiler before you think about it Phthalocyanine

"Land Mines - Check. But only Towers trigger and take damage. Other buildings (and fountain) won't trigger these but will take damage nonetheless."
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Last edited by BorisPeace-; 01-12-2010 at 07:43 PM.
Old 01-17-2010, 10:03 PM   #47
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Default Re: Skills that affect Siege Units and Structures

Oh btw I forgot to mention sth, I found this in my research:

-Siege Units are same with their Mega ones.

This is wrong. Their damage will increase to 51-62 (:
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Old 01-18-2010, 07:37 PM   #48
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Default Re: Skills that affect Siege Units and Structures

I will fix it when I check, ok. (:

edit: Done.
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Last edited by Black Isle; 01-18-2010 at 10:03 PM.
Old 01-23-2010, 01:33 AM   #49
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Default Re: Skills that affect Siege Units and Structures

Adding new information o.O
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Old 02-01-2010, 03:02 PM   #50
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Default Re: Skills that affect Siege Units and Structures

i am not sure about frostmourne affecting towers (respectively , affecting Imbaddon) but i am sure that abba gains buff when attacking normal buildings
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Old 02-28-2010, 11:19 PM   #51
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Default Re: Skills that affect Siege Units and Structures

Nice read, I lol'ed at the degen aura
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Old 03-02-2010, 01:53 AM   #52
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Default Re: Skills that affect Siege Units and Structures

Good guide, but thought i should point out that you misspelled the word "will" in the Lifesteal Orb Effects Section that affects Siege Units.
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Old 03-02-2010, 02:25 AM   #53
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Default Re: Skills that affect Siege Units and Structures

Nice Guide ^^
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Old 08-29-2010, 07:30 AM   #54
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Default Re: Skills that affect Siege Units and Structures

This thread was made in the last year, so does the new version of scorched earth work? Anybody knows? Other than that, it's a very nice and comprehensive guide, I like it alot since these days I play mainly omg dota and currently trying to make a valid fountain killing strategy.

Anyway gotta have to try force staffing 3 tornado creeps near enemeis fountain and see how it goes.. ^_^
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Old 08-29-2010, 07:35 AM   #55
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Default Re: Skills that affect Siege Units and Structures

Quote:
Originally Posted by kaiverrettu View Post
This thread was made in the last year, so does the new version of scorched earth work? Anybody knows? Other than that, it's a very nice and comprehensive guide, I like since these days I play mainly omg dota and currently trying to make a valid fountain killing strategy.

Anyway gonna try force staffing 3 tornado creeps near enemeis fountain and see how it goes.. with holy persuasion of course.
Last update was less than a month ago, and rocket barrage is there.
So yes, it's pretty much up to date.

Also, 3 tornado creeps will still give you only 1 damage aura, due to the fact that auras don't stack with themselves, and they deal 45 dps.
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Old 09-04-2010, 07:17 PM   #56
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Default Re: Skills that affect Siege Units and Structures

this is need an update, the frostmourne said mark of the abyss. what an oldschool skill :|
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Old 09-04-2010, 07:23 PM   #57
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Default Re: Skills that affect Siege Units and Structures

Well, maybe I missed something, but I would like to see Tether (and overcharge) here, it works.
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Old 09-11-2010, 11:32 AM   #58
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Default Re: Skills that affect Siege Units and Structures

The name of the buff is still Mark of the Abyss. Which allows other attackers to benefit from bonuses. I'll just call it Frostmourne buff :/
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Old 09-19-2010, 04:30 AM   #59
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Default Re: Skills that affect Siege Units and Structures

Quote:
Originally Posted by Phthalocyanine View Post
The name of the buff is still Mark of the Abyss. Which allows other attackers to benefit from bonuses. I'll just call it Frostmourne buff :/
i'm sorry i don't know the real name of buff is mark of the abyss. but now i know, thank you.
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Old 10-11-2010, 02:03 PM   #60
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Default Re: Skills that affect Siege Units and Structures

good job. nice post.
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