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#1 |
Member
Join Date: Jun 2009
Location: Germany, Bad Liebenwerda
Posts: 218
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#2 |
Member
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So, its activating faster, but last shorter?
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#3 |
Member
Join Date: Jun 2009
Posts: 452
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ya i dont see why not
please also put techies in -rd. just disable his mines until a certain time, or something of that sort. |
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#4 |
Member
Join Date: Jun 2009
Location: Germany, Bad Liebenwerda
Posts: 218
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Yes, Sir.
My point is: Running to "middle of the fight", 0.5 secs planting mine, 0.5 secs mine gets activated: 2 secs (?) I mean which retarded idiot would stay 3 seconds in fight without moving. Also this could lead to get Techie to a level where he could use his Stasis Trap to gang and not countergang/clash.
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#5 |
Member
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Please, NO! -rd is at least "serious" mode, don't ruin it!
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#6 |
Member
Join Date: Jun 2009
Location: Germany, Bad Liebenwerda
Posts: 218
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I give you another explanation that mighty Black-_-Lotus gave me:
If you first pick techie you can lay 10+ Mines before the game begins (or with other words: You can mine several spots at once).
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#7 |
Member
Join Date: Jun 2009
Posts: 1,220
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RD is not the serious mode. That is CM.
Furthermore, if there is a balance issue with Techies having so much more time to mine at the start of RD, then just implement a simple change that keeps the heroes unusable or restricted to the Fountain area for about a minute, standardizing RD's startup time with the rest of the game modes. Even if there wasn't an issue with Techies, the startup times should be standardized anyway. Don't just remove an entire hero from the mode. |
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#9 |
Banned
Join Date: Jul 2009
Location: US
Posts: 1,079
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yeah thumbs up activation time is so damn long.....
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#10 |
Member
Join Date: Jul 2009
Posts: 44
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SUP JIMRAYNOR(I ALWAYS SEE U ON TECHIE TRHEADS)
T-UP I support. Makes sense cause at the moment statis trap is the longest stun in the game. Nerf stun duration is a good idea and decreasing activation delay to compensate for it is perfect cause its retarded on how long it takes for it to activate |
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#11 |
Member
Join Date: Jun 2009
Location: Germany, Bad Liebenwerda
Posts: 218
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I need a poll, mods.
I expected some more "LOLIMBA" whiners.
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#12 |
Member
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Polls are DISABLED in suggestions, since they are imba. Continue discussion.
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#13 |
Member
Join Date: Jun 2009
Location: Germany, Bad Liebenwerda
Posts: 218
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Upzorz!
Batrider got nerfed! +requesting more feedback
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#14 |
Member
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can u attach a replay; I would like to see the issue ingame
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#16 |
Member
Join Date: Jun 2009
Location: Germany, Bad Liebenwerda
Posts: 218
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A replay? For showing the Time for Stasis Trap to activate?
But it is easy: If you plant a mine and someone steps over it, it takes about 3 seconds before it activates and stuns in aoe, i want this to happen in 1 second.
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#17 |
Member
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Well the reason I asked for a replay was cause I wanted to see how you use statis traps.
I consider myself as a mediocre - good techies player and up to now I did not really feel that his statis traps need a change. The problem you mention just happens if you want to plant stun wards during fight... however, the delayed stun is reasonable because even with your change is can stun 5 seconds on lvl 4 stats too strong to be a direct placed stun. I do not say that it is easy to plant statis traps in a fight, but you have also mates that probably can disable for up to 2 so it is long enough to trigger your statis traps. However, the normal way to place statis traps is to place them before a fight and let the fight happen where you placed them.
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#18 |
Member
Join Date: Jun 2009
Location: Germany, Bad Liebenwerda
Posts: 218
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How´d you manage that, if the enemies dont fall for it, it is useless.
Btw i´ve seen some Guys using BoT or PB active and going over my mines, they exploded but they were out of range. Even with Boots most of the enemies can outrun the stun if they do not keep standin directly on the place. Length of Stun: Yes could be changed to 4 Seconds, i just want the activation time to be fixed.
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#19 |
Member
Join Date: Jun 2009
Location: India
Posts: 1,506
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Tup! The stupid trap is so fucking annoying it never works. Even while fleeing the thing doesnt work unless there are slow moving idiotic creeps.
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#20 |
Member
Join Date: Jun 2009
Location: Germany
Posts: 364
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This buff is so needed. I planted the stasis, the enemy hero moved 3 times next to me, killed me and then *zap*, he got trapped. That is not funny....
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